Matrix Games News http://www.matrixgames.com/news/ Matrix Games Latest News List en-us Copyright (c) 2017, Matrix Games Ltd. All Rights Reserved. 20 OCT 2017 23:56 CMT 60 Matrix Games News 150 50 http://www.matrixgames.com/news/ http://www.matrixgames.com/images/logo.gif War in the East has been updated to version 1.11.00 News; <IMG SRC="http://www.matrixgames.com/images/3dbox/100x100/WITE-3dBox-100x100.gif" align="left" ><div> Hi everybody,&nbsp;</div> <div> <strong>Gary Grigsby&#39;s War in the East has been updated to version 1.11.00!&nbsp;</strong>This version adds a tremendous amount of changes, among all:&nbsp;</div> <ul> <li> Improvements to stability, and speed of play vs the AI.</li> <li> Removal of several exploits.</li> <li> More information about losses in battle, and overall losses.</li> <li> Reduced garrison micromanagement.</li> <li> Manpower statistics in logistics phase log.</li> <li> Better automatic manpower and ground element management resulting in stronger units.</li> <li> Data export to CSV.</li> <li> Balance adjustments.</li> <li> UI improvements.</li> <li> New &quot;CV Mode&quot; game option.</li> <li> New ground element types.</li> <li> 74 new features, 41 bug fixes, 33 scenario changes, and 240 data changes.</li> <li> Note: Games started or saved with 1.11.00 are no longer backwards compatible with older versions.</li> </ul> <div> But the changelog is truly huge, so be sure check it out <a href="http://www.matrixgames.com/forums/tm.asp?m=4363379" target="_blank">here</a>!&nbsp;</div> <div> &nbsp;</div> <div> You can download the patch from <a href="https://www.matrixgames.com/members/publicDL.asp?gid=372" target="_blank">here&nbsp;</a></div> http://www.matrixgames.com/news/2393/War.in.the.East.has.been.updated.to.version.1.11.00 Sat, 20 Oct 2017 GMT This week in Matrix #21 News; <IMG SRC="http://www.matrixgames.com/images/3dbox/100x100/CatalogCover_100x100.gif" align="left" ><p> Hello everyone!<br /> We&rsquo;re back with everyone&rsquo;s favourite recap regarding our awesome site!<br /> This week has been pretty busy, with some interesting releases (while some have been delayed), and our tournaments for <a href="/products/product.asp?gid=651" target="_blank"><strong>Field of Glory II</strong></a> rolling in!</p> <p> By the way, <strong>the Phyrros tournament has officially started </strong>today so if you joined you should definitely start playing, and we are live right now with some <strong><a href="/products/product.asp?gid=651" target="_blank">Field of Glory II </a></strong>on our <a href="/products/product.asp?gid=651" target="_blank"><strong>Twitch channel</strong></a>. Hurry up, we may still have some keys to give away!<br /> <br /> Let&rsquo;s get started with our news:<br /> - <a href="/news/2385/Strategic.Command.'Gewehr'.Update!" target="_blank"><strong>Strategic Command &#39;Gewehr&#39; Update!</strong></a><br /> - <a href="/news/2386/Field.of.Glory.II.Community.Content.available!" target="_blank"><strong>Field of Glory II Community Content available!</strong></a><br /> - <a href="/news/2387/Battlestar.Galactica.Deadlock.-.Dev.Diary.#2!" target="_blank"><strong>Battlestar Galactica Deadlock - Dev Diary #2!</strong></a><br /> - <a href="/news/2388/Strategic.Command.WWII:.Community.Content" target="_blank"><strong>Strategic Command WWII: Community Content</strong></a><br /> - <b><a href="/news/2389/Sons.of.Cadia.-.Units.Preview.#2" target="_blank">Sons of Cadia - Units Preview #2</a><br /> -&nbsp;</b><a href="/news/2391/Afghanistan.11.is.coming.to.iOS!" target="_blank"><strong>Afghanistan 11 is coming to iOS!</strong></a></p> <p> That&rsquo;s all for today. Have a nice weekend everyone!</p> http://www.matrixgames.com/news/2392/This.week.in.Matrix.#21 Sat, 20 Oct 2017 GMT Afghanistan 11 is coming to iOS! News; <IMG SRC="http://www.matrixgames.com/images/3dbox/100x100/AFG11-Box_3D_100.gif" align="left" ><p> We have a great surprise for you: <strong><a href="/products/product.asp?gid=641" target="_blank">Afghanistan &rsquo;11</a> is coming to iOS on October 24<sup>th</sup>!</strong></p> <p> &nbsp;</p> <p> Afghanistan &rsquo;11 is a game developed by Every Single Soldier who once again innovated a whole genre and brought their original COIN formula to a new level.</p> <p> In Afghanistan &rsquo;11 you can play as the American forces while they attempt to stabilize the country with the support of the Afghan National Army. Success on the battlefield will be meaningless unless you can win the Hearts &amp; Minds of the local population and maintain an efficient logistical network. But be wary, the enemy can strike from anywhere!</p> <p> Afghanistan &rsquo;11 was released on PC and Steam in 2017, it has been hailed by <a href="https://www.rockpapershotgun.com/2017/03/24/wot-i-think-afghanistan-11/">game critics</a> as being one of the best wargames out there and we&rsquo;re now ready to bring it to a new platform! So join us on October 24<sup>th</sup> and be ready to play Afghanistan &rsquo;11 on your iPad!</p> http://www.matrixgames.com/news/2391/Afghanistan.11.is.coming.to.iOS! Fri, 19 Oct 2017 GMT Field of Glory II Second Tournament News; <IMG SRC="http://www.matrixgames.com/images/3dbox/100x100/FoG2_Box_3D_100.gif" align="left" ><p style="text-align: center;"> <strong>Pyrrhos of Epiros Tournament</strong></p> <p> We are pleased to announce the second <a href="/products/product.asp?gid=651" target="_blank"><strong>Field of Glory 2</strong></a> public tournament. This will be played using the normal <a href="/products/product.asp?gid=651" target="_blank"><strong>Field of Glory 2</strong></a> Multiplayer system and our automated tournament system.<br /> Anyone can enter. To join, go to the tournament page <strong><a href="http://www.slitherine.com/tournaments/tournaments.asp" target="_blank">HERE<font> </font></a></strong>while thee general tournament rules can be found <a href="http://www.slitherine.com/tournaments/rules.asp?aPage=1&amp;filterStatus" target="_blank"><strong>HERE!</strong></a></p> <p> <strong>The first round will commence on Monday 23rd October 2017</strong>. No further entries can be accepted after the tournament has begun.</p> <p> <strong>Specific tournament rules:</strong><br /> This tournament will involve three rounds. The battles will be medium-sized custom battles. This unfortunately means that Pyrrhos will not appear in person.</p> <p> Round 1: Pyrrhic vs Romans (Mediterranean Agricultural)</p> <p> Round 2: Pyrrhic vs Carthaginians (Mediterranean Hilly)</p> <p> Round 3: Pyrrhic vs Macedonians (Mediterranean Agricultural)</p> <p> Games are paired, so each matchup will be played both ways. Each player will be able to choose his forces using the normal force selection system. Random maps are in use, so the two battles in each pair will be on different maps. Generals are generated automatically, so Pyrrhos will not be present in person.<br /> First round pairings will be selected randomly, subsequent rounds using the Swiss Chess system. Nobody will play the same opponent in more than one round.</p> <p> <strong>The scoring system is as follows:</strong></p> <ul> <li> If a game runs to the turn limit, each side scores points equal to the enemy % routed at the turn limit. If the game times out, adjustments may be made, depending on how far the game has progressed and who took longer over their turns &ndash; see below.</li> <li> If one army breaks, the victorious player scores 60 points plus the difference between the enemy % routed and his own % routed. The loser scores points equal to the winner&#39;s % routed.</li> </ul> <p> <strong>Examples:</strong></p> <p> 1) If Ben defeats Tamas&#39;s army, and has inflicted 45% routed on Tamas, and Tamas has inflicted 15% on Ben, Ben will score 60 + (45 &ndash; 15) = 90, Tamas will score 15.<br /> 2) However, if Ben defeated Tamas&rsquo;s army by inflicting 62% routed on Tamas, and Tamas had inflicted 56% routed on Ben, Ben would get 60 + (62 &ndash; 56) = 66 points, and Tamas would get 56.<br /> 3) If the game is unfinished (or it reached the turn limit) with Ben inflicting 20% routed on Tamas, and Tamas inflicting 10% routed on Ben, Ben would score 20, and Tamas would score 10. (Provided that between them they have played at least 24 turns in all &ndash; see below).</p> <p> Note that this system rewards aggressive play over desultory skirmishing. If you rout an enemy unit then hide for the rest of the game, both players will get extremely low scores - lower than if they played hard and lost.