Wishlist

Moderator: Hubert Cater

CDOcasualty
Posts: 3
Joined: Wed Feb 13, 2019 3:58 pm

Wishlist

Post by CDOcasualty »

My wish list after about 100 hours with the game.

1. Two autosave files: One a full turn back.
2. Integrate anti-tank into infantry units by making it a fourth upgradable field. Antitank operating as a separate class of unit doesn’t make sense on this scale.
3. Allow building rail lines by investing time and MPPs. Consider preventing units from operating between ex-SOV territory and GER-territory unless the investment has been made.
4. Improve naval AI so that it anticipates a need for troop transport escort. Being able to fight the US army on the sea rather than land makes the game too easy.
5. Improve Sov AI so that it starts in a defensive mode and goes into offense only when it is sufficiently teched up and built up.
6. Improve menus by allowing UI scaling or make the menus larger. I find the buttons too small, which leads to misclicks.
7. Fix the undo function (mine doesn’t work as advertised) and apply it to choices on the diplo screen and tech screen. I have misclicked a bunch on those menus. For example, by forgetting to change the country and mistakenly having Japan declare war on Russia or having Italy research stuff that makes no sense for them.
8. I find upgrading and reinforcing to be the biggest unnecessary time sucks in the game design. There should be better ways of making this more efficient. For example, on the first drop-down unit interaction menu – separate the choices for terrain and unit upgrades to eliminate a a second step of having to choose which to upgrade. Also consider implementing an “Upgrade All Army/Navy/Airforce” function and a “Reinforce All Army/Navy/Airforce” function. It can take up to four clicks to upgrade a single unit – a real time waster.
9. Buy the IP for Avalon Hill's Rise and Decline of the Third Reich and remake that game. ;)
User avatar
Tanaka
Posts: 4871
Joined: Tue Apr 08, 2003 3:42 am
Location: USA

RE: Wishlist

Post by Tanaka »

ORIGINAL: CDOcasualty

My wish list after about 100 hours with the game.

1. Two autosave files: One a full turn back.
2. Integrate anti-tank into infantry units by making it a fourth upgradable field. Antitank operating as a separate class of unit doesn’t make sense on this scale.
3. Allow building rail lines by investing time and MPPs. Consider preventing units from operating between ex-SOV territory and GER-territory unless the investment has been made.
4. Improve naval AI so that it anticipates a need for troop transport escort. Being able to fight the US army on the sea rather than land makes the game too easy.
5. Improve Sov AI so that it starts in a defensive mode and goes into offense only when it is sufficiently teched up and built up.
6. Improve menus by allowing UI scaling or make the menus larger. I find the buttons too small, which leads to misclicks.
7. Fix the undo function (mine doesn’t work as advertised) and apply it to choices on the diplo screen and tech screen. I have misclicked a bunch on those menus. For example, by forgetting to change the country and mistakenly having Japan declare war on Russia or having Italy research stuff that makes no sense for them.
8. I find upgrading and reinforcing to be the biggest unnecessary time sucks in the game design. There should be better ways of making this more efficient. For example, on the first drop-down unit interaction menu – separate the choices for terrain and unit upgrades to eliminate a a second step of having to choose which to upgrade. Also consider implementing an “Upgrade All Army/Navy/Airforce” function and a “Reinforce All Army/Navy/Airforce” function. It can take up to four clicks to upgrade a single unit – a real time waster.
9. Buy the IP for Avalon Hill's Rise and Decline of the Third Reich and remake that game. ;)

These are all great suggestions. For number two you could make the argument for artillery as well with the scale.
Image
CDOcasualty
Posts: 3
Joined: Wed Feb 13, 2019 3:58 pm

RE: Wishlist

Post by CDOcasualty »

One I forgot was a new unit mode/state: "Sleep till next turn and alert" - a unit left in this status from the prior turn would prevent flipping to the next turn unless that unit has been moved, or the alert status reset. One of my big frustrations has been forgetting about an out-of-the way naval group or theatre (like Abysinia). One could just set one unit in the theatre or group to alert status and when you tried to end the turn, the game would take you to the unit (and thus the theatre or group).
elmo3
Posts: 5797
Joined: Tue Jan 22, 2002 10:00 am

