"Friendly AI"?ORIGINAL: paradigmblue
Anyone have any further info on this?
I don't need a Friendly opponent. I want a ruthless, devious, no-good, rotten scoundrel who would stop at nothing to stick a blade in my backside.
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
"Friendly AI"?ORIGINAL: paradigmblue
Anyone have any further info on this?
Mean and dirty. Tricky too would help.ORIGINAL: SheperdN7
I think the ai is already too friendly[:D] never attacks if you're Japan, and never protects its carriers if you're the allies. We need a mean ai[:@]
ORIGINAL: mussey
Mean and dirty. Tricky too would help.ORIGINAL: SheperdN7
I think the ai is already too friendly[:D] never attacks if you're Japan, and never protects its carriers if you're the allies. We need a mean ai[:@]
This gave me a good laugh. Best post on this forum for a while!ORIGINAL: JocMeister
ORIGINAL: SheperdN7
I doubt that AE would be for Ipad, too much planning and turn time for a platform that is mostly a "play and go" system. My bet is a regular official update, maybe some minor changes to the UI, although I think that would be quite disappointing because personally I think the UI is great.
Or they just dumb everything down to point and click. Call it AE for IPAD and hope to make some extra bucks on the reputation?
ORIGINAL: Rafid
I believe that many compatibility issues we have seen as well as the extrem CPU load (WITPAE uses one core totally under all circumstances which burns uneeded amounts of power and can cause thermal headaches in laptops) are most likely also caused by the UI.
I'd settle for a simple blinking of the white line surrounding the current selected hex. The screen view moves on its own and sometimes in places like China where there is a lot of light coloured background I have trouble re-acquiring the location I was just working on. I suppose the same could be done for the icon of any selected unit.ORIGINAL: Anachro
The UI could certainly be updated to be more compatible with modern hardware/software, particular resolutions, etc, but really the only part that I can think needs a serious overhaul is the industry screen, maybe the ship identification screen too.
Some other things I would like to see:
1. A in-game tab for each ship with historical past actions (bombardments, surface action, air attacks) - This would be particularly useful for figuring out how effective subs are in their established patrol areas.
2. In-game projections for resources, fuel stocks, engines production into the future, etc.
3. A larger strategic map to make use of larger resolutions today, very hard to see at the moment.
4. An updated map (though secondary given the great user-made maps we have)
5. Maybe some sort of integration of convoy routes into the strategic map?
I could probably think of more off the top of my head. These are just random thoughts.
Do you know where I can find a couple of screenshots of this mod? Sounds interesting.ORIGINAL: moonraker
There is a good icon and button mod to see TF's more clearly as well as dot bases here - http://www.designmodproject.de/en/
There are lots of graphic changes in this and it used to be in 5 parts but now amalgamated in to one download. I find the TF icons much better
That would affect the FOW factor if the enemy can see the same coding of colours.ORIGINAL: moonraker
Task Force icons. Much bigger than stock and they are sort of colour coded to tell you what they are. The green ones are Amphibious and the brown ones are RES supply