</p> <p> <strong>Byes:</strong></p> <p> If an odd number of players sign up for the tournament, one player will get a bye in each round. In the first round this is random. In subsequent rounds it will be the player with the lowest score. The score for a BYE is 60 points for each game.</p> <p> <strong>Round times and timing out:</strong><br /> Each round will last 10 days.</p> <p> Any battles that are not completed by the end of the round will be timed out. The player who has had the game in his &ldquo;My Turns&rdquo; box the longest overall will be the one who is deemed to be timed out. This will not normally incur any penalties, unless insufficient turns have been played: If the timed-out player has played less than 12 turns, his score will be reduced proportionately, and his opponent will be granted the BYE score if it exceeds his current score. If the timed-out player has played less than 6 turns, he will not be included in the draw for the next round. This is to prevent someone else&rsquo;s enjoyment being spoiled by being drawn against someone who has apparently dropped out of the tournament.<br /> <br /> That&#39;s it for the tournament, if you have any questions feel free to ask and don&#39;t forget to check our <a href="https://discord.gg/nQZRHsk" target="_blank"><strong>Discord channel</strong></a> out!<br /> Also, we wanted to announce that tomorrow, <strong>October the 20<sup>th</sup> </strong>we are going to have another <a href="/products/product.asp?gid=651" target="_blank"><strong>Field of Glory II </strong></a>stream on our <a href="https://www.twitch.tv/slitherinegroup" target="_blank"><strong>Twitch channel </strong></a>at <strong>10 AM EDT / 3 PM BST / 4 PM CEST!</strong><br /> Don&#39;t miss this stream, since we will also be giving away some keys for the game!&nbsp;</p> http://www.matrixgames.com/news/2390/Field.of.Glory.II.Second.Tournament Fri, 19 Oct 2017 GMT Sons of Cadia - Units Preview #2 News; <IMG SRC="http://www.matrixgames.com/images/3dbox/100x100/W40K_SR_Sons-of-Cadia_Box_3D_100.gif" align="left" ><p> Are you ready for another round of units previews for <a href="/products/product.asp?gid=711" target="_blank"><strong>Sons of Cadia</strong></a>?</p> <p> Today we&rsquo;ll have a look at some of the vehicles available to the Astra Militarum. Let&rsquo;s face it: could you imagine the Astra Militarum without their nice and shiny tanks and their heavy artillery? <strike>I dare say that they wouldn&rsquo;t be so tough then!</strike> <em>(This text has been redacted by order of the Ordo Hereticus, and its author has been removed; the Astra Militarum is the invincible army of the Imperium, it has always won and will always win! Please carry on reading).</em></p> <p> Where were we? Ah yes, let&rsquo;s have a look at those powerful vehicles!&nbsp;</p> <p> &nbsp;</p> <p> <strong><u>Armoured Sentinel</u></strong></p> <p> &nbsp;</p> <p> The Sentinel is a light all terrain vehicle that can quickly cover ground over any terrain. It is used by the Astra Militarum as quick deployment vehicle to bring fire power where it is needed most.</p> <p> <u>Role on the battlefield</u>: The Sentinel is an excellent scout, revealing the dangers ahead so that other forces can prepare for them. It also fills the role of an anti-tank sniper, perfect for out-maneuvering the enemy.</p> <p> <u>Special skills</u>: Veteran units can gain upgrades like Extra Armour or Camo Netting.</p> <p> <u>Weapons</u>: The Lascannon is the Imperium&rsquo;s best anti-tank weapon, long range, accurate and extremely good at penetrating armour. Like other las weapons it does not lose Armour penetration over distance and cannot use ammo types.</p> <p> <u>Strengths / Weaknesses</u>: The Sentinels strength is in its speed and firepower, it can take a shot and fall back making it a tricky opponent to catch, it won&rsquo;t stand up to much punishment however and is vulnerable to melee attacks.</p> <p> &nbsp;</p> <p> <a href="http://www.matrixgames.com/amazon/Screenshots/Sanctus Reach/sentinel.jpg" target="_blank"><img alt="" src="http://www.matrixgames.com/amazon/Screenshots/Sanctus Reach/sentinel.jpg" style="width: 600px; height: 338px;" /></a></p> <p> &nbsp;</p> <p> <strong><u>Leman Russ</u></strong></p> <p> &nbsp;</p> <p> The Leman Russ is the main battle tank of the Astra Militarum, reliable and easily built, they can be found in almost every battle the Imperium fights, do not let their numbers fool you, they have a range of devastating weapons that have been fitted to a series of variants and upgrades, it is a legend loved by its commanders and feared by its enemies.</p> <p> <u>Role on the battlefield</u>: Their front Armour will deflect most of the incoming damage but these units will also be your best damage dealers, they should be at the core of every army.</p> <p> <u>Special skills</u>: Veterans can gain upgrades like Relic Plating or Hull Reinforcement.</p> <p> <u>Weapons</u>: The Battle Cannon is a mid to long range weapon, equally good against all targets, it hits all men on a tile but only has average accuracy.&nbsp; The Vanquisher Cannon is designed to take out enemy armour, it has high penetration, good accuracy and long range, its low rate of fire limits its attacks against infantry.</p> <p> The Plasma Destroyer is a powerful but unpredictable weapon, it fires three super heated plasma balls that are deadly to anything they touch, often wiping out entire squads in one go, it&rsquo;s great against armour but suffers from its terrible accuracy. The Punisher Gatling Cannon is one of the most effective anti-infantry weapons, high rate of fire, good accuracy but limited by its short to mid range and lack of armour penetration.</p> <p> The Lascannon is the Imperiums best anti-tank weapon, long range, accurate and extremely good at penetrating armour. Like other las weapons it does not lose Armour penetration over distance and cannot use ammo types.</p> <p> The Heavy Bolter is a versatile weapon, long range, good accuracy and a high rate of fire make it great against infantry, it can be upgraded with ammo types that improve it&rsquo;s damage and armour penetration making it a great all rounder.</p> <p> The Multi-Melta shares the characteristics of the Meltagun but doubles it&rsquo;s shots.</p> <p> The Heavy Flamer shares the characteristics of the Flamer but has increased range and damage.</p> <p> <u>Strengths / Weaknesses</u>: The Leman Russ is your primary damage dealer but they&rsquo;ll need to be protected from melee attackers, once a vehicle is engaged in melee it is completely defenceless.</p> <p> &nbsp;</p> <p> <a href="http://www.matrixgames.com/amazon/Screenshots/Sanctus Reach/russ.jpg" target="_blank"><img alt="" src="http://www.matrixgames.com/amazon/Screenshots/Sanctus Reach/russ.jpg" style="width: 600px; height: 338px;" /></a></p> <p> &nbsp;</p> <p> <strong><u>Chimera/Hellhound</u></strong></p> <p> &nbsp;</p> <p> <br /> Based off the same chassis the Chimera and Hellhound fill vital roles in the Astra Militarum, the Chimera ferries infantry into battle and carries the injured back to safety, dependable and tough it can also provide much needed fire support. The Hellhound controls the battlefield by replacing its rear compartment with tanks of promethium fuel, its presence is often enough to turn the tide of battle.</p> <p> <u>Special skills</u>: Veteran units can gain upgrades like Machine Spirit Ritual that increases morale and Reactive Armour that can deflect missile attacks.</p> <p> <u>Weapons</u>: The Multi laser shares the characteristics of the Lasgun but has a much higher rate of fire.</p> <p> The Inferno Cannon shares the characteristics of the Flamer but improves it in every way, more range, more damage, more penetration.</p> <p> The Heavy Bolter is a versatile weapon, long range, good accuracy and a high rate of fire make it great against infantry, it can be upgraded with ammo types that improve it&rsquo;s damage and armour penetration making it a great all rounder.</p> <p> <u>Strengths / Weaknesses</u>: These units can take more damage than others but as vehicles they become vulnerable in melee. Outside of their unit roles they are less effective than other units but can still be useful in most situations.</p> <p> &nbsp;</p> <p> <a href="http://www.matrixgames.com/amazon/Screenshots/Sanctus Reach/chimera.jpg" target="_blank"><img alt="" src="http://www.matrixgames.com/amazon/Screenshots/Sanctus Reach/chimera.jpg" style="width: 600px; height: 338px;" /></a></p> <p> &nbsp;</p> <p> <strong><u>Shadowsword</u></strong></p> <p> &nbsp;</p> <p> A vehicle that wins wars, a titan killer, a fortress in its own right. Shadowswords can only be found in small numbers across the entire Imperium such is its rarity, the knowledge to build such vehicles has been lost to much of the Imperium and is jealously guarded by the few that can. Any commander that fields such a weapon only does so when no other option is available or when facing such a terrible threat like an enemy titan.