Some of my designs (post yours here)

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Sir Rechet
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Some of my designs (post yours here)

Post by Sir Rechet »

Titan Name: (Sadist) (Assault Close Combat Titan)
Chassis: Mark MK-A4
----------------------------------------------------------------------
Weight: 199.9t (200t maximum) Height : 19 [meter]
Bmt : 34 (35 kph) Reduce Heat: -4.6C/sec.
Jmt : 12 (100 kph) for 37 secs Cost : 449872 ($)


Equipment:
----------------------------------------------------------------------
Component/Type/Location

Engine :Morola M5 [Engine 5] [CBT ]
Heatreg.:Mark MH-II [Heat A]
Shield :Simson-Light [Shld1] [LowT]
D.C.S. :Surko [D.C.S.3] [CT ]
LifeSup.:Bisvo Inc. [Life 6] [Head]
Scanner :Mark M-S [Scan 5] [Head]
Computer:Mark BC-X [Comp. 6] [CT ]
E.C.M :Electra [E.C.M. 1] [CT ]
JumpPort:Mark MJ-I [Jump 6]


Weapons:
----------------------------------------------------------------------
Location/Weapon/Ammunition/SL

[RT ] AUTO CANNON 20 (030) [3]
[LT ] AUTO CANNON 20 (030) [3]
[RA ] AUTO CANNON 12 (045) [3]
[LA ] AUTO CANNON 12 (045) [3]
[RL ] NEUTRON BLASTER
[LL ] NEUTRON BLASTER


Armor:
----------------------------------------------------------------------
Loc/Internal/Armor/Points/mm

[Head] (15) Dullaroy 027 [039mm]
[RT ] (29) Dullaroy 043 [062mm]
[CT ] (29) Vicenium 045 [075mm]
[CBT ] (19) Millenia 035 [089mm]
[LT ] (29) Dullaroy 043 [062mm]
[RA ] (29) Vicenium 040 [068mm]
[LA ] (29) Vicenium 040 [068mm]
[LowT] (19) Dullaroy 055 [079mm]
[RL ] (25) Vicenium 057 [095mm]
[LL ] (25) Vicenium 057 [095mm]

Armorindex: 3.45 [Total APts/T]
Internal: 248 [APts]
External: 442 [APts] Max:[107mm]
Total Armor: 690 [APts]


JOCK requirements:
----------------------------------------------------------------------
Piloting: skill on Assault Titan incl. Jump
Weapons : Energy Cannon
Warfare : Defensives Scanner Warfare(ECM)
Skills : D.C.S

The idea behind this titan comes from the use of "excess" PUs generated by the engine being used for something good, here that good is defined as two Neutron Blasters. A rather similar design to this would be to replace those with pulse lasers or something like that. Even if the shield isn't world-class, it doesn't produce too much heat or consume many PUs either, and should be enough (together with the DCS) to lessen the threat of incoming meson gun fire.

I also tried a version with two Cold Light Guns instead of AC12s, but I quickly noticed that unless I make the engine considerably larger it's going to have severe problems with power generation.
--
Jukka Mikkonen a.k.a Sir Rechet
Sir Rechet
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Post by Sir Rechet »

Titan Name: (Ice Demon) (Assault Close Combat Titan)
Chassis: Mark MK-A3
----------------------------------------------------------------------
Weight: 200.0t (200t maximum) Height : 19 [meter]
Bmt : 35 (34 kph) Reduce Heat: -4.7C/sec.
Jmt : 12 (100 kph) for 37 secs Cost : 501833 ($)


Equipment:
----------------------------------------------------------------------
Component/Type/Location

Engine :Mark MK-V [Engine 9] [CT ]
Heatreg.:Mark MH-II [Heat A]
Flare :FL Large [Flare2] [Head]
D.C.S. :Solidon [D.C.S.5] [CBT ]
LifeSup.:Bisvo Inc. [Life 6] [LT ]
Scanner :Mark X-S [Scan 6] [Head]
Computer:Mark BC-X [Comp. 6] [RT ]
JumpPort:Mark MJ-I [Jump 6]