RE: Wishlist

Post by elmo3 »

Wishlist - Allow naval units to intercept enemy naval units the way fighters intercept enemy air units. This has been requested several times but since there has never been any official response I'm not holding my breath. I will keep asking though, at least until there is a response one way or the other. [;)]
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester
User avatar
sPzAbt653
Posts: 9936
Joined: Thu May 03, 2007 7:11 am
Location: east coast, usa

RE: Wishlist

Post by sPzAbt653 »

I find the buttons too small, which leads to misclicks.
I also don't understand the tiny buttons. Look at this dialog, other than 'Diplomacy' and 'Invest in Diplomacy', all of the text is ridiculously tiny. Why make a jumbo sized dialog box but only put tiny text in there ? And the wee tiny button, 1/3 the size of my mouse pointer! I guess it all has something to do with having to abide with multiple resolutions, but I honestly don't see how a 'modern' UI can be designed like this.

Love the game!
User avatar
sPzAbt653
Posts: 9936
Joined: Thu May 03, 2007 7:11 am
Location: east coast, usa

RE: Wishlist

Post by sPzAbt653 »

Allow naval units to intercept enemy naval units the way fighters intercept enemy air units.
Similarly, I always ask for Air Interception of Naval Units.
User avatar
EarlyDoors
Posts: 740
Joined: Sun Dec 16, 2018 10:28 am
Location: uk
Contact:

RE: Wishlist

Post by EarlyDoors »

Within the properties of each unit I would like an indication of which country's HQ can control that unit.
I find it very difficult when playing as the UK to anticipate which commonwealth countries (minors) can be grouped under which HQ, including India.

[&:]
21-21 PBEM++
-----------
Honours the game
-----------
http://scwaw-rankings.com/
User avatar
EarlyDoors
Posts: 740
Joined: Sun Dec 16, 2018 10:28 am
Location: uk
Contact:

RE: Wishlist

Post by EarlyDoors »

The anti-tank infantry integration upgrade
And Soviet Defensive AI are great suggestions.

I've always been interested in war game tactical AI programming and would like to see different 'personalities' for HQ with some being bolder (Patton) and some more conservative (Montgomery )
21-21 PBEM++
-----------
Honours the game
-----------
http://scwaw-rankings.com/
User avatar
Bylandt11
Posts: 85
Joined: Mon Sep 19, 2011 5:01 pm

RE: Wishlist

Post by Bylandt11 »

- An extra level of zoom (my eyes aren't what they used to be ;) )
- Less bad weather. I won't play without weather, because it feels like cheating, but, honestly, the times it storms on the Atlantic or even the Mediterranean, it rains on the Asian coasts, etc. In Russia you're likely to get 4 months of good campaigning against 8 months of snow, mud or rain. In my US game I concentrated some bombers and fighters with an HQ in New Guinea. I think it was 6 months before they were able to conduct their first mission.


BTW I agree on the AT-suggestion. There were no large formations of separate AT-units. In earlier SC-titles AT was indeed represented as an upgrade to the infantry units, as the OP suggests.
amandkm
Posts: 285
Joined: Mon Jan 23, 2012 2:03 pm

RE: Wishlist

Post by amandkm »

ORIGINAL: Bylandt11


- Less bad weather. I won't play without weather, because it feels like cheating, but, honestly, the times it storms on the Atlantic or even the Mediterranean, it rains on the Asian coasts, etc. In Russia you're likely to get 4 months of good campaigning against 8 months of snow, mud or rain. In my US game I concentrated some bombers and fighters with an HQ in New Guinea. I think it was 6 months before they were able to conduct their first mission.


BTW I agree on the AT-suggestion. There were no large formations of separate AT-units. In earlier SC-titles AT was indeed represented as an upgrade to the infantry units, as the OP suggests.