</p> <p> <u>Role on the battlefield</u>: Super Heavy counter weapon. Deploy this and unleash hell.</p> <p> <u>Special skills</u>: The Shadowsword comes with its own arsenal of weapons to deal with multiple threats at once.</p> <p> <u>Weapons</u>: The Volcano cannon is one of the strongest weapons in the game, capable of destroying almost any unit with a single shot.</p> <p> The Shadowsword comes with a variety of support weapons including two Lascannons and an impressive six Heavy Bolters.</p> <p> <u>Strengths/Weaknesses</u>: The Shadowsword can fill any role, devastating to Armoured Vehicles and Infantry alike, equally good in short or long range combat, it however cannot defend itself in melee. It cannot replace an army and will need help if enemies get too close but it is more than capable at holding a flank or position all by itself. Its specialty is taking down enemy Gorkanauts and Morkanauts and should be dedicated to this role for best effect.</p> <p> &nbsp;</p> <p> <a href="http://www.matrixgames.com/amazon/Screenshots/Sanctus Reach/shadowsword.jpg" target="_blank"><img alt="" src="http://www.matrixgames.com/amazon/Screenshots/Sanctus Reach/shadowsword.jpg" style="width: 600px; height: 338px;" /></a></p> <p> &nbsp;</p> <p> <strong><u>Basilisk</u></strong></p> <p> &nbsp;</p> <p> All imperial commanders love to deploy the Basilisk in excessive numbers, why fight an enemy when you can pound them to dust from a safe distance. Many battles have been won before contact with the enemy has even begun thanks to these mighty machines.</p> <p> <u>Role on the battlefield</u>: The Basilisk makes its presence felt over the course of a long battle, more accurate and with a higher rate of fire than the whirlwind it only lacks the Whirlwinds burst damage and AoE, the Basilisk will need a few more turns to match the devastation of a Whirlwind strike but it is much more reliable and can be fielded in higher numbers.</p> <p> <u>Weapons</u>: The Earthshaker Cannon has extreme range, good accuracy and better rate of fire than other artillery, its AoE is small but still hits every man on a tile, against armoured units it&rsquo;s weaker but can wear them down over time.</p> <p> <u>Strengths / Weaknesses</u>: The Basilisk needs a spotter to see it&rsquo;s targets, any unit with line of sight on an enemy can spot for the Basilisk, its range is its obvious strength but in close range combat its weaknesses quickly become apparent. Don&rsquo;t let it get too close to an enemy as it can be destroyed easily by almost any unit.</p> <p> &nbsp;</p> <p> <a href="http://www.matrixgames.com/amazon/Screenshots/Sanctus Reach/basilisk.jpg" target="_blank"><img alt="" src="http://www.matrixgames.com/amazon/Screenshots/Sanctus Reach/basilisk.jpg" style="width: 600px; height: 338px;" /></a></p> <p> &nbsp;</p> <p> <strong><u>Valkyrie</u></strong></p> <p> &nbsp;</p> <p> There is no sound sweeter than the engines of the Valkyrie to the men and women of the Astra Militarum. Whether it&rsquo;s there to ship them back home after a long campaign, bringing much needed supplies to starving troops, flying into hot landing zones to save the wounded or bringing overwhelming firepower to stop a rampaging enemy war machine, the Valkyrie does it all. The workhorse of the Imperium, piloted by the bravest soldiers alive, these warbirds have seen it all, done it all, and are always the first to volunteer for the next suicide mission.</p> <p> <u>Role on the battlefield</u>: It plays a dual role of transporting infantry around the map and being a hunter-killer searching for enemy vehicles to dispatch at long range.</p> <p> <u>Weapons</u>: The Multi-laser shares the characteristics of the Lasgun but has a much higher rate of fire.</p> <p> Hellstrike Missiles are long range, extremely accurate and deliver a mighty punch, they have extreme penetration and will get through even the toughest plate.</p> <p> <u>Strengths / Weaknesses</u>: The Valkyrie cannot take much punishment and will have to rely on its fast movement to get out of trouble, it is not hindered by terrain and can hover to protect itself from melee attacks. Its Hellstrike missiles are ineffective against infantry and if it&rsquo;s in range to use its multi-laser then it is too close to the enemy, keep these alive and you&rsquo;ll be rewarded with a unit that can win a battle despite the odds.</p> <p> &nbsp;</p> <p> <a href="http://www.matrixgames.com/amazon/Screenshots/Sanctus Reach/valkyrie2.jpg" target="_blank"><img alt="" src="http://www.matrixgames.com/amazon/Screenshots/Sanctus Reach/valkyrie2.jpg" style="width: 600px; height: 338px;" /></a></p> <p> &nbsp;</p> <p> There are more units to show, but next week we&rsquo;ll be showing something completely different&hellip; we&rsquo;ll be talking a bit about the new campaign!</p> http://www.matrixgames.com/news/2389/Sons.of.Cadia.-.Units.Preview.#2 Thu, 18 Oct 2017 GMT Strategic Command WWII: Community Content News; <IMG SRC="http://www.matrixgames.com/images/3dbox/100x100/SC_CP_Box_3D_CP_100.png" align="left" ><div> Our incredible users are always striving to create new contents for their favourite games, bringing awesome mods on daily bases that we are always happy to share with all of you.</div> <div> Today is <a href="http://www.matrixgames.com/products/504/details/Strategic.Command.WWII:.War.in.Europe" target="_blank"><strong>Strategic Command</strong></a>&#39;s turn, with this new <a href="http://www.matrixgames.com/products/714/details/Strategic.Command.WWII.Community.Pack" target="_blank"><strong>Community Content </strong></a>that contains 5 of the best mods that our users have ever created!</div> <div> - <a href="http://www.matrixgames.com/products/504/details/Strategic.Command.WWII:.War.in.Europe" target="_blank"><strong>Fall Weiss II</strong></a>, created by <strong>Christopher Paton</strong>. Fall Weiss II builds off the original 1939 Storm Over Europe Campaign.&nbsp; The campaign includes new decisions, a new unit structure, updated bitmaps, and a greater focus on minor neutrals and their economic and military importance. Many units can now be built at the Division, Corps or Army Scale &amp; New Mountain Infantry will receive specific bonuses in Mountain Hexes. The mod is fully tested for PBEM or single player but never tested for AI co-operative.<br /> &nbsp;</div> <div> - <a href="http://www.matrixgames.com/forums/tm.asp?m=4205551" target="_blank"><strong>Calm Before the Storm</strong></a>, created by <strong>Mats-Erik Wiktorsson</strong>. 1938 Calm Before The Storm starts 1938 during the build-up to WW2. It gives the player many decisions to decide whether the historical path should be followed or if they should choose another.<br /> &nbsp;</div> <div> - <a href="http://www.matrixgames.com/forums/tm.asp?m=4192223" target="_blank"><strong>653H</strong></a>, created by <strong>Steve Sill</strong>. The 653H Mod provides historical orders of battle for the 1939 Campaign. Other modifications have been made to: Research Categories, NATO Icons and Unit Counters, Unit Types, Decision Events, Production, aspects of Movement and Combat, Map and Graphics changes. For full details see the included &#39;HistModDNotes&#39; text document.<br /> &nbsp;</div> <div> - <a href="http://www.matrixgames.com/forums/tm.asp?m=4198849" target="_blank"><strong>Advanced Third Reich</strong></a>, created by <strong>William Macon</strong>. This is an adaptation of Avalon Hill&#39;s 1992 board game ADVANCED THIRD REICH (A3R), the sequel to THE RISE AND DECLINE OF THE THIRD REICH originally designed by John Prados in the 1970s. The term &quot;adaptation&quot; is used loosely here because, frankly, while many features are more or less faithful recreations of A3R, there are many other features that are not. This adaptation has roughly the same map scale, the same force pools and scenario orders of battle, and the same relative economic production and unit costs. The scale and scope is essentially the same, so veteran players familiar with A3R should feel right at home &ndash; right down to the customized military unit icons. However, many things are different and players may notice elements of the Strategic Command (SC) series, Clash of Steel (COS), A World at War (AWAW), World in Flames (WiF), European Theater of Operations (ETO), Blitzkrieg General (BG) and the more recent John Prados&#39; Third Reich (JP3R). The gameplay itself is fundamentally different because the game mechanics of SC are significantly different than those of the A3R board game. Thus, this adaptation is a melting pot of sorts for the World War Two ETO grand strategy game genre.