This I don't happen to know

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Evoken
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RE: This I don't happen to know

Post by Evoken »

Turn 4 , they fly again and still have torpedos [:D] This confirms my suspicion that submarines dont need sortie or torpedo to operate planes looks like they have unlimited amounts or they simply dont need it

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RangerJoe
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RE: This I don't happen to know

Post by RangerJoe »

Oh wow, give them a super large air complement . . . [:D]
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Alfred
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RE: This I don't happen to know

Post by Alfred »

This is a bug. It works within the design but is not working as designed.

Alfred
Evoken
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RE: This I don't happen to know

Post by Evoken »

ORIGINAL: Alfred

This is a bug. It works within the design but is not working as designed.

Alfred
I guess its not game breaking as there is only 3 subs that arrive super late and Seiran durability is super low most of the time they get shot down before they do anything
Alfred
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RE: This I don't happen to know

Post by Alfred »

ORIGINAL: Evoken

ORIGINAL: Alfred

This is a bug. It works within the design but is not working as designed.

Alfred
I guess its not game breaking as there is only 3 subs that arrive super late and Seiran durability is super low most of the time they get shot down before they do anything

Except for the fact that it can be done for all subs in a mod.

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Chickenboy
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RE: This I don't happen to know

Post by Chickenboy »

ORIGINAL: Alfred

This is a bug. It works within the design but is not working as designed.

Alfred

Alfred, what does your statement mean? What is 'it' to which you refer? Does your statement mean that geofflambert is unlikely to derive satisfaction from his efforts ("not working as designed") or that evoken's experience is a plausible outcome ("it works within the design"), but not in a traditional 'torpedo aircraft attack' methodology?
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RangerJoe
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RE: This I don't happen to know

Post by RangerJoe »

ORIGINAL: Chickenboy

ORIGINAL: Alfred

This is a bug. It works within the design but is not working as designed.

Alfred

Alfred, what does your statement mean? What is 'it' to which you refer? Does your statement mean that geofflambert is unlikely to derive satisfaction from his efforts ("not working as designed") or that evoken's experience is a plausible outcome ("it works within the design"), but not in a traditional 'torpedo aircraft attack' methodology?

Maybe it's "It is working as it is designed but it is not working as we wished that it would be."
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BBfanboy
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RE: This I don't happen to know

Post by BBfanboy »

ORIGINAL: Chickenboy

ORIGINAL: Alfred

This is a bug. It works within the design but is not working as designed.

Alfred

Alfred, what does your statement mean? What is 'it' to which you refer? Does your statement mean that geofflambert is unlikely to derive satisfaction from his efforts ("not working as designed") or that evoken's experience is a plausible outcome ("it works within the design"), but not in a traditional 'torpedo aircraft attack' methodology?
I think he means the code handled the addition of torpedo armament for the Seirans but the game was not designed to have them carry torpedoes.
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Alfred
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RE: This I don't happen to know

Post by Alfred »

ORIGINAL: BBfanboy

ORIGINAL: Chickenboy

ORIGINAL: Alfred

This is a bug. It works within the design but is not working as designed.

Alfred

Alfred, what does your statement mean? What is 'it' to which you refer? Does your statement mean that geofflambert is unlikely to derive satisfaction from his efforts ("not working as designed") or that evoken's experience is a plausible outcome ("it works within the design"), but not in a traditional 'torpedo aircraft attack' methodology?
I think he means the code handled the addition of torpedo armament for the Seirans but the game was not designed to have them carry torpedoes.

Almost.[:)]

The game design is for ships operating like an aircraft carrier, regardless of their type classification, are meant to have a specified sortie limit for embarked aircraft, and if torpedoes are to be capable of being dropped by said embarked aircraft, a specified torpedo limit. Without the specified limits you have unlimited sorties and unlimited torpedoes.

Here the discussion is about operating subs like an aircraft carrier. Such subs should be treated similarly to the Japanese CS type ships which also operate like an aircraft carrier. IOW they should have a specified sortie limit (and if appropriate) a specified torpedo limit too.

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Admiral DadMan
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RE: This I don't happen to know

Post by Admiral DadMan »

As Alfred said:

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Scenario 127: "Scraps of Paper"
(\../)
(O.o)
(> <)

CVB Langley:
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jdsrae
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RE: This I don't happen to know

Post by jdsrae »

Well this is interesting. Thanks for the Q&A everyone.
I wasn’t planning on building any Seirans because I’d noticed that the I-400s have zero torpedo sorties.
I’ll have to find a spare factory and make a few Seirans to play with now.
Currently playing my first PBEM, no house rules Scenario 1 as IJ.
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geofflambert
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RE: This I don't happen to know

Post by geofflambert »

I'd build them anyway to function from bases especially in concert with an AV present. If the airfield is gone you could bring them in and an AV and do some damage, perhaps.

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geofflambert
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RE: This I don't happen to know

Post by geofflambert »

An attack happened but there's no way to know if torpedoes were carried. The target there was 6 DDs.

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Lokasenna
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RE: This I don't happen to know

Post by Lokasenna »

Huh. Well, if I ever get the I-400s again, I'll try it. I had them once and just didn't use them because of the red torpedoes and lack of any sorties on the sub. I just figured they'd fly empty and I was a little mad about it.
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