Back on Deck
Moderators: Panther Paul, Arjuna
Back on Deck
Hi all,
Just to let you all know that I'm back now working on the code. Thank you all for your patience while I've been recovering. My right hand on which I had two operations is getting better. I still have some numbness in two fingers but the surgeon tells me that will hopefully go away over time. So my fingers are crossed. Please excuse the bad pun.[:)]
Yesterday I spent working up a new bug tracker database using Debuggle. So far it's great. With the help of the Panther Dev Team I now have a list of things to do for a new patch. Basically these fall into three areas - combat (in particular anti-armour fire), supply (for the longer airborne scenarios), HQs leading the charge.
I have made some changes to the fire routines but need to analyse some more before signing off on these.
We've identified what needs to be done to fix the supply issue but this only impacts significantly on the longer airborne scenarios. I don't see any problems with this.
I now know why and when the HQs lead the charge. This can occur when an attack order is given with an objective a long way from the current location of the force. I discovered this as I was preparing a demo scenario for a NATO modelling and sim workshop that gave a presentation to a couple of weeks back. I was using a proof of concept scenario developed by the boys at the US Command and General Staff College. It had a huge map and I gave an attack over a 15kms distance from the force. Sure enough every time the subordinate HQs charged off to their reserve locs for their subAttacks.
I am going to have to add a test for this and where this is the case add an extra Move task to an assembly area behind the desired FUP. Then the whole force will move to that assembly area together and from there the assault troops will move to their nearby FUP and the HQ to its nearby reserve loc. This is going to require a fair bit of mods to the Attack code but it should fix the problem.
In the meantime I recommend that you do a Move manually yourself and then issue a subsequent Attack order where the distance from the force to the desired FUP is more than say 2-3kms.
I'm not sure how long these should take but I'll let you know how things progress.
Just to let you all know that I'm back now working on the code. Thank you all for your patience while I've been recovering. My right hand on which I had two operations is getting better. I still have some numbness in two fingers but the surgeon tells me that will hopefully go away over time. So my fingers are crossed. Please excuse the bad pun.[:)]
Yesterday I spent working up a new bug tracker database using Debuggle. So far it's great. With the help of the Panther Dev Team I now have a list of things to do for a new patch. Basically these fall into three areas - combat (in particular anti-armour fire), supply (for the longer airborne scenarios), HQs leading the charge.
I have made some changes to the fire routines but need to analyse some more before signing off on these.
We've identified what needs to be done to fix the supply issue but this only impacts significantly on the longer airborne scenarios. I don't see any problems with this.
I now know why and when the HQs lead the charge. This can occur when an attack order is given with an objective a long way from the current location of the force. I discovered this as I was preparing a demo scenario for a NATO modelling and sim workshop that gave a presentation to a couple of weeks back. I was using a proof of concept scenario developed by the boys at the US Command and General Staff College. It had a huge map and I gave an attack over a 15kms distance from the force. Sure enough every time the subordinate HQs charged off to their reserve locs for their subAttacks.
I am going to have to add a test for this and where this is the case add an extra Move task to an assembly area behind the desired FUP. Then the whole force will move to that assembly area together and from there the assault troops will move to their nearby FUP and the HQ to its nearby reserve loc. This is going to require a fair bit of mods to the Attack code but it should fix the problem.
In the meantime I recommend that you do a Move manually yourself and then issue a subsequent Attack order where the distance from the force to the desired FUP is more than say 2-3kms.
I'm not sure how long these should take but I'll let you know how things progress.
RE: Back on Deck
Adding another issue - ie Delay between Move and Defend as mentioned in this thread:
tm.asp?m=3368151
tm.asp?m=3368151
- Deathtreader
- Posts: 1057
- Joined: Tue Apr 22, 2003 3:49 am
- Location: Vancouver, Canada.
RE: Back on Deck
Welcome back!!
Good to see you back on the horse!
Rob.
So we're at war with the Russkies eh?? I suppose we really ought to invade or something. (Lonnnng pause while studying the map)
Hmmmm... big place ain't it??
- Sir Harry Flashman (1854)
Hmmmm... big place ain't it??
- Sir Harry Flashman (1854)
RE: Back on Deck
Thanks Rob. Note that I didn't say 'back in the saddle'. It's definitely a nautical theme this week and no riposte about me being 'all at sea'. [;)]
RE: Back on Deck
Good to hear! I finally took the plunge with this sale (BftB and HttR) after being on the fence for a long, long time. Really enjoying it so far and looking forward to everything to come!
RE: Back on Deck
Good to see you back Arjuna!
- Missouri_Rebel
- Posts: 3062
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- Location: Southern Missouri
RE: Back on Deck
ORIGINAL: Ranger33
Good to hear! I finally took the plunge with this sale (BftB and HttR) after being on the fence for a long, long time. Really enjoying it so far and looking forward to everything to come!
