June Release: WitPTracker now at 1.6!
Moderators: Joel Billings, wdolson, Don Bowen, mogami
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RE: WitPTracker 1.4
I transitionned to the last version, no problem in the process (except I forgot to change the properties file, so I first had an error when I tried to read a turn - forgot to set it to gametype0 ; my bad, but it's worth advertising, I'm probably not the only distraction-prone player). I've noticed that the history of the ships began from the very beginning, instead of starting at the next turn reading. Was the program already tracking those info without displaying them ?[&:]
Thanks a lot for the devices, it's really, really useful.[&o]
I've also noticed a weird thing, but I'm not sure it's new. Even more, I'm sure the problem is not actually Tracker's to begin with, it just has consequences in it.
In the LCU panel, the three sub-units of a chinese corps I split a month ago (game-time) show Formation value that are not consistent with this field. They show something like 18200/24000, instead of the 81/100 or so they should. But in-game, they appear to have an unavailable TOE. It's a problem I don't have for other divided units (even other chinese corps).
So, if people complain about the same problem in TOE/formation values, that's were it's coming from. Or at least it's one possible explanation.
*****
On the things-to-add-list, may I issue another suggestion (by thinking very hard about it) ? A "history" of the lost planes, perhaps both global (per side) and individual (per model).[;)]
Thanks a lot for the devices, it's really, really useful.[&o]
I've also noticed a weird thing, but I'm not sure it's new. Even more, I'm sure the problem is not actually Tracker's to begin with, it just has consequences in it.
In the LCU panel, the three sub-units of a chinese corps I split a month ago (game-time) show Formation value that are not consistent with this field. They show something like 18200/24000, instead of the 81/100 or so they should. But in-game, they appear to have an unavailable TOE. It's a problem I don't have for other divided units (even other chinese corps).
So, if people complain about the same problem in TOE/formation values, that's were it's coming from. Or at least it's one possible explanation.
*****
On the things-to-add-list, may I issue another suggestion (by thinking very hard about it) ? A "history" of the lost planes, perhaps both global (per side) and individual (per model).[;)]
RE: WitPTracker 1.4
ORIGINAL: Ambassador
I've noticed that the history of the ships began from the very beginning, instead of starting at the next turn reading. Was the program already tracking those info without displaying them ?[&:]
Thanks a lot for the devices, it's really, really useful.[&o]
The program was tracking Sys damage etc already for the repair screen, so yes it was included. I'd like to discuss with Floyd a better way to manage ship carrying planes, so maybe to show the air groups in the display panel ... I agree the device info is really useful. Although frustrating that the engine doesn;t reinforce more quickly. Otherwise it would also be nice to track where devices go each turn, without searching each one... maybe a colour indicator could make this easier.
I'll have a look and see if there are similar problems, but we often *1000 before rendering down ... but I don't think this is it ... maybe it is a savegame error ... you would be amazed by the errors that occur.
I've also noticed a weird thing, but I'm not sure it's new. Even more, I'm sure the problem is not actually Tracker's to begin with, it just has consequences in it.
In the LCU panel, the three sub-units of a chinese corps I split a month ago (game-time) show Formation value that are not consistent with this field. They show something like 18200/24000, instead of the 81/100 or so they should. But in-game, they appear to have an unavailable TOE. It's a problem I don't have for other divided units (even other chinese corps).
So, if people complain about the same problem in TOE/formation values, that's were it's coming from. Or at least it's one possible explanation.
I thought we do a history of the global planes lost in the victory pts panel(Totals), and an individual model history in the plane production area but I've just noticed that the plane histories are not working properly for 1.4 but did for 1.3.1 ... I'll need to fix this for the next release, I believe that we tried to fix something else here and caused another problem ...*****
On the things-to-add-list, may I issue another suggestion (by thinking very hard about it) ? A "history" of the lost planes, perhaps both global (per side) and individual (per model).[;)]
And thanks for always giving good suggestions and using good net etiquette ...
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RE: WitPTracker 1.4
Yes, that'd be useful for some. Personnaly, I only look on several turns, to get an idea about the speed at which the LCU reinforces. But green/red arrows, like everywhere else, would be a good way to do it. I find those arrows make the tables easier to understand than simply colouring the number or the background.The program was tracking Sys damage etc already for the repair screen, so yes it was included. I'd like to discuss with Floyd a better way to manage ship carrying planes, so maybe to show the air groups in the display panel ... I agree the device info is really useful. Although frustrating that the engine doesn;t reinforce more quickly. Otherwise it would also be nice to track where devices go each turn, without searching each one... maybe a colour indicator could make this easier.
