Russian units experience from 35% to 50%

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ncc1701e
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Russian units experience from 35% to 50%

Post by ncc1701e »

What is the exact date on which this occurs? Must be in 1942 but when?

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RE: Russian units experience from 35% to 50%

Post by AlvaroSousa »

It isn't a date. It is you fighting and that level building up from fighting.

If you run away like Monty Python knights you will be low 40s in 1942
If you stand up to the Axis like Captain America with his broken shield you will hit 50 in 1942.
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ncc1701e
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RE: Russian units experience from 35% to 50%

Post by ncc1701e »

Well, I am asking for new units building.

Checking Europe 1941 scenario, the based experience for Red Army is 35%
Checking Europe 1942 scenario, the based experience for Red Army is 50%

So I imagine there is a switch at a given time. Am I wrong?
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Flaviusx
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RE: Russian units experience from 35% to 50%

Post by Flaviusx »

The 42 scenario is just assuming the necessary bloodying of the Red Army already took place and they have reached their experience cap I think.
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RE: Russian units experience from 35% to 50%

Post by AlvaroSousa »

Exactly
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RE: Russian units experience from 35% to 50%

Post by kennonlightfoot »

I do wish the Russian 35% experience units would slowly catch up with the "new" unit experience level whether they fought or not. I makes for a rather "gamey" fix of having to disband the units that didn't fight enough to train up and build "green" units that have more experience.
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RE: Russian units experience from 35% to 50%

Post by AlvaroSousa »

It's not gamey, it's math. I disagree with the disbanding of units. I use them to garrison the Black Sea, to stall the Germans, and eventually disband them later. Which reminds me I have to do it in my Allied game. It's time.

There is no absolute strategy or gamey thing you can do. I try to remove the gamey-ness of games in WarPlan. If I see something I correct it. But when you have combat, delay, offensives, limited resources the variables are way to much to say X or Y is the perfect strategy.

I am an excellent poker player that studied game theory and understand the mathematical concepts of playing poker. I implemented them best I could in WarPlan to simulate a real feeling of decision making based on incomplete information for players.

Personally I can't stand gamey tactics. In some games I play you have to buy X item because doing so would be stupid not to for Y kind of hero.

As pointed out in another post by a couple players everyone plays different. I love that from the games I play. So many strategies. So many ways to play. You have to figure out what your opponent is upto and adjust for it. That's real strategy.

It's one of the reasons you have a logistics pool and not a force pool.
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RE: Russian units experience from 35% to 50%

Post by ncc1701e »

ORIGINAL: Flaviusx

The 42 scenario is just assuming the necessary bloodying of the Red Army already took place and they have reached their experience cap I think.

Oh I see, understood thanks. [:)]
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RE: Russian units experience from 35% to 50%

Post by ncc1701e »

Is there a time limit to reach these 50%? The date is July 1942 and the Red experience seems blocked at 43% despite several fightings occuring.

Did I miss the date? [:(]

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RE: Russian units experience from 35% to 50%

Post by AlvaroSousa »

No time limit. By 1943 you should hit 50%.
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RE: Russian units experience from 35% to 50%

Post by sillyflower »

I find that the base exp. for new Russian builds goes up by 1 per turn for ground units provided there is a good bit of fighting in the turn. In my game with sveint, new builds start on 46 at the moment (9 October). That has been 1 per turn (DOW was start of May) but no increase for last turn because there was no ground fighting thanks to sveint being unlucky with the weather. Air force is slower and the navy sticks at 40, but who wants to build more russian warships anyway?
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