</div> <div> &nbsp;</div> <div> - <a href="http://www.matrixgames.com/forums/tm.asp?m=4184302" target="_blank"><strong>World War 3, 1946</strong></a>, created by <strong>Harry Kellog Junior</strong>. In May of 1946, Stalin decides to fulfil his deepest ambition. In a lightning and classic Soviet Deep Battle, the Soviet Armed forces quickly break through the weak and untrained US, British and French occupying forces in Germany. The Wasserfall Missile, Seehund Mini-sub, P-80 Shooting Star, Meteor fighter, MiG 9, Yak 15 and X-4 Air to air missile appear on the battlefront for the first time. The fate of Eurasia and the world is in the balance.<br /> <br /> The content will be showed in the &quot;Single Player&quot; mode, and the mods will be listed under the official scenarios.<br /> &nbsp;</div> <div> We also wanted to remind you that <strong><a href="http://www.matrixgames.com/products/504/details/Strategic.Command.WWII:.War.in.Europe" target="_blank">Strategic Command WWII</a></strong> will be <strong>25% off for the whole week</strong>!<br /> And last but not least, today we&#39;ll have a stream on our <a href="http://twitch.tv/slitherinegroup" target="_blank"><strong>Twitch channel </strong></a>to celebrate this event! Come hang out with us at <strong>10 AM EDT / 3 PM EST / 4 PM CEST!</strong></div> http://www.matrixgames.com/news/2388/Strategic.Command.WWII:.Community.Content Thu, 18 Oct 2017 GMT Battlestar Galactica Deadlock - Dev Diary #2! News; <IMG SRC="http://www.matrixgames.com/images/3dbox/100x100/BSG-Deadlock_Box_3D_100.gif" align="left" ><p> <em>&ldquo;</em><em>Revision 28396 has failed the testing suite. Cause of failure is unknown. Subject is offline.</em><em>&rdquo;</em></p> <p> <em>&ldquo;</em><em>That is disappointing. Deploy revision 28399.</em><em>&rdquo;</em></p> <p> <em>&ldquo;</em><em>Revision 28399 has launched. Initiating the FTL testing suite.</em><em>&rdquo;</em></p> <p> <em>&ldquo;</em><em>... and?</em><em>&rdquo;</em></p> <p> <em>&ldquo;</em><em>Jumps successful. Revision 28399 has passed and remains online, all system functional. Do&nbsp;</em><em>we begin production?</em><em>&rdquo;</em></p> <p> <em>&ldquo;</em><em>Immediately. It is not my intent to allow Colonial Fleet the luxury of complacency.</em><em>&rdquo;</em></p> <p> &nbsp;</p> <p> &nbsp;</p> <p> Hello, nuggets! We have been heads-down working on the console versions of <a href="http://slitherine.com/bsgdeadlock" target="_blank"><strong>Battlestar Galactica Deadlock</strong></a> as of the last few weeks, which is quite the task for a small team. However, we&rsquo;ve also got some new features coming soon to Skirmish Mode for you all to enjoy.</p> <p> &nbsp;</p> <p> <strong>Colonial AI</strong></p> <p> &nbsp;</p> <p> Battlestars will fire flak! Sweepers are chuffed to deploy chaff! A fully realised Colonial AI will soon be available to practice against in Skirmish Mode.</p> <p> Whether you are just wanting to hone your skills against the AI in a sparring match, or are practising your anti-human strategies for when you rise up and seize power of Colonial Fleet, well&hellip;we won&rsquo;t judge.</p> <p> All of your Colonial fleet builds will be available to play against in single-player Skirmish Mode.</p> <p> &nbsp;</p> <p> &nbsp;</p> <p> <strong>Filter Fleets</strong></p> <p> &nbsp;</p> <p> Filters will be available when selecting your opposing fleet in Skirmish Mode.</p> <p> This will allow you to more quickly find the specific fleet you want to fight against, whether it be Cylon, Colonial or one of your own personalised fleet builds.</p> <p> &nbsp;</p> <p> &nbsp;</p> <p> <strong>Skirmish Objectives</strong></p> <p> &nbsp;</p> <p> Skirmish Mode will soon support different map objectives. This gives you the opportunity to practice escort and sabotage missions whenever you&rsquo;d like, spicing up your daily skirmish regime.</p> <p> You will soon get to choose to blow up space stations, protect fleeing civilians, or stick with the tried-and-tested method of killing them all.</p> <p> &nbsp;</p> <p> &nbsp;</p> <p style="text-align: center;"> <a href="http://www.matrixgames.com/amazon/Screenshots/BSG/skirmish.jpg" target="_blank"><img alt="" src="http://www.matrixgames.com/amazon/Screenshots/BSG/skirmish.jpg" style="width: 600px; height: 338px;" /></a></p> <p> &nbsp;</p> <p> &nbsp;</p> <p> <strong>Updated Ship Action Menus</strong></p> <p> &nbsp;</p> <p> Ship Action Menus are being updated from static lists to radial menus. This is primarily a quality of life update for controller users, which also includes shortcuts for commonly-used commands.</p> <p> However, this is also a measure to future-proof our command scheme for some secret future toys we have coming down the pipeline&hellip;</p> <p> &nbsp;</p> <p style="text-align: center;"> <a href="http://www.matrixgames.com/amazon/Screenshots/BSG/radial.jpg" target="_blank"><img alt="" src="http://www.matrixgames.com/amazon/Screenshots/BSG/radial.jpg" style="width: 600px; height: 338px;" /></a></p> http://www.matrixgames.com/news/2387/Battlestar.Galactica.Deadlock.-.Dev.Diary.#2! Wed, 17 Oct 2017 GMT Field of Glory II Community Content available! News; <IMG SRC="http://www.matrixgames.com/images/3dbox/100x100/FoG2_Box_3D_100.gif" align="left" ><p> <a href="/products/651/details/Field.of.Glory.II" target="_blank">Field of Glory II</a>, the latest masterpiece in ancient wargaming from <em>Byzantine Games</em>, has already conquered the hearts and souls of many among you.</p> <p> One of the most praised features is - undoubtedly &ndash; the possibility of creating<strong> user content and modding basically everything in the game</strong>, from creating epic historical battles not covered in the vanilla version, making your own skin for units, new maps and terrains, even campaigns!</p> <p> <strong>The possibilities are endless, and community members have already created a bunch of scenarios, campaigns and mods.</strong> Downloading them is the easiest thing on Earth!</p> <p> The game has its own built-in mods system that allows mods to be downloaded directly into the game, so the only thing you need is to click on the &ldquo;Download Community Content&rdquo; button in the upper left side of the Epic Battles or Campaigns screen.</p> <p> Check out below the list of user content currently available! Get more information about the game from its official <a href="/products/651/details/Field.of.Glory.II" target="_blank">Product Page!</a></p> <p> <em>Field of Glory II is on <a href="https://discord.gg/KNEdGhh" target="_blank">Discord </a>and <a href="https://www.facebook.com/permalink.php?story_fbid=134236773813168&amp;id=133504837219695" target="_blank">Facebook </a>too!&nbsp;</em></p> <p> But the news is not over, as we are going to play the game on <a href="https://go.twitch.tv/slitherinegroup" target="_blank">Twitch </a>today at 4 pm CEST!</p> <p> &nbsp;</p> <p> <strong>Community Content</strong></p> <p> <em>Created by Paul 59</em></p> <p> &nbsp;</p> <p> -&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Battle of Heraclea 280 BC (Pyrrhos vs Romans)</p> <p> -&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Battle of Thermopylae 279 BC (Galatians vs Greeks)</p> <p> -&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; The Elephant Victory 273 BC (Seleucid king Antichos I vs Galatians)</p> <p> -&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Battle of Apollonia 220 BC (Seleucid king Antiochos III vs Molon, rebel governor of Media).</p> <p> -&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Antiochos the Great Campaign (&ldquo;short&rdquo; version with 10 battles)</p> <p> -&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Antiochos the Great Campaign (long version with 15 battles)</p> <p> &nbsp;</p> <p> These included modded units and unit textures.</p> <p> &nbsp;</p> <p> <em>Created by By Odenathus</em></p> <p> &nbsp;</p> <p> -&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Battle of Philippi 42 BC (Octavianus &amp; Mark Anthony vs Brutus &amp; Cassius) (SP &amp; MP versions)&nbsp;</p> <p> This includes modded Roman field fortifications.</p> <p> &nbsp;</p> <p> <em>&nbsp;Created by By Das123 (DasTactic) </em></p> <p> -&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Dastacticles Euteubor Campaign (Graeco-Bactrians vs all of their neighbours. Semi-historical campaign).