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[FIXED] Error: game slows to a crawl

 
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[FIXED] Error: game slows to a crawl - 10/21/2021 9:58:39 PM   
Count Sessine

 

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Critical game slow down in Red Tide 1st scenario. It doesn't crash, just runs really, really slow. If I can help, please le tme know what to do.

< Message edited by Dimitris -- 11/3/2021 3:07:13 PM >
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RE: Error: game slows to a crawl - 10/21/2021 10:10:16 PM   
BDukes

 

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If you can, grab a save of this, and add to your report.

Mike

< Message edited by BDukes -- 10/21/2021 10:11:56 PM >


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(in reply to Count Sessine)
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RE: Error: game slows to a crawl - 10/21/2021 11:06:53 PM   
Count Sessine

 

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Here is a save. It runs fine for a little while after a restart, then it slows down again. Rename save to .scen

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RE: Error: game slows to a crawl - 10/21/2021 11:19:06 PM   
Count Sessine

 

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Ah I don't think the autosave is a problem. This one is the problem. It is a user generated *.save file.

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RE: Error: game slows to a crawl - 10/21/2021 11:38:53 PM   
Count Sessine

 

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Correct that. It happens with the autosave also.

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RE: Error: game slows to a crawl - 10/22/2021 1:35:34 AM   
HalfLifeExpert


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Yes I get the same thing.

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RE: Error: game slows to a crawl - 10/22/2021 9:08:51 AM   
michaelm75au


Posts: 13427
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From: Melbourne, Australia
Status: online
Is this on the first scenario only? Or does it happen on others too? Realize a bit of a jump as campaign juts came out.
Wondering if it is the location and pathfinding in that location that might be burning resources.

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RE: Error: game slows to a crawl - 10/22/2021 12:42:32 PM   
Geoffropi

 

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Try deleting this unit in the "biological" side and let me know. (do that before the slow down, at senario start)



PS : This has been fixed for the next update.


< Message edited by Geoffropi -- 10/22/2021 4:14:07 PM >

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RE: Error: game slows to a crawl - 10/22/2021 5:02:21 PM   
Count Sessine

 

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I hope it is out soon as I don't know how to change the scenario and keep the campaign intact :)

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RE: Error: game slows to a crawl - 10/22/2021 7:30:28 PM   
Eggstor

 

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It depends on what you mean by "intact". If you simply want to restart the campaign and don't want to wait for the next update, open up the scenario file ("The Bedford Incident.scen", in the "Red Tide" folder) in the editor, switch to the biological side, find the fish school Geoffropi highlighted, delete it, and save the scenario (use "save", not "save as"). This, just like an update auto-loaded via Matrix/Steam, works only on new campaigns (or for scenarios past the first one, a pass-through from the previous scenario).

If, however, you don't want to restart the campaign, you'll have to load the save file ("[a long alphanumeric name].save" in the "Red Tide" folder; you'll have to match up the date-modified timestamp in File Explorer with the timestamp in the "resume from save" tab off the "campaigns" button to get the right save) in the editor, delete the offending fish school the same way as described above, and save the save (again, use "save" instead of "save as"). You'll be able to resume the campaign at the timepoint of the save instead of at the beginning.

A tip if something like this happens further along in the campaign -- at the point where you reach the pass-through score in the previous campaign, save before hitting "continue campaign". That way, a scenario update won't force you to restart from the beginning (either THE beginning or the beginning of the previous scenario), but merely from the end of the previous scenario.

Edit - I'm not seeing that contact at the coordinates Geoffropi gave, though it could be because that screenshot was taken well into gameplay time and I'm looking at scenario start.

Also, as one of the updates in "beta" build 1147.34 is pathfinding tweaks, perhaps it is no longer necessary to track down and delete that particular biological. I had noticed the slowdown in .33, though I chalked it up at the time to having multiple programs open. I had the same programs open while running the scenario in .34, and didn't notice any slowdown.

< Message edited by Eggstor -- 10/22/2021 7:44:37 PM >

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RE: Error: game slows to a crawl - 10/22/2021 7:33:48 PM   
Dimitris

 

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Please give this a try: https://www.matrixgames.com/forums/tm.asp?m=5091886

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RE: Error: game slows to a crawl - 10/22/2021 7:47:15 PM   
Eggstor

 

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quote:

ORIGINAL: Dimitris

Please give this a try: https://www.matrixgames.com/forums/tm.asp?m=5091886

As noted above, that seems to work. I noticed the slowdown in .33, though as I had more than the usual number of programs open at the time, I chalked it up to that. I didn't notice any slowdown in .34 with the same programs open.

(in reply to Dimitris)
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