And I fully agree with the display of the carrier air groups. As for the history, it's not only damage, but also Endurance that pleasantly surprised me.
I am already. I'm becoming quite the philosopher there...[:(]I'll have a look and see if there are similar problems, but we often *1000 before rendering down ... but I don't think this is it ... maybe it is a savegame error ... you would be amazed by the errors that occur.
The numbers shown are probably depicting the proportion of elements non-disabled compared to the total number of elements in the unit. And as there's no TOE attached to the unit, it doesn't scale down to a base-100.
I'm 99% sure it's a problem with the savegame, but I won't be able to reunite those subunits for a month (game-time, a big week RL) to be sure. And these are the only ones to have that problem, while I've split numerous chinese corps.
When I mentionned "total", I meant "totals split as ground, A2A, flak & ops losses totals". IIRC (I'm at work currently - or rather, in my office, since work, hum...[:o]), the VP panel shows only the "total-total" number. Msuggestion was more about a table showing how many planes were lost that turn (say turn X), than showing the total number of planes lost from turns 1 to X (which is what VP panel shows).I thought we do a history of the global planes lost in the victory pts panel(Totals), and an individual model history in the plane production area but I've just noticed that the plane histories are not working properly for 1.4 but did for 1.3.1 ... I'll need to fix this for the next release, I believe that we tried to fix something else here and caused another problem ...
Thank you, I try to help.And thanks for always giving good suggestions and using good net etiquette ...
RE: WitPTracker 1.4
ORIGINAL: n01487477
Do you have a folder named "lib" in WITPTracker folder? In that folder should be a single file: hsqldb.jarORIGINAL: rjopel
I'm having problems running WITP recently. I am getting this error when I run the batch file.
What version are you running ?
Problem solved. I copied and dragged the files from the zip, not extract. So they all ended up in one folder.
Thanks.
Ryan Opel
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RE: WitPTracker 1.4
http://www.matrixgames.com/forums/tm.asp?m=1945634
Would Tracker show if torpedo tubes on a sub are repaired, while the identified bug keeps this hidden in-game ? I don't know where your program reads the info on damaged ships, but this might help the OP of the thread I linked to if this data was read from the actual info, bypassing the display bug. Any idea ?
Would Tracker show if torpedo tubes on a sub are repaired, while the identified bug keeps this hidden in-game ? I don't know where your program reads the info on damaged ships, but this might help the OP of the thread I linked to if this data was read from the actual info, bypassing the display bug. Any idea ?
RE: WitPTracker 1.4
Theoretically if there is a display bug with the WITP interface, then Tracker, which reads directly from the savefile would give you the most accurate information as to whether the device is indeed damaged.
However, if it is a glitch with the program which is affecting the repair of the ship device, then it will probably show what the game interface is showing ... that it isn't repaired.
Bug chasers nightmare ...
However, if it is a glitch with the program which is affecting the repair of the ship device, then it will probably show what the game interface is showing ... that it isn't repaired.
Bug chasers nightmare ...
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RE: WitPTracker 1.4
Speaking of bug, I've a problem with my 2nd UK division. I ferried it to Bangkok some twenty turns ago, and noticed yesterday that Tracker shows it's incomplete, with only 23 infantry squads and close to no artillery/support. While in-game, it's 97/100, fully complete. And Tracker shows it at 23 squads right from the unload, so it's not only last turn. Could it be because the LCU was split in several APs and the fragments messed in Tracker ?
Maybe I should read all turns anew. I started this game with your 1.1 version, so there've been a lot of updates...[:o]
Maybe I should read all turns anew. I started this game with your 1.1 version, so there've been a lot of updates...[:o]
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RE: WitPTracker 1.4
Guys, you did a good job; WitPTracker gets ever more indispensable for playing WitP. Scads of information, everything working.
Everything?
No. In a remote corner of the Ship Production panel, a bug is stubbornly resisting (I'm sorry to say):
On accelerated ships, if the Delay is an odd number, the number in the Accel Delay column is too low by two (and the value in the DOA column is off by two days as a consequence). Apparently something's gone wrong with the algorithm.
Everything?
No. In a remote corner of the Ship Production panel, a bug is stubbornly resisting (I'm sorry to say):
On accelerated ships, if the Delay is an odd number, the number in the Accel Delay column is too low by two (and the value in the DOA column is off by two days as a consequence). Apparently something's gone wrong with the algorithm.
