Mouvement points in the editor

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Micke II
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Joined: Sat Sep 15, 2007 3:21 pm
Location: Paris France

Mouvement points in the editor

Post by Micke II »

I am facing with a embarrasing problem.

I create a new unit in the editor and determine the MP for this unit, let say 8 MP for a german infantry division.
During the first turn of the scenario the unit moves effectively 8 MP but during the first turn of the Soviet
the russian infantry units have double MP ie 16 as well as the german units during their second turn.

How to solve this problem and to keep the MP of the units at 8 MP ?
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RedLancer
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RE: Mouvement points in the editor

Post by RedLancer »

I'm afraid you can't - I too have tried and failed.

MPs are hardcoded although you can set them in the Editor on T1.
John
WitE2 Asst Producer
WitE & WitW Dev
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Micke II
Posts: 218
Joined: Sat Sep 15, 2007 3:21 pm
Location: Paris France

RE: Mouvement points in the editor

Post by Micke II »

ORIGINAL: Red Lancer

I'm afraid you can't - I too have tried and failed.

MPs are hardcoded although you can set them in the Editor on T1.

OK thank you. It's was also my observation.

I have 4 others questions:
1/ how is it possible to determine the number of trucks in the pool ?
2/ How is it possible to damage some part of the railway network with the editor ?
3/ how is possible to determine the level of the railway capacity in a new scenario ?
4/ How is possible to reduce the supply level for one side and not the other ?
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RedLancer
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RE: Movement points in the editor

Post by RedLancer »

[quote]ORIGINAL: Micke II


1/ how is it possible to determine the number of trucks in the pool ?
Go to Ground Element 1483 - Vehicles - set numbers in pool for each side

2/ How is it possible to damage some part of the railway network with the editor ?
Select hex and Hotkey-d

3/ how is possible to determine the level of the railway capacity in a new scenario ?
It's irrelevant - all parts of a working network are effectively in 100% supply

4/ How is possible to reduce the supply level for one side and not the other ?
Reduce HI Factories but I advise against it. Use Logistics Level as a game option.

John
WitE2 Asst Producer
WitE & WitW Dev
gunhojr
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Joined: Tue Aug 02, 2011 8:06 pm

RE: Movement points in the editor

Post by gunhojr »

what is t1 in editor where can i find this to check it out thanks
eric smolson
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RedLancer
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RE: Movement points in the editor

Post by RedLancer »

T1 = Turn 1.  It means you can artificially set high MPs at the start but after that they will revert to normal levels. 
John
WitE2 Asst Producer
WitE & WitW Dev
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