</p> <p> <em>(DasTactic is also doing a youtube series based on this campaign, <a href="http://www.youtube.com/playlist?list=PLQrYLOdjwRhSxeamDHFHhXzXPv1oMIc1y" target="_blank">check it out!</a>)</em></p> http://www.matrixgames.com/news/2386/Field.of.Glory.II.Community.Content.available! Wed, 17 Oct 2017 GMT Strategic Command 'Gewehr' Update! News; <IMG SRC="http://www.matrixgames.com/images/3dbox/100x100/SC_Materials_Box_3D_100.gif" align="left" ><div> <a href="/products/product.asp?gid=504" target="_blank"><strong>Strategic Command</strong></a> has always been one of our most interesting and <a href="http://www.matrixgames.com/forums/tm.asp?m=4234483" target="_blank">modded games</a>, with a huge and active community that keeps playing the game over the time.</div> <div> &nbsp;</div> <div> We are very proud to update the game to version 1.10 that will fix most of the known bugs.</div> <div> &nbsp;</div> <div> After the<em> &quot;Garand&quot; Update</em>, here you are the <strong>&quot;Gewehr&quot; Update!</strong></div> <div> You can download the patch from <a href="https://www.matrixgames.com/members/publicDL.asp?gid=504" target="_blank">here</a></div> <div> &nbsp;</div> <div> Last but not least, to celebrate our latest update, <strong>Strategic Command will be 25% off for a whole week!</strong> What could you ever want more to buy it?</div> <div> The sale ends on Sunday 22nd!</div> <div> &nbsp;</div> <div> Get more information about the game from its official <a href="/products/product.asp?gid=504">product page</a></div> <div> &nbsp;</div> <div> <div> <strong>This is the whole changelog:</strong></div> <div> <strong>v1.10</strong></div> <div> &nbsp;</div> <div> - fixed a Diplomacy screen error for when there are no active majors in a campaign for a particular side.</div> <div> - fixed a spotting error that allowed non belligerent and non active Majors such as Italy to spot non friendly units in active Minor territories such as Egypt.</div> <div> - units that swap will now lose a single entrenchment point rather than being reset to 0.</div> <div> - fixed a surprised unit movement error for when a unit cannot actually advance at all when attempting to pass through a friendly unit and where it will then be subsequently surprised.</div> <div> - fixed a PBEM++ Lobby games list error that caused incorrect listings and invalid game loads.</div> <div> - fixed an air unit de-entrenchment error that caused air units to lose their entrenchment after attacking.</div> <div> - fixed a recon spotting error that allowed recons to spot into adjacent bad weather hexes.</div> <div> - fixed an end of game PBEM error that did not allow the current player to review the map once a game over condition had been satisfied and before exiting and sending the final turn to his opponent.</div> <div> - fixed a unit supply determination error for when a unit is initially assigned to one HQ, and then re-assigned to another more optimal HQ (when HQ attachments are not set to Manual) during the land unit supply calculation phase.</div> <div> - HQs can now only be linked if the first HQ has a supply value &gt;= 3, lowered from a previous threshold of &gt;= 5.</div> <div> - fixed an AI Carrier unit combat error that caused the AI to hang for up to 30 minutes.</div> <div> - fixed an AI HQ and other support unit reorganization error that didn&#39;t allow the AI to maximize the potential offensive and supply positions of these units.</div> <div> - fixed a PBEM++ server communication error.</div> <div> - fixed a convoy MPP transfer amount error in the Convoy Map screen for some custom campaigns.</div> <div> - fixed a map update issue that did not show the updated fog of war status, and subsequent port strength, for previously hidden ports once a naval unit completed its move adjacent to the port.</div> <div> - fixed a fog of war shroud display error that did not lift some sections of the shroud due to the spotting range of units.</div> <div> - fixed an AI naval combat error that had some naval units strike targets beyond their normal strike range.</div> <div> - Air units will no longer receive supply from an HQ unless they are attached.</div> <div> &nbsp; - under supplied Air units, due to not being attached to an HQ, will be indicated by a red hatch beneath the applicable Air unit.</div> <div> &nbsp; - under supplied Air units, attached to an HQ but not to the most optimal supply giving HQ, will be indicated by a purple hatch beneath the applicable Air unit.</div> <div> - units that are temporarily removed from the northern coast of France due to the Atlantic Coastal Gun construction decision, will now be re-placed at the end of the turn on the same turn, instead of a turn later.</div> <div> - improved AI calculation speeds for when the campaigns near their end dates and there are many hundreds of units on the map.</div> <div> - Ports will now switch control if you&#39;ve captured an adjacent resource.&nbsp; The only exception will be if there is another enemy resource adjacent to the port, that resource will need to be captured as well.&nbsp; All other port capturing rules remain the same.</div> <div> - Ports no longer exert automatic control over adjacent and empty enemy hexes.</div> <div> - units at 0 supply will have their morale, after recalculation, further reduced by 50%.</div> <div> - units at 1 supply will have their morale, after recalculation, further reduced by 25%.</div> <div> - added a LARGE ADDRESS AWARE flag to the game EXE that should improve performance and memory issues on systems running at resolutions &gt;= 1920x1080</div> <div> - improved AI calculation speeds.</div> <div> - units at 0 supply may now suffer desertion losses if they are adjacent to at least 2 front line ZoC enemy units that have a minimum strength and supply &gt;= 5. They will then have a 50% chance of 1 strength point loss per adjacent unit. If they are reduced to 0 strength then the unit surrenders.</div> <div> - units at 1 supply may now suffer desertion losses if they are adjacent to at least 2 front line ZoC enemy units that have a minimum strength and supply &gt;= 5. They will then have a 20% chance of 1 strength point loss per adjacent unit. If they are reduced to 0 strength then the unit surrenders.</div> <div> - weather information will now display in the lower left hand corner geo locator panel on resolutions &gt;= 1280x1024.&nbsp; Previously this only displayed on resolutions &gt;= 1680x1050</div> <div> - HQs will now show their full attachment range when clicking on them a second time, similar to how intercept and escort ranges can be shown with fighter units.</div> <div> - AI naval is less likely to bombard resources unless it is for an Amphibious assault.</div> <div> - AI Axis early naval improved for the 1939 and 1940 campaigns.</div> <div> - AI will attempt to upgrade less during good weather turns which should help it during OFFENSIVE opportunities.</div> <div> &nbsp;</div> <div> CHECK THE ENTIRE CHANGELOG <a href="http://www.matrixgames.com/forums/tm.asp?m=4361334" target="_blank">HERE</a></div> </div> http://www.matrixgames.com/news/2385/Strategic.Command.'Gewehr'.Update! Tue, 16 Oct 2017 GMT Field of Glory II Tournament News; <IMG SRC="http://www.matrixgames.com/images/3dbox/100x100/FoG2_Box_3D_100.gif" align="left" ><p style="margin: 0px 0px 11px;"> We are pleased to announce the first <a href="/products/product.asp?gid=651" target="_blank"><strong>Field of Glory 2 </strong></a>public tournament. This will be played using the normal <a href="/products/product.asp?gid=651" target="_blank"><strong>Field of glory 2</strong></a> Multiplayer system.<br /> Anyone can enter. To join, go to the tournament page <strong><a href="http://www.slitherine.com/tournaments/tournaments.asp" target="_blank">HERE</a>, </strong>while the general tournament rules can be found <a href="http://www.slitherine.com/tournaments/rules.asp?aPage=1&amp;filterStatus=" target="_blank"><strong>HERE!</strong></a></p> <p> One of the devs will take part to the tournament too, so it could be a great way to learn a lot about the game and the best tactics!<br /> <br /> The first round will commence on Friday 20th October 2017. No further entries can be accepted after the tournament has begun.<br /> <br /> Specific tournament rules:<br /> This tournament will involve three rounds. The battles will be medium-sized custom battles.</p> <p> Round 1: Romans vs Seleucids<br /> Round 2: Romans vs Dacians<br /> Round 3: Macedonians vs Skythians<br /> <br /> Games are paired, so each matchup will be played both ways. Each player will be able to choose his forces using the normal force selection system. Random maps are in use, so the two battles in each pair will be on different maps.First round pairings will be selected randomly, subsequent rounds using the <strong>Swiss Chess </strong>system. Nobody will play the same opponent in more than one round.