Weapons:
----------------------------------------------------------------------
Location/Weapon/Ammunition/SL

[RA ] COLD LIGHT GUN
[LA ] COLD LIGHT GUN
[RT ] COLD LIGHT GUN
[LT ] COLD LIGHT GUN
[RA ] PULSE LASER
[LA ] PULSE LASER
[RL ] MEDIUM LASER
[LL ] MEDIUM LASER


Armor:
----------------------------------------------------------------------
Loc/Internal/Armor/Points/mm

[Head] (15) Dullaroy 026 [038mm]
[RT ] (29) Vicenium 052 [087mm]
[CT ] (27) Dullaroy 055 [079mm]
[CBT ] (17) Millenia 016 [040mm]
[LT ] (29) Vicenium 052 [087mm]
[RA ] (29) Vicenium 051 [086mm]
[LA ] (29) Vicenium 051 [086mm]
[LowT] (17) Vicenium 062 [104mm]
[RL ] (25) Vicenium 061 [102mm]
[LL ] (25) Vicenium 061 [102mm]

Armorindex: 3.65 [Total APts/T]
Internal: 242 [APts]
External: 487 [APts] Max:[104mm]
Total Armor: 729 [APts]


JOCK requirements:
----------------------------------------------------------------------
Piloting: skill on Assault Titan incl. Jump
Weapons : Energy
Warfare : Defensives Scanner
Skills : D.C.S

Here's a design built around the idea of utilizing the good heat/damage ratio of Cold Light Guns to maximum effect.

However, as the CLG uses up a whopping 20 PU per weapon to reload, it places exorbitant demands for the engine, even if the heat regulator would allow for more firing. Therefore this design has opted to leave shields and ECM devices home altogether. A risky proposition for small team play, but in huge teams, all that matters is the damage output rate. As this is a CC titan, you'll have to count in that you'll be dodging/swiveling most of the time anyway, not to mention recharging jump jets to get to places as soon as possible. The extra-powerful engine helps when you're finally punching & kicking your enemy as well.

Extra pulse lasers and medium lasers seem a bit counter-intuitive, since we need all the power we can get to feed those CLGs. However, they're there to boost the alpha-strike capability, and since the Scanner isn't the fastest one, weapons have plenty of time to reload when you decide to do an active scan in the middle. Which you should, as calling shots at low ranges makes this design a whole lot more dangerous.
--
Jukka Mikkonen a.k.a Sir Rechet
Sir Rechet
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Post by Sir Rechet »

Forgot to mention - if you REALLY enjoy the power of calling shots, you can replace Life 6 -> Life 3 and Scanner 5 -> Scanner 6 in that Sadist design. That'll leave a bit of extra tonnage for your free use as well.

The Ice Demon's scan time depends on the jock, naturally, but even with scanner 6 it usually takes more time to active scan than to reload CLGs, as they reload in 12 seconds.
--
Jukka Mikkonen a.k.a Sir Rechet
Sir Rechet
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Post by Sir Rechet »

Titan Name: (Lightbolt) (Heavy Close Combat Titan)
Chassis: Durania H1
----------------------------------------------------------------------
Weight: 139.9t (140t maximum) Height : 15 [meter]
Bmt : 32 (37 kph) Reduce Heat: -4.7C/sec.
No Jump-Ports Cost : 362783 ($)


Equipment:
----------------------------------------------------------------------
Component/Type/Location

Engine :Durania [Engine 7] [RT ]
Heatreg.:Mark MH-II [Heat A]
D.C.S. :S.A.W.Fast [D.C.S.6] [CT ]
LifeSup.:Bisvo Inc. [Life 6] [LT ]
Scanner :Mark X-S [Scan 6] [Head]
Computer:Mark BC-X [Comp. 6] [LT ]
E.C.M :TraCop [E.C.M. 5] [CBT ]


