WITE Situational Map Generator

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EwaldvonKleist
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RE: WITE Situational Map Generator

Post by EwaldvonKleist »

Those new data in the report is very nice morvael.
Niedowidek_slith
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RE: WITE Situational Map Generator

Post by Niedowidek_slith »

fritzfarlig,
Thanks for sharing a screenshot. Now I see the problem. Jar file is a zip
archive and your system opens this archive instead of executing an app.
You can try on of the two solutions:
1. right click on the jar file and choose something like "Open" or "Open
with" (and choose to open with Java, JRE, JDK, openJDK or similar)
2. If above doesn't help, write "cmd" in an upper box in your Windows
Explorer - just like on a screenshot below. New window with black
background should open up. In this new window write:
java -jar WiteStaffMap-0.1.0.jar

Artur

Image
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The most dangerous thing in the combat zone is an officer
with a map.
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joelmar
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RE: WITE Situational Map Generator

Post by joelmar »

@fritzfarling: My pleasure, thank you. I've got an update coming later tonight or tomorrow.

@telemecus: I found the Active and Transfer columns in the planes types section (last in the CSV).

@morvael: this will be all very cool and useful additions thank you, will definitively be looking forward to next patch release.
"The closer you get to the meaning, the sooner you'll know that you're dreamin'" -Dio
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fritzfarlig
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RE: WITE Situational Map Generator

Post by fritzfarlig »

ORIGINAL: Niedowidek_slith

fritzfarlig,
Thanks for sharing a screenshot. Now I see the problem. Jar file is a zip
archive and your system opens this archive instead of executing an app.
You can try on of the two solutions:
1. right click on the jar file and choose something like "Open" or "Open
with" (and choose to open with Java, JRE, JDK, openJDK or similar)
2. If above doesn't help, write "cmd" in an upper box in your Windows
Explorer - just like on a screenshot below. New window with black
background should open up. In this new window write:
java -jar WiteStaffMap-0.1.0.jar

Artur

Image


thanks alot Artur I will try yours solution tonight
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fritzfarlig
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RE: WITE Situational Map Generator

Post by fritzfarlig »

Artur
I did solution 2 with succes [;)][:D]
very nice

one little question [8|] its possible to incorporate commanders names ?

best regards Ole
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Telemecus
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RE: WITE Situational Map Generator

Post by Telemecus »

ORIGINAL: morvael

a) Pools are present - it's the Active & Transfer columns on E and A rows.
b) & c) I will add them if I'll not forget to do it :)

Thanks so much! So delete a) - but can I add

d) ToE classes for each unit in the unit table (ideally ID of that ToE class from scenario data). There is no way to know if a unit has upgraded its ToE class from the turn data for Axis units, and for Soviet created units it is impossible to know which paths of ToE classes it is on anyway!
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morvael
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RE: WITE Situational Map Generator

Post by morvael »

Done
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Telemecus
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RE: WITE Situational Map Generator

Post by Telemecus »

ORIGINAL: morvael

Done

Wow - I make that less than 90 minutes. Few game developers can claim that speed from feature request to delivery!!!! [:)][8D]
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morvael
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RE: WITE Situational Map Generator

Post by morvael »

Sadly this is not delivery, as you don't have this in hands. It's only coded.
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Telemecus
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RE: WITE Situational Map Generator

Post by Telemecus »

ORIGINAL: morvael
Sadly this is not delivery, as you don't have this in hands. It's only coded.
90 minutes feature request to code would still leave most developers cold! [:)]
ORIGINAL: morvael
a) Added CV and visible information about enemy units.
Is it possible to include the leader data for enemy units too - from the sample it looks like the Soviet units always have that column empty. This will not apply with FoW - but when it has been revealed by a battle report anyway?
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morvael
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RE: WITE Situational Map Generator

Post by morvael »

It would be better perhaps to dump battle reports.
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Telemecus
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RE: WITE Situational Map Generator

Post by Telemecus »

ORIGINAL: morvael

It would be better perhaps to dump battle reports.

That would be amazing for data miners and research on the game - I had not even considered that as possible! Yes please!!!

( I hear Joelmar's reporting engine groaning under the heavy data strain and EwaldvonKleist booking a dark room for a long stay as we speak!)
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EwaldvonKleist
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RE: WITE Situational Map Generator

Post by EwaldvonKleist »

It would be better perhaps to dump battle reports.
Definitely, please!

Meanwhile I oil my Hollerith
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Telemecus
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RE: WITE Situational Map Generator

Post by Telemecus »

ORIGINAL: EwaldvonKleist
Meanwhile I oil my Hollerith
Get your "advanced" communication system ready too!
Image
ORIGINAL: EwaldvonKleist tm.asp?m=4245675&mpage=2
Maybe somebody can contact him with ICQ, i have never heard of it before (nor used this).
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morvael
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RE: WITE Situational Map Generator

Post by morvael »

Sample (copied to Excel and formatted).
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morvael
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RE: WITE Situational Map Generator

Post by morvael »

Also: information about enemy ground elements and aircraft (losses).
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Telemecus
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RE: WITE Situational Map Generator

Post by Telemecus »

This will be such a boon!

And no more manually copying data into spreadsheets for me!
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joelmar
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RE: WITE Situational Map Generator

Post by joelmar »

This will be awesome of course, but I already cringe at all the modifications I will have to make to the report engine, both to add new features and to keep backward compatibility with current patch version!!! a big headache coming, I don't even know when! lol!

And I'm not even certain that many people use my app... I was afraid it would be so because of the not so easy install process, not that it bothers me because it was for my own use first. But still, I will have to decide if I keep backward compatibility, or if I simply update it to use with the new patch and too bad for the old ones.
"The closer you get to the meaning, the sooner you'll know that you're dreamin'" -Dio
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Telemecus
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RE: WITE Situational Map Generator

Post by Telemecus »

ORIGINAL: joelmar
And I'm not even certain that many people use my app... I was afraid it would be so because of the not so easy install process, not that it bothers me because it was for my own use first. But still, I will have to decide if I keep backward compatibility, or if I simply update it to use with the new patch and too bad for the old ones.

I think that you might not need backward compatibility for PBEM games at least. If you open old turns with the updated program (I think) you will get the updated export format.
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Niedowidek_slith
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RE: WITE Situational Map Generator

Post by Niedowidek_slith »

ORIGINAL: fritzfarlig

Artur
I did solution 2 with succes [;)][:D]
very nice

one little question [8|] its possible to incorporate commanders names ?

best regards Ole

Hi Ole,
I'm happy to hear that you suceeded in running my app. Please excuse my late reply, I was very busy lately. Commanders' names shouldn't be a problem. You would like them printed beside unit names e.g.:
"16th A (E. Busch)" (I think forenames should be shortened or the map would become unreadable)
Artur
The most dangerous thing in the combat zone is an officer
with a map.
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