A few returning player questions
Moderator: Hubert Cater
RE: A few returning player questions
Thanks Bill. Good to know.
I'm not totally sure what is the meaning of the partisan symbol with an interdiction sign when you activate the 'P' overlay. I understand the non-interdicted symbol is the spawning location of a partisan unit, but what does do the other? I thought initially it can create sabotage (city/mine damages) but some are only surrounded by nothing (China), so what's their use?
Tangential question, Manchuria garrison. The tooltip on the map says you can be adjacent to them and it fills the condition. Because there are two locations that can be 'serviced' by a single unit if that's the case [:)]
I'm not totally sure what is the meaning of the partisan symbol with an interdiction sign when you activate the 'P' overlay. I understand the non-interdicted symbol is the spawning location of a partisan unit, but what does do the other? I thought initially it can create sabotage (city/mine damages) but some are only surrounded by nothing (China), so what's their use?
Tangential question, Manchuria garrison. The tooltip on the map says you can be adjacent to them and it fills the condition. Because there are two locations that can be 'serviced' by a single unit if that's the case [:)]
AGEOD Team
- BillRunacre
- Posts: 5889
- Joined: Mon Jul 22, 2013 2:57 pm
- Contact:
RE: A few returning player questions
Hi Pocus
You are right on both counts. That Partisan symbol means that it will inflict economic damage within a radius of its spawn point (the damaged resources don't need to be adjacent to it).
You are right on both counts. That Partisan symbol means that it will inflict economic damage within a radius of its spawn point (the damaged resources don't need to be adjacent to it).
Follow us on Twitter: https://twitter.com/FurySoftware
We're also on Facebook! https://www.facebook.com/FurySoftware/
We're also on Facebook! https://www.facebook.com/FurySoftware/
RE: A few returning player questions
Great, thanks!
From a test, it seems a bad idea to attack the Netherlands and not Belgium on the same turn (the latter mobilize immediately). Is it systematical, the German should attack both at the same time? Is Luxembourg also off-limit to attack alone?
And now a more 'strategic advice' question, how do you deal early in the war with the British preventing any of your Norway income as Germany? It seems you can't do much in fact. Their sub can't definitively be chased by your destroyers, unless you want to lose them, and the same would apply to your feeble surface navy, if the Brits stations BBs (well, perhaps the UBoat can do smth here admittedly!). So, you write it off as a loss and move on?
From a test, it seems a bad idea to attack the Netherlands and not Belgium on the same turn (the latter mobilize immediately). Is it systematical, the German should attack both at the same time? Is Luxembourg also off-limit to attack alone?
And now a more 'strategic advice' question, how do you deal early in the war with the British preventing any of your Norway income as Germany? It seems you can't do much in fact. Their sub can't definitively be chased by your destroyers, unless you want to lose them, and the same would apply to your feeble surface navy, if the Brits stations BBs (well, perhaps the UBoat can do smth here admittedly!). So, you write it off as a loss and move on?
AGEOD Team
-
- Posts: 27
- Joined: Tue Dec 05, 2017 11:09 pm
RE: A few returning player questions
I've been playing the Allies and yes, the Brits crush the Norway convoys. I love it when the Kriegsmarine tries to resist. A CV or two, a couple of BBs plus cruisers/battlecruisers sailing from the northern UK usually take care of business. This is against the AI so YMMV.
As a side note, I just recently realized that multiple raiders on the same convoy route can sink multiples of MPPs.
Is there any reason not to have all of your surface ships set permanently to "raider"? Other than that they may be spotted if on a convoy route.
As a side note, I just recently realized that multiple raiders on the same convoy route can sink multiples of MPPs.
Is there any reason not to have all of your surface ships set permanently to "raider"? Other than that they may be spotted if on a convoy route.
USGrant1962
- EarlyDoors
- Posts: 740
- Joined: Sun Dec 16, 2018 10:28 am
- Location: uk
- Contact:
RE: A few returning player questions
ORIGINAL: USGrant1962
I've been playing the Allies and yes, the Brits crush the Norway convoys. I love it when the Kriegsmarine tries to resist. A CV or two, a couple of BBs plus cruisers/battlecruisers sailing from the northern UK usually take care of business. This is against the AI so YMMV.
As a side note, I just recently realized that multiple raiders on the same convoy route can sink multiples of MPPs.
Is there any reason not to have all of your surface ships set permanently to "raider"? Other than that they may be spotted if on a convoy route.