Weapons:
----------------------------------------------------------------------
Location/Weapon/Ammunition/SL

[RA ] LARGE LASER
[RA ] LARGE LASER
[LA ] LARGE LASER
[LA ] LARGE LASER


Armor:
----------------------------------------------------------------------
Loc/Internal/Armor/Points/mm

[Head] (13) Dullaroy 022 [032mm]
[RT ] (25) Vicenium 051 [086mm]
[CT ] (25) Dullaroy 055 [079mm]
[CBT ] (15) Millenia 017 [044mm]
[LT ] (25) Vicenium 051 [086mm]
[RA ] (23) Vicenium 040 [068mm]
[LA ] (23) Vicenium 040 [068mm]
[LowT] (15) Vicenium 051 [086mm]
[RL ] (21) Vicenium 051 [086mm]
[LL ] (21) Vicenium 051 [086mm]

Armorindex: 4.54 [Total APts/T]
Internal: 206 [APts]
External: 429 [APts] Max:[086mm]
Total Armor: 635 [APts]


JOCK requirements:
----------------------------------------------------------------------
Piloting: skill on Heavy Titan
Weapons : Energy
Warfare : Scanner Warfare(ECM)
Skills : D.C.S

I REALLY don't have the foggiest idea why the factory claims this to be a close-combat titan, because it's definitely not. It's what I'd call a "medium-range support titan". It's purpose is to find a nice hilltop and just sit there, raining death on the poor enemies. However, even running doesn't shave very much of the firing potential, as the large lasers don't really require a whole lot of power to recharge, plus running generates heat -> you need to watch your firing rate anyhow.

Having FOUR large lasers is a bit of an overshoot for Classic terrain, but works wonders in Polar. By the time you have managed to score an active scan, your heat is back to rather low levels and you can restart the cycle again.

This design has become one of my top favourites in my team, fighting pretty equally alongside a Devastator and Annihilator stock designs. A LL is strong enough weapon to overload shields with a considerably good success rate, as I've noticed so many times.
--
Jukka Mikkonen a.k.a Sir Rechet
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Lobsteve
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Post by Lobsteve »

I can't help but wonder what sort of drug the Factory was on when they gave all of those titans 'Assault Close Combat' tags. Very whack. Especially for the LL one.

Lobsteve.
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Quinnes
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Post by Quinnes »

I can't comment on those titans because my team can't afford anything heavier than light titans yet. :) But I think it registers as a close combat titan because large lasers are M/C range and more effective at short than medium range.

Here's my first successful design. I wonder what the experts think of it. :)


Titan Name: <Machine> (Light Close Combat Titan)
Chassis: Morola L4
----------------------------------------------------------------------
Weight: 70.0t (70t maximum) Height : 10 [meter]
Bmt : 19 (63 kph) Reduce Heat: -2.9C/sec.
No Jump-Ports Cost : 156288 ($)


Equipment:
----------------------------------------------------------------------
Component/Type/Location

Engine :Morola M1 [Engine 1] [LowT]
Heatreg.:Delinit H6 [Heat 6]
LifeSup.:Triton TL [Life 4] [Head]
Scanner :CyberSys S [Scan 1] [CT ]
Computer:Mark BC-X [Comp. 6] [CBT ]


Weapons:
----------------------------------------------------------------------
Location/Weapon/Ammunition/SL

[RA ] MACHINE GUN (040) [1]
[RT ] MACHINE GUN (040) [1]
[CT ] MACHINE GUN (040) [1]
[LT ] MACHINE GUN (040) [1]
[LA ] MACHINE GUN (040) [1]
[RT ] MACHINE GUN (040) [1]
[LT ] MACHINE GUN (040) [1]
[RA ] POWER AXE
[LA ] POWER AXE
[RA ] MACHINE GUN (040) [1]
[LA ] MACHINE GUN (040) [1]


Armor:
----------------------------------------------------------------------
Loc/Internal/Armor/Points/mm

