Telu IV Map Mod (boardgame look)

Graphics, sound, and database mods.

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Telumar
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Telu IV Map Mod (boardgame look)

Post by Telumar »

Some of you have long awaited this mod, and i was now finally able to overcome certain transparency/overlay problems with hills and mountains (thanks Nicholas Bell for pointing me into that direction).

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Important:
In order for the Mod to display hills and mountains as intended you need to do the following before installing the files:
Go to TOAW IV's main directory into the /graphics folder and "deactivate" hills_overlay graphics. This can best be done by renaming the according files (you may not want to delete them in case you later wish to use them again):

h_tiles_hills_overlay.png
tiles_hills_overlay.png
s_tiles_hills_overlay.png

Also check your graphics override folder for any files with the according names and rename or delete them, too.
****************************************************************************************

Get the mod here: https://www.dropbox.com/s/b5nnupfdhfvx2 ... 0.zip?dl=0 and extract the files to /graphics override.

Work on the mod already began in the TOAW III days. The standard hills and mountain terrain is more in accordance with the TOAW III look. I have added TOAW IV style hills and mountains in a separate folder in the zip file. This sample shows the Mod's standard hills and mountain terrain:

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Telumar
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RE: Telu IV Map Mod (boardgame look)

Post by Telumar »

Hills and mountains in "IV style":

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Telumar
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RE: Telu IV Map Mod (boardgame look)

Post by Telumar »

Note that not every map will look good with the mod.. Happy wargaming and post your screenshots
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Gandalf
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RE: Telu IV Map Mod (boardgame look)

Post by Gandalf »

Do you mean \Graphics Override\... folder and NOT \Graphics overlay\... folder?

I can't seem to find a \Graphics overlay\... folder?

edit> Presuming \Graphics Override\... folder was the intended extraction destination, do these files have to placed in a specific game subfolder or can they be placed directly in the \Graphics Override folder itself to affect ALL games?
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Telumar
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RE: Telu IV Map Mod (boardgame look)

Post by Telumar »

ORIGINAL: Gandalf

Do you mean \Graphics Override\... folder and NOT \Graphics overlay\... folder?

I can't seem to find a \Graphics overlay\... folder?

edit> Presuming \Graphics Override\... folder was the intended extraction destination, do these files have to placed in a specific game subfolder or can they be placed directly in the \Graphics Override folder itself to affect ALL games?

Ahm yes, of course Graphics Override.

The files can be placed directly into Graphics Override. They then will affect all scenarios.
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Gandalf
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RE: Telu IV Map Mod (boardgame look)

Post by Gandalf »

ORIGINAL: Telumar

Ahm yes, of course Graphics Override.

The files can be placed directly into Graphics Override. They then will affect all scenarios.

Correct me if I'm wrong here:

If I'm understanding the TOAW IV folder hierarchy, once placed directly into the \Graphics Override\... folder They will override even same name files in the various scenario specific folders listed in the \Graphics Override\... folder.

Saves picking thru those same folders to eliminate conflicts.

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Rasputitsa
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RE: Telu IV Map Mod (boardgame look)

Post by Rasputitsa »

Thanks very much, I do like the board-game look and this one is really good. [:)]
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RE: Telu IV Map Mod (boardgame look)

Post by aspqrz02 »

This is a really excellent mod ... makes the map SO much more readable for my old eyes!

Thanks muchly!

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Telumar
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RE: Telu IV Map Mod (boardgame look)

Post by Telumar »

ORIGINAL: Gandalf


Correct me if I'm wrong here:

If I'm understanding the TOAW IV folder hierarchy, once placed directly into the \Graphics Override\... folder They will override even same name files in the various scenario specific folders listed in the \Graphics Override\... folder.


No. The folder hierarchy is vice versa. Graphic files within a scenario specific folder will overwrite files from /Graphics Override.
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RE: Telu IV Map Mod (boardgame look)

Post by Lobster »

Do dense urban and urban look different? I just see one type in your screen shot. Otherwise very nice.
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RE: Telu IV Map Mod (boardgame look)

Post by Nicholas Bell »

Simply beautiful, Telumar! [&o] Thank you for your hard work on this - I know it takes a lot of time having done it myself.
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Telumar
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RE: Telu IV Map Mod (boardgame look)

Post by Telumar »

ORIGINAL: Lobster

Do dense urban and urban look different? I just see one type in your screen shot. Otherwise very nice.

Dense urban looks different - see here (Berlin from the Berlin 1945 scenario):

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tcarusil
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RE: Telu IV Map Mod (boardgame look)

Post by tcarusil »

Telumar, this looks great. Thank you for this. I appreciate all your effort.

TomC
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RE: Telu IV Map Mod (boardgame look)

Post by gliz2 »

[&o][&o][&o][&o][&o][&o][&o][&o][&o]
They should pin you with the orders like this:
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RE: Telu IV Map Mod (boardgame look)

Post by nikdav »

I have no words, incredible !

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MikeJ19
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RE: Telu IV Map Mod (boardgame look)

Post by MikeJ19 »

Good day,

I see a graphics folder but not a graphics override folder. Am I missing something?

Thanks,

Mike
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MikeJ19
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RE: Telu IV Map Mod (boardgame look)

Post by MikeJ19 »

Okay, I found the graphics override folder (it was in a different spot on my computer). The map looks great!

Thanks,

Mike

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mike1984
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RE: Telu IV Map Mod (boardgame look)

Post by mike1984 »

Please accept my belated thanks for this excellent mod.
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76mm
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RE: Telu IV Map Mod (boardgame look)

Post by 76mm »

Wow, gonna try this tomorrow, looks great! Thanks!!!!
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RE: Telu IV Map Mod (boardgame look)

Post by Shadrach »

Telu, a couple of questions/suggestions:

- Wouldn't it be possible to just include the three hills overlay files, and make them blank PNGs? That way the override would work and the game would use the blank files without the need to rename the originals.

- Would it be possible to make the damaged railroad tiles stand out more? Like make them redder for instance? I've manually edited mine so they are easier to see. The default damaged tiles are much too subtle, and my slight color-blindness doesn't make it better... see example below.

- I think the damaged bridge tiles would look better with the icon laid over the rail/road tiles, something like this below.

Examples of what I mean: https://imgur.com/a/TmDCYin

I've actually used parts of your mod for my own rail/road mod, since I found the default ones were really hard to see on the default map.

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