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DON´T PANIC - IT´S ALL JUST ONES AND ZEROES!
RE: WitPTracker 1.4
On accelerated ships, if the Delay is an odd number, the number in the Accel Delay column is too low by two (and the value in the DOA column is off by two days as a consequence). Apparently something's gone wrong with the algorithm.
Somewhere between me doing the algorithm and emailing it to Floyd, it hasn't been implemented correctly. On my code version it works properly, but in the build version it doesn't, so I believe it hasn't been updated. When Floyd gets back, I have 2 quick fixes that need to be brought into an incremental, this is one of them, the other is for the airproduction histories, which are now in error.
MikeMike, you must think I got my degree from a Corn Flake packet ... with the number of times you have posted about this ... [:D] [:D]
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RE: WitPTracker 1.4
ORIGINAL: n01487477
MikeMike, you must think I got my degree from a Corn Flake packet ... with the number of times you have posted about this ... [:D] [:D]
Damian, I feel for you. After more than two decades of software development, I've had my full share of bug fixes that mysteriously disappear on the way from developer test to release version, and stranger things have happened than the folks building the release package mistakenly compiling the wrong source version. Would you believe that an outfit that shipped source code to customers included code that had never compiled successfully?
Two of the Murpyisms I've always found to be worryingly true are
- bugs that are obvious are usually hellishly difficult to squash
- if a program seems to run correctly on the first try, it probably hides a subtle but serious bug somewhere that never surfaces in testing but brings the application to a screaming halt first day in production.
DON´T PANIC - IT´S ALL JUST ONES AND ZEROES!
RE: WitPTracker 1.4
Minor request - On the bases page, sorting by VP's doesn't work properly. Any way to fix?
RE: WitPTracker 1.4
Yes, I'll get Floyd to look at it when he returns from his holiday.ORIGINAL: Crimguy
Minor request - On the bases page, sorting by VP's doesn't work properly. Any way to fix?
RE: WitPTracker 1.4
Found a possible bug ... playing WitP CHS from witpdtracker version 1.3.1 ... now updated to 1.4.0 and it looks, that history of pool of a/c is do not updated or wrong updated ...
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Excuse my English ... I hope is better then Your Czech ...
My MatrixGames: WitP, WitP AE, WPO, JTCS, P&S, CoGEE, ATG, GoA, B.Academy, C-GW, OoB all DLCs, all SC, FoG2/E, most AGEOD games ...
My MatrixGames: WitP, WitP AE, WPO, JTCS, P&S, CoGEE, ATG, GoA, B.Academy, C-GW, OoB all DLCs, all SC, FoG2/E, most AGEOD games ...
RE: WitPTracker 1.4
Yes Matto,
I found that ... it is my mistake ... sorry, I'll fix it very soon, with an interim release, maybe in a few weeks.
Sorry for creating problems, when none existed before.
Damian
I found that ... it is my mistake ... sorry, I'll fix it very soon, with an interim release, maybe in a few weeks.
Sorry for creating problems, when none existed before.
Damian
RE: WitPTracker 1.4
No problem ... [8D]
Thanks for your work !
Thanks for your work !
Excuse my English ... I hope is better then Your Czech ...
My MatrixGames: WitP, WitP AE, WPO, JTCS, P&S, CoGEE, ATG, GoA, B.Academy, C-GW, OoB all DLCs, all SC, FoG2/E, most AGEOD games ...
My MatrixGames: WitP, WitP AE, WPO, JTCS, P&S, CoGEE, ATG, GoA, B.Academy, C-GW, OoB all DLCs, all SC, FoG2/E, most AGEOD games ...
RE: WitPTracker 1.4
Damian, got it working by deleting the old db files and just letting it generate everything afresh.
Couple of things which I think would be doable and add a lot to the utility of tracker...
1. I've been looking through my ship ugrades and I'm trying to see if a particular CA upgrade is worth it.... basically an IJN player has the option of upgrading a single Mogami class ship to a CS in June 1942. All of the other Mogami class ships upgrade in October 1942 to just remain standard CAs with their standard gun armaments.
Anyways the Mogami June upgrade used to be a dead end. Once it was done there was no way of going back ( I've fixed that in order to allow it to upgrade to the "normal" CA in October 42 ) so what I think would be wonderful is if we could have the option of seeing what the NEXT upgrade would do. E.g See what happens with the June 42 upgrade is it currently is but also have the option of seeing what happens at the NEXT upgrade after the June 42 one.
