Weird Ship Movement - New, honestly!

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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doc smith
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Weird Ship Movement - New, honestly!

Post by doc smith »

I had two ships carrying parts of the 7th Aus Div moving from Aden to Darwin. The crash occurred SW of Bombay. I formed the two klutzes into an Escort convoy and diverted them to Bombay for repair. The TF was set with Aden as home port, unload troops at Bombay, then disband.

Around the time they should have reached Bombay, I checked the port and no Aussie troops, no damaged APs!! I reloaded the game turn during which the crash had occurred and got the ship names. I did a search on the ship list and found Mt. Vernon undergoing repair in San Francisco and the other ship undergoing repair in Aden?!?!? When I right-clicked on either ship, while it was amongst the ships being repaired at the port, I saw the usual ship characteristics PLUS the lost Aussies!! When Mt Vernon finished repair at SF, I created a TF around it and, lo and behold, it still had the fragment of the Aussie div! Expect the same from the ship at Aden when it comes out of the yards.

How could 2 ships move to dock at Bombay and get instantly transported (pun intended) to Aden and SF? I admit I'm puzzled. If anyone wants the turn, I think I can still provide it.
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treespider
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RE: Weird Ship Movement - New, honestly!

Post by treespider »

You can posts saves in the tech support area above if they are zipped...
Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
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Don Bowen
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RE: Weird Ship Movement - New, honestly!

Post by Don Bowen »


This sounds like an issue already addressed for patch 2. A TF with an off map home port that spawns an escort TF, which then magically disbands and it's ships appear back at the home port.....
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