</p> <p> The scoring system is as follows:</p> <p> &bull;&nbsp;If a game runs to the turn limit, each side scores points equal to the enemy % routed at the turn limit. If the game times out, adjustments may be made, depending on how far the game has progressed and who took longer over their turns &ndash; see below.<br /> &bull;&nbsp;If one army breaks, the victorious player scores 60 points plus the difference between the enemy % routed and his own % routed. The loser scores points equal to the winner&#39;s % routed.</p> <p> <strong>Examples:</strong><br /> 1) If Ben defeats Tamas&#39;s army, and has inflicted 45% routed on Tamas, and Tamas has inflicted 15% on Ben, Ben will score 60 + (45 &ndash; 15) = 90, Tamas will score 15.<br /> 2) However, if Ben defeated Tamas&rsquo;s army by inflicting 62% routed on Tamas, and Tamas had inflicted 56% routed on Ben, Ben would get 60 + (62 &ndash; 56) = 66 points, and Tamas would get 56.<br /> 3) If the game is unfinished (or it reached the turn limit) with Ben inflicting 20% routed on Tamas, and Tamas inflicting 10% routed on Ben, Ben would score 20, and Tamas would score 10. (Provided that between them they have played at least 24 turns in all &ndash; see below).<br /> Note that this system rewards aggressive play over desultory skirmishing. If you rout an enemy unit then hide for the rest of the game, both players will get extremely low scores - lower than if they played hard and lost.</p> <p> <strong>Byes:</strong><br /> If an odd number of players sign up for the tournament, one player will get a bye in each round. In the first round this is random. In subsequent rounds it will be the player with the lowest score. The score for a BYE is 60 points for each game.</p> <p> <strong>Round times and timing out:</strong><br /> Each round will last 7 days.</p> <p> Any battles that are not completed by the end of the round will be timed out. The player who has had the game in his &ldquo;My Turns&rdquo; box the longest overall will be the one who is deemed to be timed out. This will not normally incur any penalties, unless insufficient turns have been played: If the timed-out player has played less than 12 turns, his score will be reduced proportionately, and his opponent will be granted the BYE score if it exceeds his current score. If the timed-out player has played less than 6 turns, he will not be included in the draw for the next round. This is to prevent someone else&rsquo;s enjoyment being spoiled by being drawn against someone who has apparently dropped out of the tournament.</p> http://www.matrixgames.com/news/2384/Field.of.Glory.II.Tournament Sat, 13 Oct 2017 GMT Field of Glory II is out! News; <IMG SRC="http://www.matrixgames.com/images/3dbox/100x100/FoG2_Box_3D_100.gif" align="left" ><p align="center"> <em>&quot;Famous men have the whole earth as their memorial.&quot; &ndash; Pericles</em></p> <p> Few games have been able in the past to truly capture the magnitude and the complexity of Ancient Warfare.</p> <p> <a href="/products/651/details/Field.of.Glory.II" target="_blank"><strong>Field of Glory II</strong></a>, the latest masterpiece from the creators of gems like <a href="/products/product.asp?gid=583" target="_blank"><strong>Pike and Shot </strong></a>and <a href="http://products/product.asp?gid=603" target="_blank"><strong>Sengoku Jidai</strong></a>, is one of these games, <strong>and it is finally available!</strong></p> <p style="text-align: center;"> <iframe allowfullscreen="" frameborder="0" height="315" src="https://www.youtube.com/embed/VbMuXqI9v0s" width="560"></iframe></p> <p style="text-align: center;"> &nbsp;</p> <p> Fight in over two centuries of constant warfare, witnessing the Rise of Rome to become the dominant power in the Mediterranean Sea, from 280 B.C. to 25 B.C.</p> <p> The game offers an incredible degree of choice: With over 78 <a href="http://www.slitherine.com/forum/viewtopic.php?f=477&amp;t=78924" target="_blank"><strong>Army Lists</strong></a> and 48 Factions to choose from, randomly generated maps, and a wealth of different scenarios, no two battles will look or play the same.</p> <p> Your skills will be tested against a challenging AI through 4 historically-based Campaigns where strategic decisions will have a real impact on the upcoming battles, and decide everything from your opponents and allies to the kind of map. Or jump into one of the most flexible systems to create your perfect Custom Battle or Campaign!</p> <p> <em>Do you want to know more about the different gameplay modes? <a href="http://www.slitherine.com/forum/viewtopic.php?f=477&amp;t=78642" target="_blank"><strong>Click here!</strong></a></em></p> <p> The game ships with a wonderful full-colour hardcover manual, but if you want to wait to see what it looks like, look at <a href="http://www.slitherine.com/forum/viewtopic.php?f=477&amp;t=79469" target="_blank"><strong>this abstract!</strong></a><br /> <br /> Are you still on the fence? We&rsquo;re having a live stream on our <a href="https://www.twitch.tv/slitherinegroup" target="_blank"><strong>Twitch Channel</strong></a> and we may have some spare keys to give away, so be sure to come have fun with us!</p> <p> Last but not least, we have a new <strong>Discord </strong>channel for whoever wants to join this game&#39;s community, you can find it <a href="https://discord.gg/nQZRHsk" target="_blank"><strong>HERE!</strong></a> (You can use Discord on your browser, but we suggest you to download the desktop version since is way more stable and reliable)</p> http://www.matrixgames.com/news/2381/Field.of.Glory.II.is.out! Fri, 12 Oct 2017 GMT Battlestar Galactica Deadlock Tournament - Round 2 News; <IMG SRC="http://www.matrixgames.com/images/3dbox/100x100/BSG-Deadlock_Box_3D_100.gif" align="left" ><p> Hello everyone!<br /> The first round of the tournament is finally over, the players have been training a lot between them and we finally have our first selection.</p> <p> Since some players failed to show up, we had a &quot;Revival Round&quot; that allowed the first losers to have another chance and those who were late to join the tournament.<br /> Now we only have 16 players left, and this is the situation:</p> <p> <b>Artemis Group:</b><br /> <a href="http://www.matrixgames.com/amazon/BSGTournament/Artemis_2.png" target="_blank"><img alt="" src="http://www.matrixgames.com/amazon/BSGTournament/Artemis_2.png" style="width: 650px; height: 319px;" /></a><br /> <br /> <strong>Jupiter Group:</strong><br /> <a href="http://www.matrixgames.com/amazon/BSGTournament/Jupiter_2.png" target="_blank"><img alt="" src="http://www.matrixgames.com/amazon/BSGTournament/Jupiter_2.png" style="width: 650px; height: 319px;" /></a><br /> <br /> Now we just have to wait and see how things will go, and who&#39;ll be the winner in the end.<br /> By the way, we&#39;ve created a specific page for the tournament, that we will keep updating as the rounds go on. You can find it here: <a href="/bsgtournament" target="_blank"><b>Click Me!</b></a><br /> <br /> And don&#39;t forget that if you want to join our community, you can find us on Discord too, you only have to <strong><a href="http://discord.gg/h8CT7Ke" target="_blank">CLICK HERE!</a></strong></p> http://www.matrixgames.com/news/2382/Battlestar.Galactica.Deadlock.Tournament.-.Round.2 Thu, 11 Oct 2017 GMT Polaris Sector: Lumens - New features & options! News; <IMG SRC="http://www.matrixgames.com/images/3dbox/100x100/PS_lumens_Box_3D_100.gif" align="left" ><p> Hello galactic commanders and sci-fi aficionados!</p> <p> Today we&rsquo;re publishing the first in a series of articles about the upcoming expansion for Polaris Sector, <a href="/products/product.asp?gid=705" target="_blank"><strong>Lumens</strong></a>!</p> <p> It will be a truly massive expansion and it&rsquo;s not easy to condense all the improvements and additions, but let&rsquo;s try. We&rsquo;ll start with all the new options and minor features that will be at your disposal.</p> <p> &nbsp;</p> <p> <strong>Galaxy Generation</strong></p> <p> &nbsp;</p> <p> New options have been added to let you fine tune your galaxy even more! In addition to defining the number of stars, number of planets per system, percentage of habitable planets, the mineral richness of the sector and its 3D layout. You can now also define how many &ldquo;goodie hut&rdquo; artefacts and fast-travel wormholes are available and also whether you&rsquo;d prefer to start on the edge or centre of the galaxy.