2. Would it be possible to show a comparison of pre and post-upgrade speed, class type capacity, radars, AAA, ASW and gun power? Sometimes I'm not really sure if an upgrade is worth it or not. Sure it seems to give me radar but sometimes I'd rather keep the guns and wait for the upgrade after the current one.
E.g. In my mod the Minekaze APD becomes a DD but I think it loses a fair bit of AAA power in doing so. It'd be nice to be sure about this one way or the other before I let a whole class upgrade.
Couple of things which I think would be doable and add a lot to the utility of tracker...
1. I've been looking through my ship ugrades and I'm trying to see if a particular CA upgrade is worth it.... basically an IJN player has the option of upgrading a single Mogami class ship to a CS in June 1942. All of the other Mogami class ships upgrade in October 1942 to just remain standard CAs with their standard gun armaments.
Anyways the Mogami June upgrade used to be a dead end. Once it was done there was no way of going back ( I've fixed that in order to allow it to upgrade to the "normal" CA in October 42 ) so what I think would be wonderful is if we could have the option of seeing what the NEXT upgrade would do. E.g See what happens with the June 42 upgrade is it currently is but also have the option of seeing what happens at the NEXT upgrade after the June 42 one.
2. Would it be possible to show a comparison of pre and post-upgrade speed, class type capacity, radars, AAA, ASW and gun power? Sometimes I'm not really sure if an upgrade is worth it or not. Sure it seems to give me radar but sometimes I'd rather keep the guns and wait for the upgrade after the current one.
E.g. In my mod the Minekaze APD becomes a DD but I think it loses a fair bit of AAA power in doing so. It'd be nice to be sure about this one way or the other before I let a whole class upgrade.
John Dillworth: "I had GreyJoy check my spelling and he said it was fine."
Well, that's that settled then.
Well, that's that settled then.
RE: WitPTracker 1.4
Nemo,
I think this is doable, and would certainly make the upgrade screen more useful. Especially getting a rating on AA/ASW etc.
The Ship Class screen does show all the upgrades (without ratings ... which would be a good addition here too), but I get your point about seeing multiple upgrades. Correct me if I'm wrong, but ship upgrades take a linear path and if you miss one, you must do the first upgrade before the second ... right ?
The ship upgrade area is Floyd's but I'm sure he will take note of it and maybe he can look at it after his holidays.
I was thinking that I won't do the Mogami upgrade, but I'm glad to hear that a new version, would allow other upgrades.
Cheers, I'll get a turn to you soon
Damian
I think this is doable, and would certainly make the upgrade screen more useful. Especially getting a rating on AA/ASW etc.
The Ship Class screen does show all the upgrades (without ratings ... which would be a good addition here too), but I get your point about seeing multiple upgrades. Correct me if I'm wrong, but ship upgrades take a linear path and if you miss one, you must do the first upgrade before the second ... right ?
The ship upgrade area is Floyd's but I'm sure he will take note of it and maybe he can look at it after his holidays.
I was thinking that I won't do the Mogami upgrade, but I'm glad to hear that a new version, would allow other upgrades.
Cheers, I'll get a turn to you soon
Damian
RE: WitPTracker 1.4
Aye, the ship upgrades follow a linear path and you have to get the 1st before you can do the 2nd BUT if you are in Osaka and you are due your 2nd upgrade simply waiting 3 or 4 days for sys damage to be repaired after the first upgrade should allow you to get the 2nd.
Turn: Cool, I'm looking forward to it.
Turn: Cool, I'm looking forward to it.
John Dillworth: "I had GreyJoy check my spelling and he said it was fine."
Well, that's that settled then.
Well, that's that settled then.
RE: WitPTracker 1.4
Just upgraded to v1.4 ....
Terrific tool ! Couple of questions/items......
1) When I have upgraded, I lose my previous turn history from previous version that I was running. Is this expected ? If not, how do I import "old" turns (all under the same game turn file, just over time) and if not, could this feature be added ?
2) With the latest turn I got all my LCU's that arrived as arriving at an unknown location ? .....
Terrific tool ! Couple of questions/items......
1) When I have upgraded, I lose my previous turn history from previous version that I was running. Is this expected ? If not, how do I import "old" turns (all under the same game turn file, just over time) and if not, could this feature be added ?
2) With the latest turn I got all my LCU's that arrived as arriving at an unknown location ? .....