War on an Epic scale from Moscow to Berlin – this is War in the East!
Gary Grigsby’s War in the East: The German-Soviet War 1941-1945is the spiritual heir to the great Eastern Front board and computer wargames of the past; a turn-based World War II strategy game down to the division and brigade level, stretching across the entire Eastern Front at a 10 mile per hex scale. Gamers can engage in massive, dramatic campaigns, including intense battles involving thousands of units with realistic and historical terrain, weather, orders of battle, logistics and combat results. As with all the award-winning titles made by the 2by3 Games team, factors such as supply, fatigue, experience, morale and the skill of your divisional, corps and army leaders all play an important part in determining the results at the front line. Gary Grigsby’s War in the East comes with 4 massive campaigns as well as many smaller scenarios all with different strategic and operational challenges.
Gary Grigsby’s War in the East represents a truly epic representation of the Second World War on the Eastern Front and is unparalleled in its scale, detail, and ambition!
Review on MikroBitti.fi [Print Only]
5/5 - [Translated from Finnish] Luckily every now and then we see games that take their genre to the next level. Strategy game guru Gary Grigsby's War in the East is one of these games. For the fans of hex strategy games this is the best thing since, well, the invention of hexes.
Review on Cyberstratege
8/10 - [Translated from French] War in the East is by many aspects a magnificent game.
Review on Gamer's Hall
92/100 - [Translated from German] Gary Grigsby and his team once again surpass their previous works in size and provide us with not only the ultimate simulation on the eastern front, but one of the best hex-strategy titles ever. WITE combines the traditional virtues of the genre with a contemporary design, innovative features, and thrilling gameplay.
Review at Historia Games
8.0/10 - War in the East is a great game, a great richness and depth rarely seen in a wargame, without falling into the unit's micro-management. However, it reserve for a community of players who made the effort to read the manual. But once we crossed the line, this game is easier to master than it looks. Simulate the eastern front on this scale, with more detail and realism is, I think, become impossible. The future will tell me if I'm wrong...