[Head] (11) Dullaroy 018 [026mm]
[RT ] (19) Dullaroy 032 [046mm]
[CT ] (19) Vicenium 033 [055mm]
[CBT ] (13) Dullaroy 020 [029mm]
[LT ] (19) Dullaroy 032 [046mm]
[RA ] (19) Titanium 019 [038mm]
[LA ] (19) Titanium 019 [038mm]
[LowT] (13) Dullaroy 027 [039mm]
[RL ] (17) Vicenium 038 [064mm]
[LL ] (17) Vicenium 037 [063mm]

Armorindex: 6.30 [Total APts/T]
Internal: 166 [APts]
External: 275 [APts] Max:[071mm]
Total Armor: 441 [APts]


JOCK requirements:
----------------------------------------------------------------------
Piloting: skill on Light Titan
Weapons : Cannon C.C.
Warfare : Scanner
Skills :

I've no idea how it holds up against more experienced pilots but a rookie pilot in this titan can easily take on any rookie enemy, even in medium titans. It can't fire continuously but long enough to knock most enemies to the ground.
It's also my only titan which isn't seriously handicapped in Hell terrain.
Sir Rechet
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Post by Sir Rechet »

Titan Name: (Nemesis) (Assault Attack Titan)
Chassis: Mark MK-A2
----------------------------------------------------------------------
Weight: 200.0t (200t maximum) Height : 18 [meter]
Bmt : 36 (33 kph) Reduce Heat: -5.1C/sec.
Jmt : 12 (100 kph) for 37 secs Cost : 481368 ($)


Equipment:
----------------------------------------------------------------------
Component/Type/Location

Engine :Mark MK-V [Engine 9] [RT ]
Heatreg.:Mark MH-II [Heat A]
Flare :FL Surround [Flare6] [CT ]
D.C.S. :Solidon [D.C.S.5] [CBT ]
LifeSup.:Bisvo Inc. [Life 6] [LT ]
Scanner :Mark X-S [Scan 6] [Head]
Computer:Mark BC-X [Comp. 6] [CT ]
E.C.M :Mark EXL [E.C.M. 6] [LT ]
JumpPort:Mark MJ-I [Jump 6]


Weapons:
----------------------------------------------------------------------
Location/Weapon/Ammunition/SL

[RA ] PLASMA GUN
[RA ] PLASMA GUN
[LA ] PLASMA GUN
[LA ] PLASMA GUN
[RT ] MEDIUM LASER
[LT ] MEDIUM LASER


Armor:
----------------------------------------------------------------------
Loc/Internal/Armor/Points/mm

[Head] (13) Dullaroy 025 [037mm]
[RT ] (27) Millenia 040 [100mm]
[CT ] (27) Millenia 040 [100mm]
[CBT ] (17) Millenia 017 [043mm]
[LT ] (27) Millenia 040 [100mm]
[RA ] (27) Millenia 039 [098mm]
[LA ] (27) Millenia 039 [098mm]
[LowT] (15) Millenia 040 [100mm]
[RL ] (23) Vicenium 060 [100mm]
[LL ] (23) Vicenium 060 [100mm]

Armorindex: 3.13 [Total APts/T]
Internal: 226 [APts]
External: 400 [APts] Max:[101mm]
Total Armor: 626 [APts]


JOCK requirements:
----------------------------------------------------------------------
Piloting: skill on Assault Titan incl. Jump
Weapons : Energy
Warfare : Defensives Scanner Warfare(ECM)
Skills : D.C.S

Here's an attempt at creating a support titan that could try to match the long-range firepower of Devastator or Tentakel to bring down enemies. As you might notice, it's an offshoot from that Lightbolt design of mine. Using energy weapons leaves a lot of room to install nice equipment, so I did. Let's just leave it at "good luck" to try to bring this down with Guided Missiles. :)

The superb heat reduction rate is achieved by bolting down a huge amount of Millenia armor, which in turn makes the armor rather thin for an Assault class titan. However, as this is a support, it shouldn't become a huge problem - your task is to make sure that your supports are protected anyhow. In Classic terrain you'll still encounter heat problems if firing with all four Plasma Cannons, but you could try finding a nice water hex to cool yourself in - let's hope your piloting skills are up to par. The added +5% handling bonus should help you a bit, however.