Anecdotally, it appears there is a maximum of 4 raiding ships per convoy line
-
- Posts: 443
- Joined: Sun Aug 16, 2020 4:30 pm
RE: A few returning player questions
ORIGINAL: Pocus
Great, thanks!
From a test, it seems a bad idea to attack the Netherlands and not Belgium on the same turn (the latter mobilize immediately). Is it systematical, the German should attack both at the same time? Is Luxembourg also off-limit to attack alone?
And now a more 'strategic advice' question, how do you deal early in the war with the British preventing any of your Norway income as Germany? It seems you can't do much in fact. Their sub can't definitively be chased by your destroyers, unless you want to lose them, and the same would apply to your feeble surface navy, if the Brits stations BBs (well, perhaps the UBoat can do smth here admittedly!). So, you write it off as a loss and move on?
In my losses against good players, they attacked Belgium and left Netherlands for later. I tried the strategy myself and it seemed to work pretty well. I noticed that the US mobilized 2-3% when Germany DOWs Netherlands so that could be one reason for holding off.
USGrant is right. Fighting the British blockage of Norway appears to be a lost cause.
EarlyDoors, I didn't know that a max of 4 raiding ships is allowed per convoy line. Did you find that in the manual somewhere?
- EarlyDoors
- Posts: 740
- Joined: Sun Dec 16, 2018 10:28 am
- Location: uk
- Contact:
RE: A few returning player questions
No, but it appears that 4 ships raids the Norway line down to 0
RE: A few returning player questions
ORIGINAL: Pocus
And now a more 'strategic advice' question, how do you deal early in the war with the British preventing any of your Norway income as Germany? It seems you can't do much in fact. Their sub can't definitively be chased by your destroyers, unless you want to lose them, and the same would apply to your feeble surface navy, if the Brits stations BBs (well, perhaps the UBoat can do smth here admittedly!). So, you write it off as a loss and move on?
Stick your maritime bomber in Denmark. Not only can you bomb any subs etc. which show up, it will also protect your convoys via a script iirc.
RE: A few returning player questions
The maritime bomber you don't have at start and that you should buy? [:D]
2 extras questions:
Are rockets expended after they strike (V1/V2 units)?
Amphibious technology also reduces the cost of going amphibious, right? That's not in the description.
2 extras questions:
Are rockets expended after they strike (V1/V2 units)?
Amphibious technology also reduces the cost of going amphibious, right? That's not in the description.
AGEOD Team
RE: A few returning player questions
ORIGINAL: LoneRunner
ORIGINAL: Pocus
Great, thanks!
From a test, it seems a bad idea to attack the Netherlands and not Belgium on the same turn (the latter mobilize immediately). Is it systematical, the German should attack both at the same time? Is Luxembourg also off-limit to attack alone?
And now a more 'strategic advice' question, how do you deal early in the war with the British preventing any of your Norway income as Germany? It seems you can't do much in fact. Their sub can't definitively be chased by your destroyers, unless you want to lose them, and the same would apply to your feeble surface navy, if the Brits stations BBs (well, perhaps the UBoat can do smth here admittedly!). So, you write it off as a loss and move on?
In my losses against good players, they attacked Belgium and left Netherlands for later. I tried the strategy myself and it seemed to work pretty well. I noticed that the US mobilized 2-3% when Germany DOWs Netherlands so that could be one reason for holding off.
USGrant is right. Fighting the British blockage of Norway appears to be a lost cause.
EarlyDoors, I didn't know that a max of 4 raiding ships is allowed per convoy line. Did you find that in the manual somewhere?
Curious how did this go in actual history? Did the British go after Norwegian Convoys with impunity like in game?
RE: A few returning player questions
ORIGINAL: Pocus
The maritime bomber you don't have at start and that you should buy? [:D]
2 extras questions:
Are rockets expended after they strike (V1/V2 units)?
Amphibious technology also reduces the cost of going amphibious, right? That's not in the description.
No, it doesn't. Logistics does.
RE: A few returning player questions
Logistics – this reduces operational movement and regular Transport
costs by 10%, while also increasing HQ Build Limits for Majors, and all types
of Transports’ Build Limits for Majors and their respective Minors. HQ’s
minimum supply values also increase by 1 per level.
According to the rule, conquering a minor will lower some the morale of all enemy units across the board. Is that still true? Say I conquer Luxembourg, and all French units take a morale hit?
I have a tac bomber in the mud, according to the rule, it should have half its operational range, but that's not true. Was it changed compared to the manual?
By the way the manual is wrong for mud on AP. It says you get only half of the AP of your units, minimum 1. But it is now that you pay double terrain cost.
costs by 10%, while also increasing HQ Build Limits for Majors, and all types
of Transports’ Build Limits for Majors and their respective Minors. HQ’s
minimum supply values also increase by 1 per level.