</p> <p> With so many options there are now countless possible combinations to choose from allowing for endless replaybility.</p> <p> &nbsp;</p> <p> <a href="http://www.matrixgames.com/amazon/Screenshots/Polaris/lumens/1.png" target="_blank"><img alt="" src="http://www.matrixgames.com/amazon/Screenshots/Polaris/lumens/1.png" style="width: 600px; height: 338px;" /></a></p> <p> &nbsp;</p> <p> <strong>Research Speed Slider</strong></p> <p> &nbsp;</p> <p> You can now set a galaxy wide modifier that affects everyone&rsquo;s speed of progress in research. Either leave it on the automatic setting, slow the rate of progress down so that ships become obsolete more slowly or crank up the rate to rush through to the end-game tech. Every choice has a consequence, and although rushing tech might sound tempting remember that there is a price to pay.</p> <p> &nbsp;</p> <p> <strong>Planets</strong></p> <p> &nbsp;</p> <p> Planets have also been tweaked to give them a bit more variety. You&rsquo;ll see more accessible planets with the special advanced research element and frozen and desert worlds with rarer mineral sources in more varied amounts.</p> <p> &nbsp;</p> <p> <strong>Fleets Designer</strong></p> <p> &nbsp;</p> <p> Polaris Sector has always had a fantastic ship designer and we&rsquo;ve now expanded that up to a Fleet designer to let you easily automate the design and creation of your favourite fleet loadouts.</p> <p> Each ship design can now be linked to a default or custom role (e.g. Attack, Support, Carrier) and, in the Fleet Designer screen, you can create fleet formations from these designs. You can then build a whole fleet from the Planet Build Ships queue with one click or send out a distributed request to your empire&rsquo;s production worlds to build you that fleet and assemble it where you select.</p> <p> If you want to upgrade your fleets over time, you can switch the design that is assigned to each role and the game will know which ships you want to build or upgrade to from then on.</p> <p> Additionally, if you enter battle with a pre-designed fleet then, if you have the initiative or the technology, they will be already in formation when you enter the battle screen.</p> <p> &nbsp;</p> <p> <a href="http://www.matrixgames.com/amazon/Screenshots/Polaris/lumens/2.png" target="_blank"><img alt="" src="http://www.matrixgames.com/amazon/Screenshots/Polaris/lumens/2.png" style="width: 600px; height: 338px;" /></a></p> <p> &nbsp;</p> <p> <strong>Rally Points &amp; Automation</strong></p> <p> &nbsp;</p> <p> A rally point can be set at any location and you can then use that location as the target destination for any new ships that you build.</p> <p> You can either use this to create your own Ad Hoc fleet or to assemble a Fleet based on one of your Fleet Designs. In the latter case, you can choose to either have new ships created or for your existing ships to be automatically routed to the rally point.</p> <p> Additionally, you can also automate the movement of Battle Stations from one star to another using Transport ships, automate the rebuilding of a carrier&rsquo;s fighter compliment and even automate the full refit, repair and upgrade of entire fleets.</p> http://www.matrixgames.com/news/2380/Polaris.Sector:.Lumens.-.New.features.&.options! Wed, 10 Oct 2017 GMT Command: Shifting Sands is coming in two weeks! News; <IMG SRC="http://www.matrixgames.com/images/3dbox/100x100/Command_SS_Box_3D_100.gif" align="left" ><p> <a href="http://www.matrixgames.com/products/product.asp?gid=693">Command: Modern Air Naval Operations</a>&nbsp;is renowned to be the most advanced modern military simulator in the market. &nbsp;</p> <p> We are happy to share with you that the latest expansion for CMANO, <strong>Shifting Sands</strong>, is coming out&nbsp;on <strong>October 19th</strong>, in just two weeks!</p> <p style="text-align: center;"> <a href="https://www.matrixgames.com/products/707/details/Command.Shifting.Sands" style="text-align: center;" target="_blank"><img alt="" src="http://www.matrixgames.com/files/spotlight/892_image.jpg" style="width: 600px; height: 302px;" /></a></p> <p> &nbsp;</p> <p> Prepare to be challenged in 17 thrilling campaign scenarios&nbsp;covering all the major conflicts between the State of Israel and his neighbors!</p> <p> Get more information from &nbsp;<strong>Command: Shifting Sands</strong> from his official <a href="/products/707/details/Command.Shifting.Sands" target="_blank">Product Page!</a></p> <p style="text-align: center;"> <img alt="" src="http://www.matrixgames.com/files/games/707/20170927043403.jpg?height=1200&amp;width=1600" style="width: 600px; height: 338px;" /></p> <p style="text-align: center;"> &nbsp;</p> <p style="text-align: center;"> <img alt="" src="http://www.matrixgames.com/files/games/707/20170927043526.jpg?height=1200&amp;width=1600" style="width: 600px; height: 338px;" /></p> <p style="text-align: center;"> &nbsp;</p> <p style="text-align: center;"> <img alt="" src="http://www.matrixgames.com/files/games/707/20170927043524.png?height=1200&amp;width=1600" style="width: 600px; height: 338px;" /></p> http://www.matrixgames.com/news/2379/Command:.Shifting.Sands.is.coming.in.two.weeks! Tue, 9 Oct 2017 GMT Armored Brigade Screenshots News; <IMG SRC="http://www.matrixgames.com/images/3dbox/100x100/MATRIX-3Dbox-100x100.gif" align="left" ><p> Hello everyone It&#39;s been a while since we last talked about <a href="/products/product.asp?gid=685" target="_blank">Armored Brigade</a>, our game about the Cold War turning hot, but today we finally have some news about it!</p> <div> <div> <div> The development is proceeding pretty well, and we&#39;re really happy to see that the developers are proud of their game.</div> <div> This is why today we&#39;re here to show you a bunch of screenshots from the game!</div> <div> &nbsp;</div> <div> Although these screenshots are from an early-development stage of the game and do not represent the finished product, they do show how interesting this game will be when it comes out nonetheless.</div> <div> We hope you like them and that now you&#39;re waiting for <a href="/products/product.asp?gid=685" target="_blank">Armored Brigade</a> even more!</div> <div> These new Alpha version screenshots show off elements of the new UI design and the new Finland map.</div> <div> &nbsp;</div> </div> <div> &nbsp;</div> <a href="http://www.matrixgames.com/amazon/Screenshots/ArmoredBrigade/Picture1.png" target="_blank"><img alt="" src="http://www.matrixgames.com/amazon/Screenshots/ArmoredBrigade/Picture1.png" style="width: 650px; height: 366px;" /></a><br /> <br /> <b><a href="http://www.matrixgames.com/amazon/Screenshots/ArmoredBrigade/Picture2.png" target="_blank"><img alt="" src="http://www.matrixgames.com/amazon/Screenshots/ArmoredBrigade/Picture2.png" style="width: 650px; height: 366px;" /></a></b></div> <div> &nbsp;</div> <div> <b><a href="http://www.matrixgames.com/amazon/Screenshots/ArmoredBrigade/Picture3.png" target="_blank"><img alt="" src="http://www.matrixgames.com/amazon/Screenshots/ArmoredBrigade/Picture3.png" style="width: 650px; height: 366px;" /></a></b><br /> <br /> You can find all of them <a href="http://www.matrixgames.com/forums/tm.asp?m=4357997&amp;mpage=1&amp;key=&amp;#4357997" target="_blank"><b>HERE!</b></a></div> http://www.matrixgames.com/news/2378/Armored.Brigade.Screenshots Tue, 9 Oct 2017 GMT Battlestar Galactica Deadlock - Upgrade to boxed edition! News; <IMG SRC="http://www.matrixgames.com/images/3dbox/100x100/BSG-Deadlock_Box_3D_100.gif" align="left" ><p> Great news! If you own the digital version of <a href="/products/product.asp?gid=692" target="_blank"><strong>Battlestar Galactica Deadlock</strong></a> and you would like to upgrade to a boxed, physical edition, it is now possible, and at a very cheap price!</p> <p> With only 13.99&euro; plus shipping costs you&rsquo;re able to upgrade your digital version to a physical one, and have the box edition of Battlestar Galactica Deadlock shipped comfortably to your home.</p> <p> It contains a beautiful 52 page manual, containing all that you need to know to start playing.</p> <p> &nbsp;</p> <p> Click <a href="http://slitherine.com/shoppingcart/addcontract.asp?pcid=973&amp;rid=2&amp;rqs=">here</a>&nbsp;to upgrade your game to a boxed edition!</p> http://www.matrixgames.com/news/2377/Battlestar.Galactica.Deadlock.-.Upgrade.to.boxed.edition! Sat, 6 Oct 2017 GMT The Operational Art of War IV Streams Playlist News; <IMG SRC="http://www.matrixgames.com/images/3dbox/100x100/TOAoW4_Box_3D_100.gif" align="left" ><p> Hello everyone!