Even with Class 9 engine the Plasma Cannons need to be used pairwise, ie. shooting two, waiting a moment and then shooting the other two. Shooting everything at once would also be rather foolish considering how much heat those PCs create. Since this is a support titan, you should be able to count three "extra" PUs to recharge weapons, as you're not supposed to be moving around that much, and you have the jump jets for that purpose anyway. For real powermongers, dropping the two MLs and a bit of armor here and there should be enough to upgrade the engine to Class A, but I'd consider it a bit of an overkill, as your firing rate is already limited by heat, not power.
--
Jukka Mikkonen a.k.a Sir Rechet
Sir Rechet
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Post by Sir Rechet »

A review on the Machine:

I guess it's OK to put the scanner 1 in that design since you're not likely to find anyone skilled enough to make called shots anyway with your team anytime soon. However, that's also why I'd drop the power axes altogether, a light titan does have a rather solid punch (compared to PX, that is) as it is, and you'll get space for two slots of armor in your hands instead of just one. With the saved tonnage I'd add a DCS system (even Repakoff) because it helps to avoid those dreadful ammo explosions.

Other than that, a titan with a good heat reg and lots of MGs is nothing but pure joy (or pain if you happen to be at the receiving end) when you get to the firing range. Without jump jets, getting there might be a slight problem, but I suppose you're counting on a bit of extra armor and fast chassis to get you there, right?

By the success of Piranha (Pretty much the same but with two chainsaws - yikes!) I'd say this should be a rather good choise for a close combat titan in your team's era. Later on, an upgraded Scanner and called shots should make it a really deadly one.
--
Jukka Mikkonen a.k.a Sir Rechet
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Post by GROND »

Guys, you're still missing the point. ToS is driven by Heat and you ignore that at your peril.

Most of my energy titan designs have 2 PBs as part of the main battery. The reason for this is that 3 PBs can't fire any faster than 2 can. It doesn't matter if you spring for an engine 10 they still won't fire any faster. Why? Heat. The firing rate of any Assault Titan is determined not by weapon type, number or size but by how fast your heat reg can cool your titan down. 4 PBs look very imposing but I can take two PBs and have room for something else (say 2 Teslas) to give me the edge at close range or 2 PBs and a bigger shield and more armor. 1.4 allows no more that 3 large AC/Gauss or 2 large Energy weapons (PB/Tesla/Brg) to fire/cool down/fire efficiently. Any design that does not acknowledge that is going to have problems vs a design built with that in mind.
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Post by tarendelcymir »

Originally posted by GROND
Guys, you're still missing the point. ToS is driven by Heat and you ignore that at your peril.

Most of my energy titan designs have 2 PBs as part of the main battery. The reason for this is that 3 PBs can't fire any faster than 2 can. It doesn't matter if you spring for an engine 10 they still won't fire any faster. Why? Heat. The firing rate of any Assault Titan is determined not by weapon type, number or size but by how fast your heat reg can cool your titan down. 4 PBs look very imposing but I can take two PBs and have room for something else (say 2 Teslas) to give me the edge at close range or 2 PBs and a bigger shield and more armor. 1.4 allows no more that 3 large AC/Gauss or 2 large Energy weapons (PB/Tesla/Brg) to fire/cool down/fire efficiently. Any design that does not acknowledge that is going to have problems vs a design built with that in mind.


He's got a point, there. Even for a pure energy titan, heat is still one of the most important factors in the game.

