From: Toronto and Lima
looking for an experienced scenario tester. I built a quite detailed and historical scenario about the Peru-Ecuador Cenepa war of 1995
in its most ambitious form, I would like at least two 3-day long scenarios, but in its current form, I have the first day, or better to say, the first 10 hours of fighting
the mission is to provide ground support to troops assaulting an enemy position. There is some potential for AA combat, but at this stage that is secondary to the ground attack mission (the second scenario will include air battles)
This war was fought, in 1995, on very difficult terrain (jungle& mountains), with a mix of high tech and ancient equipment, in one hand supersonic 3rd generation fighters, WVR missiles, late 80s manpads, attack helicopters, in the other hand COIN (counterinsurgency) and trainer attack airplanes, iron bombs, rockets, Mk1 eyeball
friendly forces available: 4 Hind Mi-25 gunships, 4 A-37s attack planes, several rocket equipped Mi-8s and 17s (available after completing their helicopter transport mission). Also Mirage2000, Mirage5 and Su-22 to provide air cover
also quite a lot of transports doint "ferry" missions, to simulate a busy, hectic air bridge to bring troops to the conflict area (a place without roads). I was originally planning to make a scenario about the logistical air bridge that happened from December to January, as I was not fully aware about the limitations of the game in terms of "cargo" missions.
enemy forces: deadly anti air capabilities, mainly SA-16 Iglas, plus blowpipes and AA guns (37mm and 23mm). the valley is a death trap. Historically, Peru lost 8 airplanes in the air campaign (which ran from Jan28 to Feb13)
in the air: Kfir C2s and Mirage F1 ... shouldn't be too relevant to this short scenario unless you go after them, they will be more involved in the 2nd scenario
1) please assess the level of difficulty, I think it is too difficult, those Iglas are too nasty and they are eating the Mi-25 for breakfast (at least against me). if you agree it is too difficult, any ideas to reduce the difficulty? maybe reduce the number of manpads?
2) ideally I would like to have bigger scenarios, like 3 or 4 days (if not more). Problem is, it gets boring at nighttime because the forces lack good night capabilities. Is there a way to fast forward to next day?
3) scoring: I put more penalties to losing expensive aircraft than achieving hits on cheap infantry. that means that it will be a struggle to end above zero. what would be a good score to set as victory?
4) I bought the game a few days ago, so any help, feedback or correction would be greatly appreciated
some historical background
< Message edited by Jorge_Stanbury -- 9/7/2021 12:09:38 AM >