+1
**Those who rob Peter to pay Paul can always count on the support of Paul
**A government big enough to give you everything you want is a government big enough to take from you everything you have-Gerald Ford
**A government big enough to give you everything you want is a government big enough to take from you everything you have-Gerald Ford
- captskillet
- Posts: 2493
- Joined: Fri Feb 28, 2003 10:21 pm
- Location: Louisiana & the 2007 Nat Champ LSU Fightin' Tigers
RE: Back on Deck
good to see you back Dave, was it carpal tunnel syndrome? Hows your daughter doing? Looking forward to patch and the COTA Med pack scenarios!
"Git thar fust with the most men" - Gen. Nathan Bedford Forrest
-
- Posts: 642
- Joined: Wed Jan 04, 2006 1:11 am
RE: Back on Deck
ORIGINAL: Arjuna
Hi all,
Just to let you all know that I'm back now working on the code. Thank you all for your patience while I've been recovering. My right hand on which I had two operations is getting better. I still have some numbness in two fingers but the surgeon tells me that will hopefully go away over time. So my fingers are crossed. Please excuse the bad pun.[:)]
If it's the numb fingers crossing, you're further along than you thought [:D]
Glad to see you back.
Take care,
jim
jim
RE: Back on Deck
[:D]ORIGINAL: jimcarravallah
ORIGINAL: Arjuna
Hi all,
Just to let you all know that I'm back now working on the code. Thank you all for your patience while I've been recovering. My right hand on which I had two operations is getting better. I still have some numbness in two fingers but the surgeon tells me that will hopefully go away over time. So my fingers are crossed. Please excuse the bad pun.[:)]
If it's the numb fingers crossing, you're further along than you thought [:D]
Glad to see you back.
RE: Back on Deck
First op was for Dupuytrens, second for carpel tunnel. My daughter's back home now and yes I'm looking forward to getting the patch out too.ORIGINAL: captskillet
good to see you back Dave, was it carpal tunnel syndrome? Hows your daughter doing? Looking forward to patch and the COTA Med pack scenarios!
-
- Posts: 642
- Joined: Wed Jan 04, 2006 1:11 am
RE: Back on Deck
Good to hear about your daughter.ORIGINAL: Arjuna
First op was for Dupuytrens, second for carpel tunnel. My daughter's back home now and yes I'm looking forward to getting the patch out too.ORIGINAL: captskillet
good to see you back Dave, was it carpal tunnel syndrome? Hows your daughter doing? Looking forward to patch and the COTA Med pack scenarios!
Take care,
jim
jim
RE: Back on Deck
Welcome back Dave, you've been missed round these parts:) Good news your on the recovery and your Daughter is on the mend to.
-
- Posts: 2922
- Joined: Tue Sep 28, 2010 12:26 pm
RE: Back on Deck
All great news. Definitely welcome back!!
RE: Back on Deck
Welcome back Dave. speedy recovery we all hope[:)]
-
- Posts: 380
- Joined: Mon Aug 27, 2001 8:00 am
- Location: U.K.
RE: Back on Deck
Hi,
Yes... it is great to have Dave back up and running again. Well typing anyway..[;)]
Am a huge fan of this engine of very long standing as are others here and look forward to what is coming our way... and lacking all imagination.... I do mean the move to the Eastern Front... [:D]
Great stuff,
All the best,
Kip.
Yes... it is great to have Dave back up and running again. Well typing anyway..[;)]
Am a huge fan of this engine of very long standing as are others here and look forward to what is coming our way... and lacking all imagination.... I do mean the move to the Eastern Front... [:D]
Great stuff,
All the best,
Kip.
RE: Back on Deck
We all wish the best for you and your family. +1
"It is well War is so terrible lest we grow fond of it." -
R. E. Lee
"War..god help me, I love it so." - G. Patton
R. E. Lee
"War..god help me, I love it so." - G. Patton
- Deathtreader
- Posts: 1057
- Joined: Tue Apr 22, 2003 3:49 am
- Location: Vancouver, Canada.
RE: Back on Deck
Hi Dave,
There's been a lot of support throughout several threads of adding a "no supply" option in addition to the existing min, normal, and max options.
How do you feel about that??
If you're ok with it -- is it something simple enough to include with the next patch?? [8D]
Rob.
So we're at war with the Russkies eh?? I suppose we really ought to invade or something. (Lonnnng pause while studying the map)
Hmmmm... big place ain't it??
- Sir Harry Flashman (1854)
Hmmmm... big place ain't it??
- Sir Harry Flashman (1854)
RE: Back on Deck
Rob,
Are you talking about adding another option to an Order are you?
Are you talking about adding another option to an Order are you?