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WarPlan

WarPlan is a World War 2 simulation engine. It is a balance of realism and playability incorporating the best from 50 years of World War 2 board wargaming.
Title Date
[PC] Installer v1.00.18 Sep 23, 2022
[PC] Update v1.00.28 Feb 20, 2024

Recent NEWS

WarPlan Pacific is out now on Steam

Mar. 15, 2022 - Warplan Pacific has been released: now you can play it also on Steam.

WarPlan Week

Mar. 10, 2022 - To celebrate the Steam release of WarPlan Pacific, we started the WarPlan week: take advantage of…

WarPlan Pacific is coming to Steam

Mar. 02, 2022 - WarPlan Pacific will be available on Steam on March 17th.

Warplan Pacific Tour - Episode #7, Axis opening moves tutorial

Apr. 26, 2021 - A number of our beta testers asked if we could put together a brief opening moves tutorial, so we…

Game SPECS

Kraken Studios
Oct 24, 2019
English
Strategic
World War II
Intermediate
Turn-Based
1-2
Present
PBEM++
Yes
PDF E-Book

WarPlan is a World War II simulation engine. It is a balance of realism and playability incorporating the best from 50 years of World War II board wargaming. Play a recreated World War II in every detail, thanks to the engine flexibility and database.


WarPlan is a game designed and coded by Alvaro Sousa, from Kraken Studios, creator of Strategic Command 2 products (Assault on Communism, Assault on Democracy, Brute Force, Strategic Command 3 Image Importer).

Developer Kraken Studios places their emphasis on games that are easy to use, hard to win. WarPlan employs one of the best interfaces to lower micromanagement as much as possible so players can focus on playing and thinking.

SCALES

The game's scale is massive, covering 70 different potential countriesin a map large 30 miles / 50km per hex using a Peters map scaling (which better represents real distances). The land scale is 15k - 60k men, air scale is 300-400 aircraft and naval scale is 2 capital ships + support ships.

COMBAT SYSTEM

Combat takes place on Land, with multihex attack based on operation points allowing for multiple moves and attack tactics allowing for frontline breakthroughs, on Air, where you can attack selected targets and may automatically support land attacks, and on Sea, where fleet and raider modes affect detection. Night action, Surface, Sub, and Carrier combat are available. Use the Zone of control to restrict the movement of the enemy.

20 different units with 15 different attributes, 17 different technological advancements, 5 different specialties. Each country has their own units with their own attributes. Additionally, units can be impacted by: Breakdown Land units can be split or reformed, corps may detach a division, armies may split, Formation – Small formations may be grouped into larger ones, Generals - Each player comes with their own generals that affect combat, mobile attack, and retreats, Support pool Units - 11 different support types. Naval units stack in fleets. 1 land, 1 air, 1 fleet per hex. Land units have the capacity of having a specialization. This is an attachment of equipment, elite trained units, or gear. With advancements, this allows for 120 different land unit configurations. 

COUNTRY MANAGEMENT 

Production takes into account oil, manpower, logistics, strategic resources, trade agreements, convoy zones. The system allows you 17 different advancements and each unit has at minimum 2 advancement choices. You can have 47 different unit configurations. The supply system is based on cities, rail, ports, headquarters, and distance from railways. The supply system more accurately represents the North African Campaign. From a diplomatic standpoint, players may declare war, influence, attempt a coup, or negotiate a surrender. Each country has a loyalty score and an entry-level. Actions in-game may alter the entry and loyalty of various countries.

MAP

The map is Hex based, with 15 different types of terrains subdivided in to sizes with each different features including motorized and non-motorized movement, airfield capacity, and defensive bonuses; 12 different resource types, 5 different strategic resources. Realism is enhanced by the presence of Fog of War, with detection levels that determine information of units. Moreover, 5 different weather conditions make the whole gameplay more challenging.

 

©2019 Matrix Games Ltd. All Rights Reserved. WarPlan, Matrix Games Ltd. and their Logos are all trademarks of Matrix Games Ltd. All other marks and trademarks are the property of their respective owners. Developed by Kraken Studios.

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