<br /> Since our announcement of <a href="http://www.matrixgames.com/products/product.asp?gid=587" target="_blank"><strong>The Operational Art of War IV</strong> </a>we&#39;ve been streaming a lot of content regarding the game on our <a href="https://www.twitch.tv/slitherinegroup" target="_blank"><strong>Twitch channel </strong></a>(check it out, we stream very often!).</p> <p> Some of you, however, didn&#39;t have the chance to follow us and missed our streams.<br /> However, we thought it would be a good idea to give you guys a playlist of our streams that we uploaded on our <a href="https://www.youtube.com/user/SlitherineGames" target="_blank"><strong>YouTube channel </strong></a>(check it out too!).<br /> <br /> This way you will be able to enjoy our past streams (that you can find <a href="https://www.twitch.tv/slitherinegroup/videos/all" target="_blank"><strong>HERE </strong></a>too) as well, but don&#39;t forget to follow our future streams too!</p> <p style="text-align: center;"> <iframe allowfullscreen="" frameborder="0" height="315" src="https://www.youtube.com/embed/videoseries?list=PLQrYLOdjwRhQaIvemAGT3Ev67J1jg9o1j" width="560"></iframe></p> http://www.matrixgames.com/news/2376/The.Operational.Art.of.War.IV.Streams.Playlist Sat, 6 Oct 2017 GMT Mare Nostrvm New Screenshots News; <IMG SRC="http://www.matrixgames.com/images/3dbox/100x100/MN_Box_3D_100.gif" align="left" ><p> Hello everyone! Some time ago we announced a new game, <a href="/products/650/details/Mare.Nostrvm" target="_blank"><strong>Mare </strong></a><a href="/products/650/details/Mare.Nostrvm" target="_blank"><strong>Nostrvm</strong></a><a href="/products/650/details/Mare.Nostrvm" target="_blank"><strong>,</strong></a>&nbsp;a <strong>game that simulates galley warfare</strong> set in the waters of the Mediterranean Sea from&nbsp; <strong>300 A.D. to&nbsp; 50 A.D</strong>!</p> <div> The devs are working really hard, and the game is improving day by day!&nbsp;</div> <div> &nbsp;</div> <div> This is why they decided to share a bunch of <strong>screenshots</strong> they&#39;ve taken with us.</div> <div> &nbsp;</div> <div> You can find the whole set HERE!&nbsp;</div> <div> &nbsp;</div> <div> &nbsp;</div> <div> Get more information about the game from its official <a href="/products/product.asp?gid=650">product page</a></div> <div> &nbsp;</div> <div> <em>Do you like to contribute? Join the <a href="http://slitherine.com/beta/cnda.asp?gid=650" target="_blank"><strong>beta</strong></a>!</em></div> <div> &nbsp;</div> <div style="text-align: center;"> <a href="http://www.matrixgames.com/amazon/Screenshots/MareNostrvm/Sc1.jpg" target="_blank"><img alt="" src="http://www.matrixgames.com/amazon/Screenshots/MareNostrvm/Sc1.jpg" style="width: 600px; height: 338px;" /></a></div> <div> &nbsp;</div> <div style="text-align: center;"> <a href="http://www.matrixgames.com/amazon/Screenshots/MareNostrvm/Sc11.jpg" target="_blank"><img alt="" src="http://www.matrixgames.com/amazon/Screenshots/MareNostrvm/Sc11.jpg" style="width: 600px; height: 338px;" /></a></div> <div style="text-align: center;"> &nbsp;</div> <div style="text-align: center;"> <a href="http://www.matrixgames.com/amazon/Screenshots/MareNostrvm/Sc13.jpg" target="_blank"><img alt="" src="http://www.matrixgames.com/amazon/Screenshots/MareNostrvm/Sc13.jpg" style="width: 600px; height: 338px;" /></a></div> <div> &nbsp;</div> <div style="text-align: center;"> <a href="http://www.matrixgames.com/amazon/Screenshots/MareNostrvm/Sc15.jpg" target="_blank"><img alt="" src="http://www.matrixgames.com/amazon/Screenshots/MareNostrvm/Sc15.jpg" style="width: 600px; height: 338px;" /></a></div> <div> &nbsp;</div> <div style="text-align: center;"> <a href="http://www.matrixgames.com/amazon/Screenshots/MareNostrvm/Sc2.jpg" target="_blank"><img alt="" src="http://www.matrixgames.com/amazon/Screenshots/MareNostrvm/Sc2.jpg" style="width: 600px; height: 338px;" /></a></div> <div> &nbsp;</div> <div style="text-align: center;"> <a href="http://www.matrixgames.com/amazon/Screenshots/MareNostrvm/Sc3.jpg" target="_blank"><img alt="" src="http://www.matrixgames.com/amazon/Screenshots/MareNostrvm/Sc3.jpg" style="width: 600px; height: 338px;" /></a></div> <div> &nbsp;</div> <div style="text-align: center;"> <a href="http://www.matrixgames.com/amazon/Screenshots/MareNostrvm/Sc5.jpg" target="_blank"><img alt="" src="http://www.matrixgames.com/amazon/Screenshots/MareNostrvm/Sc5.jpg" style="width: 600px; height: 338px;" /></a></div> <div> &nbsp;</div> <div style="text-align: center;"> <a href="http://www.matrixgames.com/amazon/Screenshots/MareNostrvm/Sc7.jpg" target="_blank"><img alt="" src="http://www.matrixgames.com/amazon/Screenshots/MareNostrvm/Sc7.jpg" style="width: 600px; height: 338px;" /></a></div> http://www.matrixgames.com/news/2375/Mare.Nostrvm.New.Screenshots Sat, 6 Oct 2017 GMT Empires Apart - A message from the developers News; <IMG SRC="http://www.matrixgames.com/images/3dbox/100x100/EA_Box_3D_100.gif" align="left" ><p> Gian Paolo Vernocchi, head of DESTINYbit, has a very important message for all of you who are waiting for <a href="/products/product.asp?gid=675" target="_blank"><strong>Empires Apart</strong></a>.</p> <p style="text-align: center;"> &nbsp;</p> <p style="text-align: center;"> <iframe allowfullscreen="" frameborder="0" height="315" src="https://www.youtube.com/embed/U7hXxpft3jU" width="560"></iframe></p> http://www.matrixgames.com/news/2374/Empires.Apart.-.A.message.from.the.developers Fri, 5 Oct 2017 GMT War in the West Update 1.01.68 News; <IMG SRC="http://www.matrixgames.com/images/3dbox/100x100/WitW_Box_3D_100.gif" align="left" ><p> Hello everyone!<br /> Today we are releasing the latest version of <strong><a href="http://www.matrixgames.com/products/507/details/Gary.Grigsbys.War.in.the.West" target="_blank">War in the West</a></strong> and <a href="http://www.matrixgames.com/products/572/details/Gary.Grigsbys.War.in.the.West:.Operation.Torch" target="_blank"><strong>Operation Torch</strong></a>. It&#39;s the first post-<a href="http://store.steampowered.com/app/644710/Gary_Grigsbys_War_in_the_West/" target="_blank"><strong>Steam release</strong></a> official update and resolves all significant issues reported to us since that time, as well as making some notable improvements to historical balance.</p> <p> You can find the whole changelog <a href="http://www.matrixgames.com/forums/tm.asp?m=4355243&amp;mpage=1&amp;key=&amp;#4355243" target="_blank"><strong>HERE</strong></a>, while you can download the update from our <a href="https://www.matrixgames.com/members/privateDL.asp?gid=507" target="_blank"><strong>Members&#39; Area </strong></a>or directly from <a href="http://ftp.matrixgames.com/pub/WarInTheWest/WarInTheWest-UpdateComp-v10168.zip" target="_blank"><strong>HERE!</strong></a><br /> A little preview:<br /> &nbsp;</p> <ul> <li> <strong>&nbsp;New Features and Rule Changes</strong><br /> -&nbsp;Improved game performance (logistics and map draw).<br /> -&nbsp;Air base unit will be created once expansion starts. Size 0 air base appears in black color<br /> as size 1. Size 0 air bases should not be visible in air transfer mode (no AC on them).<br /> -&nbsp;Adjusted ground replacement routine to reduce substitution probability (more so for<br /> outdated equipment).</li> <li> <strong>Bug Fixes</strong><br /> -&nbsp;When assigning support units to a location, any support units in a HQ that are in the hex<br /> are not available to be assigned. Units in the same hex as the location should be able to be<br /> assigned to the location. Fixed.<br /> -&nbsp;Fixed air group display bug on air navigation panel (F10).<br /> -&nbsp;Ground elements which are not in the TOE or substitution list can get replaced into the<br /> unit. Fixed.</li> <li> <b>Data and Scenario Changes</b><br /> - Aircraft change - 0642 Lancaster B.I Special - add some 4000lb bomb loadouts for earlier<br /> use, limit 12000lb bomb use to 5/44 and later. A few other minor changes.<br /> -&nbsp;Device change - 0683 NEW: French 75mm CA Mle 1932 AA Gun (moved from 0561)<br /> -&nbsp;Many changes to scenarios. The most notable of these is the addition of many new frozen<br /> static divisions to the German forces in the campaign games. These divisions will use up<br /> some of the German manpower for training early in the scenarios, and then be activated<br /> as they were historically.</li> </ul> <p> There you are guys. We hope you enjoy our new update and keep having fun with the game!</p> http://www.matrixgames.com/news/2373/War.in.the.West.Update.1.01.68 Thu, 4 Oct 2017 GMT