I hate to say, but I think the weather is a feature, not a bug. Weather could and did impeded a number of operations on all fronts. It is not a glamorous part of it, but it does put you in the commanders' heads at the time, I'm sure they were very frustrated by bad weather, but for every one of those, there was an enemy commander who was able to slip away in the storm and avoid being crushed.
amandkm
Posts: 285
Joined: Mon Jan 23, 2012 2:03 pm

RE: Wishlist

Post by amandkm »

I'd like a more noticeable indicator showing unmoved units myself. More than once I've lost momentum on either side in Russia because I didn't see that I'd missed moving or attacking with a group of units.
User avatar
Steely Glint
Posts: 587
Joined: Tue Sep 23, 2003 6:36 pm

RE: Wishlist

Post by Steely Glint »

ORIGINAL: CDOcasualty

My wish list after about 100 hours with the game.

1. Two autosave files: One a full turn back.
2. Integrate anti-tank into infantry units by making it a fourth upgradable field. Antitank operating as a separate class of unit doesn’t make sense on this scale.
3. Allow building rail lines by investing time and MPPs. Consider preventing units from operating between ex-SOV territory and GER-territory unless the investment has been made.
4. Improve naval AI so that it anticipates a need for troop transport escort. Being able to fight the US army on the sea rather than land makes the game too easy.
5. Improve Sov AI so that it starts in a defensive mode and goes into offense only when it is sufficiently teched up and built up.
6. Improve menus by allowing UI scaling or make the menus larger. I find the buttons too small, which leads to misclicks.
7. Fix the undo function (mine doesn’t work as advertised) and apply it to choices on the diplo screen and tech screen. I have misclicked a bunch on those menus. For example, by forgetting to change the country and mistakenly having Japan declare war on Russia or having Italy research stuff that makes no sense for them.
8. I find upgrading and reinforcing to be the biggest unnecessary time sucks in the game design. There should be better ways of making this more efficient. For example, on the first drop-down unit interaction menu – separate the choices for terrain and unit upgrades to eliminate a a second step of having to choose which to upgrade. Also consider implementing an “Upgrade All Army/Navy/Airforce” function and a “Reinforce All Army/Navy/Airforce” function. It can take up to four clicks to upgrade a single unit – a real time waster.
9. Buy the IP for Avalon Hill's Rise and Decline of the Third Reich and remake that game. ;)

I support #1 through #8 (#9 is silly). I would love to be able to fully upgrade an individual unit or an entire class of unit with one click. Please prioritize that.
“It was a war of snap judgments and binary results—shoot or don’t, live or die.“

Wargamer since 1967. Matrix customer since 2003.
User avatar
Bylandt11
Posts: 85
Joined: Mon Sep 19, 2011 5:01 pm

RE: Wishlist

Post by Bylandt11 »

ORIGINAL: amandkm

ORIGINAL: Bylandt11


- Less bad weather. I won't play without weather, because it feels like cheating, but, honestly, the times it storms on the Atlantic or even the Mediterranean, it rains on the Asian coasts, etc. In Russia you're likely to get 4 months of good campaigning against 8 months of snow, mud or rain. In my US game I concentrated some bombers and fighters with an HQ in New Guinea. I think it was 6 months before they were able to conduct their first mission.


BTW I agree on the AT-suggestion. There were no large formations of separate AT-units. In earlier SC-titles AT was indeed represented as an upgrade to the infantry units, as the OP suggests.

I hate to say, but I think the weather is a feature, not a bug. Weather could and did impeded a number of operations on all fronts. It is not a glamorous part of it, but it does put you in the commanders' heads at the time, I'm sure they were very frustrated by bad weather, but for every one of those, there was an enemy commander who was able to slip away in the storm and avoid being crushed.
I agree. I don't dispute the idea of bad weather interfering with plans. It did so, often, like D-day, that was postponed from may to june. I just think it's too much. Port Moresby has 60 days of rain in a year, not 180 days. There are storms in the Atlantic, but not half of the time. Snow in the Low Countries in march is extremely rare and would certainly not last for more than a day or two.
User avatar
xwormwood
Posts: 898
Joined: Mon Aug 28, 2000 8:00 am
Location: Bremen, Germany

RE: Wishlist

Post by xwormwood »

Only point I would support is that point 8 should be addressed in one of the new releases . I have to add that I don't have a good idea how to fix the problem. But it is a bit of work to reinforce and upgrade the techs. Maybe if one could draw a square over a part of the battle map, and all units within the square will be reinforced. Or via HQ (all supported units) for starters.