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Post by PrinceCorrin »

ESPECIALLY for energy titans you mean.
I see your lips moving, but all I hear is: Blah Blah Blah, I'm a friggin moron.
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Post by Quinnes »

It's only true if you want to fire continuously, but if you fire in bursts you can fire more guns than your heat regulation can handle.
If you fire all your weapons in the beginning you will heat up but do a lot of extra damage. After a while you have to slow down your firing rate but then the damage has already been done (to your oponent).
While you are moving around, locking, scanning or doing anything else besides firing you'll cool down to be ready for the next target.

About Machine:
In fact, even a rookie can make called shots with the machine guns once the target is prone. So I've updated the design with a better scanner at the cost of life support, which I hardly use anyway. So far it works out well.
Damage Control and Jump Packs would be nice but are i.m.o. not worth sacrificing armor or weapons. I stay behind hills and under trees as much as possible so the enemy doesn't get to shoot much before I reach them.
Armor in arms isn't as important I think, because there are no vital systems in them anyway. Occasionally an arm gets ripped of but they glue it back on in the factory at a modest price. The axes are rather important because the target has to go down as quickly as possible. (possibly preventing quite a lot more damage than a bit of extra armor)
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Post by Thorgrim »

As a rule of thumb, each energy weapon takes up 2C/sec of your heat dissipation, each big cannon 1C/sec. So that means you can have 2 energy weapons or 4 big cannons in an assault firing continuously. You can have more than those, of course, but that's where balance with systems and armor begins :)
Moving around while trying to cool down should not be an option unless you really need to, cause moving creates heat - so your heat dissipation is lowered, and your heat goes down slower.
As for alphastrikes, it's really a 2-edge sword. I usually have "alphastrike" weapons in my assaults, MLs or PLs mostly. They can give you an edge momentarily, but they'll also slow down the recharge of your main weapons. (and heat level modifies most if not all your skill checks :) )
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Post by Thorgrim »

Originally posted by Quinnes
About Machine:
In fact, even a rookie can make called shots with the machine guns once the target is prone. So I've updated the design with a better scanner at the cost of life support, which I hardly use anyway. So far it works out well.


The LS is not something you use by choice :) If it gets to work, that's a bad sign. Then, you'll wish you had a better one.

Damage Control and Jump Packs would be nice but are i.m.o. not worth sacrificing armor or weapons.


Depends. Jump Ports allow you to DfA your opponent, which is nice in a CC titan. All that damage hitting his upper body, with a little luck his head. You better have strong armor in the legs yourself, though. Plus they allow you to close in faster, and with higher attack penalty for your opponent.

Armor in arms isn't as important I think, because there are no vital systems in them anyway. Occasionally an arm gets ripped of but they glue it back on in the factory at a modest price. The axes are rather important because the target has to go down as quickly as possible. (possibly preventing quite a lot more damage than a bit of extra armor)


Well, there are no systems in the arms, but that's where most of your firepower is. No arms, almost no attack. Hit the dirt and you're dead in the water, with no offensive capability. Even getting up can turn into an adventure.
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Post by TitanFodder »

My general comment on this discussion is that a lot of mean guns mean a lot of itching in yer trigger-finger. You'll run out of patience and try to get "just one more shot" since you missed with the first few. Then your heat skyrockets and you keep missing and losing patience and possibly the fight.

Hetzer gave you advice beyond measure. I suggest you take it. In a team game why not spread the firepower between a couple of titans. Not only is your team more flexible,but loosing one wont mean loosing everything.

And forget designing support titans. There's only one kind of titan and that is get-there-fast-and-fight-to-the-death. The only exceptions are long range missile bots,and small FAST CC bots with whips&chains. Other than that it's important too keep your team close,and use every opportunity to concentrate all your guns on 1 enemy.

And NEVER count on yer ECM and flares to keep you safe. They wont :D


"Machine"

Too many MGs sorry. 4 MGs will reload fast enough and your heat wont be such a problem. You'll never miss those other MGs. Take a Chainsaw,beef up the arm armor,and add a better scanner cos scanning is the best way of getting "other" experience,and you'll need that when your pilot graduates to heavier titans and heavier guns leaving the CC titan to a new recruit.

