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DLC Scourge of War: Ligny

Following and expanding on the scope of the base game, Scourge of War: Ligny focuses heavily on realistic units, formations, tactics, weapon ranges, and more.

Base Games, one is required to play the DLC

Title Date
[PC] Installer v1.01 Oct 13, 2016

Recent NEWS

Scourge of War: Waterloo series in on sale!

May. 11, 2018 - From today until Sunday 20th Scourge of War: Waterloo, Ligny, Wavre, Quatre Bras, are on sale on…

Scourge of War - Wavre is on Twitch today!

Apr. 12, 2017 - Eager to see l'Armée du Nord in action? If so, don't miss the chance to follow us…

Scourge of War: Wavre is released!

Apr. 06, 2017 - The expansion for the acclaimed real-time wargame Scourge of War: Waterloo is finally…

Scourge of War: Wavre is announced!

Mar. 29, 2017 - After the victory at Ligny and at Quatre Bras (even if this latter less decisive), the French…

Game SPECS

NorbSoftDev
Oct 13, 2016
English, French, Italian
Strategic
Napoleonics
Western Europe
Advanced
Real-Time
1-4
Present
Traditional PBEM
Corps

Scourge of War: Waterloo takes the action to one of the most famous battles in history. Following and expanding on the scope of the base game, Scourge of War: Ligny focuses heavily on realistic units, formations, tactics, weapon ranges, and more.


In an extremely accurate order of battle, you will find all of the historical units that originally fought. Each unit has its own commander and objectives: whether you choose to give orders as the Emperor Napoleon or Prince Blucher, you can lead your army to victory in five new scenarios covering all the critical phases of the battle of Ligny!

The battlefield is meticulously represented in an extensively researched, historically correct 5-mile x 5-mile map. You will be pleased to find all of the features (and more!) that have made Scourge of War: Waterloo the best simulation of Napoleonic warfare ever created.

GAMEPLAY

At first glance, the player is tasked with moving huge bodies of troops into position to crush the enemy, be it with sheer numbers or superior tactics. In reality though, there is a whole lot more going on. First of all Scourge of War: Waterloo offers a lot more realism than any similar title on the market, having historical unit names, weapons, formations etc. More importantly, however, is the fact that the game simulates the complete chain of command. Players are not by definition placed on top of this chain (though it is possible) but are often placed somewhere in between. Meaning that during the battle, they get orders from above, interpret them and form a strategy with them, then, they will send out their couriers to deliver their own orders to the units directly under their control.

STYLE

Scourge of War: Waterloo has 2D sprites drawn on a 3D terrain and in doing so, is capable of showing far larger armies than most games out there. Players can zoom out to great heights to get the best overview of the battle, or zoom in and get right into the action. All units have historical uniforms and carry historical flags. Leaders stand out well enough to easily find them.

INTERFACE

The user interface had a major overhaul compared to previous SoW titles. The number of buttons on the screen has been reduced and replaced by a context-sensitive popup menu (optional) and it is now easier than ever to set formations in the desired position and with the preferred facing. Additionally, the new order of battle browser and a host of other new screens make it so that players will only have their own strategies to blame for failure.

 

©2015 Slitherine Ltd. All Rights Reserved. Scourge of War: Waterloo, Slitherine Ltd. and their Logos are all trademarks of Slitherine Ltd. All other marks and trademarks are the property of their respective owners. Developed by NorbSoftDev & Slitherine Ltd.