Everything else needs to be checked and tested first (how many games under which settings have led to this wish = is really something wrong, or is this only the result of a personal setting and playstyle).
Point 7 appears to be a misunderstanding about what the undo-function will do (once it has cleared up the Fog of War...), and Point 9 comes with a blinking smiley all along.
"You will be dead, so long as you refuse to die" (George MacDonald)
User avatar
ElvisJJonesRambo
Posts: 2062
Joined: Wed Feb 06, 2019 6:48 pm
Location: Kingdom of God

RE: Wishlist

Post by ElvisJJonesRambo »

I've checked the code, "Update All" would involve UI intensive Pop-up menu. Would need to index the data table first to check eligible units based by Supply against total MMPs. Once that has been loop'ed drop out case when not MMPs available. Player then would have to click anyhow per Unit. How the Units are displayed would need another method of sort. Is this something we really want? The other thought of upgrades is to be done by location. IE, all units in your Home country would have preeminence based on realism. From the gaming aspect, troops in the front lines desire the upgrade first. With all the features (such as intercepts) and action setting, not sure this is a path to go down.

Wooden Heart,
EJR
You don't have to suffer from EJRDS
User avatar
sPzAbt653
Posts: 9936
Joined: Thu May 03, 2007 7:11 am
Location: east coast, usa

RE: Wishlist

Post by sPzAbt653 »

To Upgrade, use the Upgrade Tool. Reinforce Tool is right next to it.

Image
Attachments
SC3e17.jpg
SC3e17.jpg (42.64 KiB) Viewed 340 times
User avatar
ElvisJJonesRambo
Posts: 2062
Joined: Wed Feb 06, 2019 6:48 pm
Location: Kingdom of God

RE: Wishlist

Post by ElvisJJonesRambo »

Official request that George Patton become an 8 (in the normal game).
Official request the Dwight Eisenhower be removed since he was not in the field.

*** This is not political, based on historical results ***

Is this train the Frankfurt Special,
-EJR
You don't have to suffer from EJRDS
ThunderLizard11
Posts: 786
Joined: Wed Feb 28, 2018 9:36 pm

RE: Wishlist

Post by ThunderLizard11 »

Agree with all the suggestions 1-8 (don't know about #9 so no comment). Many of these are quality of life improvements that will reduce my carpal tunnel from clicking so much. On the upgrades, would also like option to just do one type of upgrade - I often don't upgrade for mobility as it's too expense and not needed for all units but always upgrade infantry weapons.

The biggest issue is an extension of #4 (naval AI). The AI just rushes its ships out and makes them easy to demolish, especially carriers. A zone of control for surface ships was suggested on another thread and would help so you can't just take out CVs with a bunch of surface ships. Overall naval AI/mechanics needs some re-work.

I also think the Japan and US AI logic needs help with respect to the Pacific theater. The AI doesn't seem to properly defend the islands - for example - way to easy to capture Hawaii as Axis and Philippines/other islands as Allies.

Maybe the devs could put out a roadmap at some point?
User avatar
Tidavis
Posts: 197
Joined: Sat Jul 26, 2014 9:09 pm
Location: Peoria, Illinois

RE: Wishlist

Post by Tidavis »

Allow Mods to be played pbem-online.


That's all I have to add.
User avatar
BillRunacre
Posts: 5781
Joined: Mon Jul 22, 2013 2:57 pm
Contact:

RE: Wishlist

Post by BillRunacre »

ORIGINAL: Tidavis

Allow Mods to be played pbem-online.


That's all I have to add.

They can be, but both of you will need to have the same version of the mod installed before starting a game.
Follow us on Twitter: https://twitter.com/FurySoftware

We're also on Facebook! https://www.facebook.com/FurySoftware/
Post Reply

Return to “Strategic Command WWII: World at War”