Command v1.11 SR7 Hotfix (Build 906.25) Release Notes

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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Daniele
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Joined: Sat Feb 07, 2015 2:27 am

Command v1.11 SR7 Hotfix (Build 906.25) Release Notes

Post by Daniele »

Hi all,

Command: Modern Air/Naval Operations has been updated to version 1.11 SR7 Hotfix!

You can download the update from here , or through the Members Area:

CMANO

CNI


Please, check the changelog below

v1.11 SR7 Hotfix

* Fixed: Max number of flights on strike mission is not adhered to
* Fixed: Mission Editor refuelling doctrine error
* FIXED: Submarine not engaged offensive when it has a target, has a plotted course, and "Ignore Plotted Course" is set to YES
* FIXED: Unit on patrol blindly heads towards its (automatic) patrol point instead of manouvering to engage target
* Fixed: Doctrine form crash when changing doctrine/EMCON settings for multiple selected units
* FIXED: Command crashing on startup on FIPS-enforced Windows installation
* Faster game startup due to revised method of checking DB files
* The localization logic hitherto used only by aircraft for ASW prosecutions is now also used by non-AC units for any contact type. For example a submarine who closes in on the last reported position of an uncertain contact, if it is unable to find it there, it will begin searching within the AoU to try and narrow down the target location.
Eggstor
Posts: 353
Joined: Sun Jan 24, 2016 9:04 pm

RE: Command v1.11 SR7 Hotfix (Build 906.25) Release Notes

Post by Eggstor »

It looks like Steam auto-applied the hotfix.
PaulWRoberts
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RE: Command v1.11 SR7 Hotfix (Build 906.25) Release Notes

Post by PaulWRoberts »

Thanks for the continuing improvements!
IceCreamSocialist
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RE: Command v1.11 SR7 Hotfix (Build 906.25) Release Notes

Post by IceCreamSocialist »

Hey guys,
Real quick question: Sometimes I like playing the scenarios with unlimited munitions on after playing the vanilla scenario. Will that "unlimited munitions" option be making a come back to the realism options screen before starting the scenario? If not, that's OK, I was just wondering. Keep up the great work![:)]
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stilesw
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RE: Command v1.11 SR7 Hotfix (Build 906.25) Release Notes

Post by stilesw »

You can still select unlimited ammo. Load a scenario in editor mode and before you start it go to "Editor > Realism Options". There you can turn "Detailed Gunfire Control" and "Unlimited Ammo" options on and off.

-Wayne Stiles
“There is no limit to what a man can do so long as he does not care a straw who gets the credit for it.”

Charles Edward Montague, English novelist and essayist
~Disenchantment, ch. 15 (1922)
mcarrera
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Joined: Thu Jun 16, 2016 11:12 am

RE: Command v1.11 SR7 Hotfix (Build 906.25) Release Notes

Post by mcarrera »

Hello. I have been experiencing lagging in CMANO since the last update. For example, I click on one of my units, it takes a couple of seconds before the Throttle & Altitude setting window updates with the info about that unit. I am doing this while playing a small scenario (Operation Adelaide) with the game paused. Often, it looks like the game is 'pulsing', it runs for few seconds, then it stops to think, then it resume. Changing game settings don't seem to make any difference. Please advise!
IceCreamSocialist
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RE: Command v1.11 SR7 Hotfix (Build 906.25) Release Notes

Post by IceCreamSocialist »

Does that still work if I'm trying to play, say the latest LIVE scenario? Because I haven't been able to select that feature (munitions, fire control) when playing in anything other than a mission that I created in the editor.
Thanks
Eggstor
Posts: 353
Joined: Sun Jan 24, 2016 9:04 pm

RE: Command v1.11 SR7 Hotfix (Build 906.25) Release Notes

Post by Eggstor »

ORIGINAL: mcarrera

Hello. I have been experiencing lagging in CMANO since the last update. For example, I click on one of my units, it takes a couple of seconds before the Throttle & Altitude setting window updates with the info about that unit. I am doing this while playing a small scenario (Operation Adelaide) with the game paused. Often, it looks like the game is 'pulsing', it runs for few seconds, then it stops to think, then it resume. Changing game settings don't seem to make any difference. Please advise!
A fix for that should be out with the next update.
ORIGINAL: IceCreamSocialist

Does that still work if I'm trying to play, say the latest LIVE scenario? Because I haven't been able to select that feature (munitions, fire control) when playing in anything other than a mission that I created in the editor.
Thanks
As long as you own that LIVE (or Northern Inferno if you have the full game) scenario, you can change the realism settings in editor mode as Wayne pointed out.
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tjhkkr
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RE: Command v1.11 SR7 Hotfix (Build 906.25) Release Notes

Post by tjhkkr »

Thank you!
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
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