Possible NOCOM bug.

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Sator
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Possible NOCOM bug.

Post by Sator »

[img]Scenario: Red Sea Rumble
Command v. 1.13 - Build 972.2

In this case we have a Group formed by just 1 ship (HMS Crane). The ship is damaged. If I select the UNIT VIEW the ship appears in NOCOMM status and it's impossible to give any order to her.

If I select the GROUP VIEW option the group comes online and I can change the course of HMS Crane (as group) managing the waypoints. I can also switch radars on/off changing the "Group EMCOM" status...

This seems a little bit absurd to me.


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Sator
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RE: Possible NOCOM bug.

Post by Sator »

Group view:



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.Sirius
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RE: Possible NOCOM bug.

Post by .Sirius »

ORIGINAL: Sator

Group view:



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Hi can you send me a save game to check it out also looking at your screen shots HMS Crane is sunk judging by the X and nocomm next to it
Paul aka Sirius
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Old radar men never die - Their echoes fade away in accordance with the inverse fourth power law
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Sator
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RE: Possible NOCOM bug.

Post by Sator »

Hello. I upload the savegame.

HMS Crane is't sunk. X marks another ship.

Another bug with NOCOMM. If one NOCOMM unit is seen by a frendly unit as unknown, I can get visual information about damage levels, fire, floods. If the friendly ship can identify the NOCOMM, I lost every information about the damage status.

Regards
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.Sirius
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RE: Possible NOCOM bug.

Post by .Sirius »

Just looking at the damage log for the unit all its comms systems are damaged, and as you say you can alter course via waypoints will look into it thanks again
Paul aka Sirius
Command Developer
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Old radar men never die - Their echoes fade away in accordance with the inverse fourth power law
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RE: Possible NOCOM bug.

Post by ComDev »

Registered a separate ticket on this, thanks [8D]
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