will asynchron multiplayer in the clinet (without sending the save file manuelly)...

A military-oriented and sci-fi wargame, set on procedural planets with customizable factions and endless choices.

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VoodooDog
Posts: 75
Joined: Mon Jun 08, 2020 6:19 pm

will asynchron multiplayer in the clinet (without sending the save file manuelly)...

Post by VoodooDog »

... be a thing eventually?
VoodooDog
Posts: 75
Joined: Mon Jun 08, 2020 6:19 pm

RE: will asynchron multiplayer in the clinet (without sending the save file manuelly)...

Post by VoodooDog »

so i guess this means no or did i phrase the question in a way it is not understandable? (not a native english speaker)
Saros
Posts: 454
Joined: Sat Dec 18, 2010 6:18 am

RE: will asynchron multiplayer in the clinet (without sending the save file manuelly)...

Post by Saros »

Vic (the developer) has previously said it is something he would like to implement but there are a lot more pressing things to do first.
zgrssd
Posts: 4990
Joined: Tue Jun 09, 2020 1:02 pm

RE: will asynchron multiplayer in the clinet (without sending the save file manuelly)...

Post by zgrssd »

I guess the question is: "Will there be a multiplayer option other then PBEM (Play By E-Mail)?"

To wich I can only say:
I got no idea. The dev team is rather small and another Multiplayer mode is a lot of work.
VoodooDog
Posts: 75
Joined: Mon Jun 08, 2020 6:19 pm

RE: will asynchron multiplayer in the clinet (without sending the save file manuelly)...

Post by VoodooDog »

yes it was, thanks guys. appreciate the intel. so there is at least some hopes. because even my most hardcore friends most likely wont touch this no matter how good it is if they have to send me the save file each turn.
Saros
Posts: 454
Joined: Sat Dec 18, 2010 6:18 am

RE: will asynchron multiplayer in the clinet (without sending the save file manuelly)...

Post by Saros »

I'd suggest using a discord channel because you can just drop it in there and @ the player. It's really no hassle at all.
eddieballgame
Posts: 881
Joined: Wed Jun 29, 2011 2:50 am

RE: will asynchron multiplayer in the clinet (without sending the save file manuelly)...

Post by eddieballgame »

The one plus for just using one's own email system (or some other means to transfer a file such as Team Viewer)
is you are not dependent on other clients. (which do have issues, sometimes)
So, it is not all bad. [:)]
DeltaV112
Posts: 67
Joined: Wed Oct 15, 2014 11:27 pm

RE: will asynchron multiplayer in the clinet (without sending the save file manuelly)...

Post by DeltaV112 »

The best solution to an issue like this is probably a shared drive/folder. That way one player can save the game and then the next can immediately load it.
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