According to the rule, conquering a minor will lower some the morale of all enemy units across the board. Is that still true? Say I conquer Luxembourg, and all French units take a morale hit?
I have a tac bomber in the mud, according to the rule, it should have half its operational range, but that's not true. Was it changed compared to the manual?
By the way the manual is wrong for mud on AP. It says you get only half of the AP of your units, minimum 1. But it is now that you pay double terrain cost.
AGEOD Team
- BillRunacre
- Posts: 5889
- Joined: Mon Jul 22, 2013 2:57 pm
- Contact:
RE: A few returning player questions
ORIGINAL: Pocus
Are rockets expended after they strike (V1/V2 units)?
No, Kamikazes are lost when they strike, but they are the only unit that fires once and is gone!
Follow us on Twitter: https://twitter.com/FurySoftware
We're also on Facebook! https://www.facebook.com/FurySoftware/
We're also on Facebook! https://www.facebook.com/FurySoftware/
- BillRunacre
- Posts: 5889
- Joined: Mon Jul 22, 2013 2:57 pm
- Contact:
RE: A few returning player questions
ORIGINAL: Pocus
According to the rule, conquering a minor will lower some the morale of all enemy units across the board. Is that still true? Say I conquer Luxembourg, and all French units take a morale hit?
Yes, even Luxembourg surrendering has a morale effect.
Follow us on Twitter: https://twitter.com/FurySoftware
We're also on Facebook! https://www.facebook.com/FurySoftware/
We're also on Facebook! https://www.facebook.com/FurySoftware/
- BillRunacre
- Posts: 5889
- Joined: Mon Jul 22, 2013 2:57 pm
- Contact:
RE: A few returning player questions
ORIGINAL: Pocus
I have a tac bomber in the mud, according to the rule, it should have half its operational range, but that's not true. Was it changed compared to the manual?
By the way the manual is wrong for mud on AP. It says you get only half of the AP of your units, minimum 1. But it is now that you pay double terrain cost.
Re the halved AP values, I think this is just a different way of saying the same thing, i.e. the normal amount of AP values are shown, but each hex now costs double to move into?
As to the tac bomber's range, I don't think a change has been made, at least not in the last few years, so I will have to investigate this further.
Follow us on Twitter: https://twitter.com/FurySoftware
We're also on Facebook! https://www.facebook.com/FurySoftware/
We're also on Facebook! https://www.facebook.com/FurySoftware/
RE: A few returning player questions
Just wanted to protest I can't build an armored train in Japan and ship it to china!! [8D]
Amphibious landing in disguise. Should transport be allowed to land only in hex you own?
Some questions:
1. How MPP are transferred if oversea, if there is no scripted convoy lane? For example I took Djibouti as the Italian. Is the production credited to Italy in all cases?
2. What is a the benefit of a 'secondary supply' compared to another town?
Amphibious landing in disguise. Should transport be allowed to land only in hex you own?
Some questions:
1. How MPP are transferred if oversea, if there is no scripted convoy lane? For example I took Djibouti as the Italian. Is the production credited to Italy in all cases?
2. What is a the benefit of a 'secondary supply' compared to another town?
AGEOD Team
RE: A few returning player questions
If you use a normal Transport then "yes" only from a friendly port into a friendly hex.ORIGINAL: Pocus
Just wanted to protest I can't build an armored train in Japan and ship it to china!! [8D]
Amphibious landing in disguise. Should transport be allowed to land only in hex you own?
If you use an amphibous transport, you can do it on enemy occupied hexes.
But if it is an armour train it needs rails of course.
RE: A few returning player questions
ORIGINAL: Pocus
Some questions:
1. How MPP are transferred if oversea, if there is no scripted convoy lane? For example I took Djibouti as the Italian. Is the production credited to Italy in all cases?
2. What is a the benefit of a 'secondary supply' compared to another town?
1. Yes, if there's no convoy, you just get the MPPs. Convoys can only occur between nations, so occupied territories can't give you a convoy. The MPP value of an overseas conquered territory is of course less!
2. Secondary Supply means that anywhere connected to it will have a supply value of 5. No difference at all if you have a connection to your capital or primary supply source. Big difference if you have no such connection as otherwise you'd have supply 3.
1985 Red Storm mod - Beta testing!
Always wanted to play a "Cold War goes hot" scenario? Come and join in!
Always wanted to play a "Cold War goes hot" scenario? Come and join in!