"Nemesis"

**** that's the kind of titan i'd hate to fight.Fortunately it's slow and a swarm of mediums will (hopefully) kill it. But it's a good design.
cheers
georg
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Post by Thorgrim »

Well, everyone is entitled to have an opinion I guess...
even if it sometimes is contraditory (the Nemesis has 4 PGs, and that's what Hetzer was talking about/against).
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Post by jzpops »

I have to agree on the Nemesis titan. The armor is far too thin for a direct-fire support titan, and the PG will overheat very quickly.

On the other hand, it might be a relatively safe design in a duel, or even a team with only two or three titans.

I'd replace two PG with LRM's, and up the armor. That'd allow you to get a shield, or trade engine size/weight for armor.

I'd also downgrade the jumpjets to a 3 or 4... no reason for the extra power, other than climbing up hillsides/mountains, or the occasional forest hex. But if you're doing that, you're exposing a lightly-armored titan to fire that it can't take, and effectively dish out at the same time. Or even eliminate the jj's, for faster walk/run speed.

"Lightbolt" looks like a good design, although a little under-powered. But LL are the way to go with a machine like that: low(er) heat and good punch and range. I may have to steal it from you. :D

I like the "Machine" design... but eliminating two MG's is a good idea. Rat-at-at-tat-tat!!!!! :D

As for the "Ice Demon"... I hate CLG's. Never work right for me.
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Post by Thorgrim »

Problem with your solutions is PGs are in the arms, so removing them doesn't bring you any advantages in terms of installing additional equipment. Even LRM racks won't fit.

Downgrading the JPs is something that shouldn't be done lightly. Even installing them shouldn't be done lightly. One thing you must check always is jump time. See how many "jumps" you can get out of them (don't forget up/down). Reducing JPs to 3 or 4 would probably cut number of jumps from 2 to 1, which is a severe drawback. The way it is now, you can jump to level 2, jump 2 hexes forward, and jump back down 2 levels - and still have 1 sec left. JP5 would probably still allow a 2-hex level 1 jump.
Having JP6 might also save your life in a DfA contest.

A couple of remarks:
Extra power in JP6? What do you mean? JP level and power aren't related...
Eliminating JPs doesn't make your titan any faster, unless you leave it underweight after removing them...


BTW, that many plasmas in WS will be asking for trouble... (evil grin)
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Post by Thorgrim »

Forgot about one thing, armor. That's Millenia, for max heat dissipation. You won't get any more APs out of it in an A2 chassis, it's too bulky. Balancing factor. M has been improved in WS, much better now.
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jzpops
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Post by jzpops »

Exactly. I don't use Millennia... too bulky. I'd switch to Vicenium, at least. Dullaroy, if weight and heat are not factors. In this case, I'd say the boost in armor outweighs the elimination of two PG's.

I know you can't boost better than a JP 6. But JP's do use up power... don't they???? So eliminating JP's allows for better energy distribution to other systems... IF I'm correct... otherwise, it's a moot point, except for the weight savings.

I'll underweight a titan deliberately, if it allows for a better speed factor, AND if speed is a factor for the design I'm preparing, a CC titan, for example. Even one second can count in a run. And over 30 or 40 moves, one second adds up.

I use JP's in fire support titans only to get them up or down hills/mountains faster, and to enable the occasional quick escape from enemy titans that have closed with them, say from an airdrop. In that operation, one hex or two doesn't make much of a difference... it's the ability to jump, not the quality or quantity of the jump.

So, for example, 14 secs. at 5 secs. up and another 3 down, with a total of 30 secs for 2 levels up and 2 levels back down, with a one-hex jump, is all I'd need. The rest is fat to be trimmed, or else, if I choose to keep it, a touch of insurance.

I've fit LRM 9s in arms before... but in the Nemesis design, you'd definitely have to axe the Millennium armor for Vicenium or Duralloy. Which is a choice I wouldn't hesitate to take!
"I'm tired of hearing what Lee is doing to us. Start thinking of what you are going to do to him."


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