ORIGINAL: Vic
This is indeed amazingly well done work!
Did make a note here in my personal files
Hi Vic,
Have a question for you or anyone who may know the answer:
Ormand had mentioned something about too many graphics slowing the game down. My question is, is there a way to implement a system like the following without significantly slowing the game engine down?
Suppose I want all "people" and "regimes" in the game to use the same "overlay" graphic for "medium tank" subformations, for example. However I want each "base" image for the medium tank to change dependent on the "people". What I want to do is use a translucent flag (as Webizen was suggesting) as the "base" for each and every subformation. Thus each "people" will have a "base" image of their own translucent flag in the background for every one of their subformations.
Would that pose problems with the game engine doing it that way? And is there a way to easily set things up so that only a different base image will be used in such circumstances while the overlay will stay the same for all "people" and "regimes"?
The image below illustrates what I'd like to do.
Thanks.