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The Operational Art of War IV

Product News

The Operational Art of War IV FAQ!

Posted: 19 SEP 2017

Hello everyone!
Since we've announced The Operational Art of War IV, many of you have asked for more informations about the game!

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The Operational Art of War IV Live Stream TODAY!

Posted: 28 AUG 2017

Hello everyone!
We just wanted to remind you that today, August 28th, we will be having a live stream of "The Operational Art of War IV"!

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Operational Art of War IV Live Stream!

Posted: 24 AUG 2017

We’re here today to announce that the great Operational Art of War IVis going to be broadcasted on Twitch next week!

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The Operational Art of War IV gets a Live Preview!

Posted: 21 JUN 2017

Few wargames of the past have reached a legendary aura like The Operational Art of War. The incredible flexibility of the editor, the massive number of playable scenarios, the quality of the AI, made Norm Koger’s latest effort an operational wargame with unsurpassed standard.

No surprise that the recent announcement of a new chapter in the series captured the interest of many wargamers out there. 

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TOAW IV In-depth Analysis - NAVAL WARFARE

Posted: 31 MAY 2017

TOAW IV includes a suite of new naval features that should prove to be a good first step towards a full naval warfare model.

Naval Combat: To recap, naval combat in TOAW had been very crudely modeled. Ships were literally treated as if they were a single piece of equipment – like a single squad. Any AP hit killed them. Their defense strengths weren’t used in that determination, by the way. This surprising discovery meant that it was as easy to sink a Battleship as it was to sink a Destroyer. AP strengths were combined for hit determination – making a bunch of DDs as powerful as BBs. Whether hit ships were permanently destroyed or just sent to the “On Hand” pool bizarrely depended upon a check against their proficiency. Fleet units could “evaporate” like a land unit that had lost cohesion. Embarked units employed their various strengths when attacked. The whole thing had to be overhauled if there was to

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TOAW IV In-depth Analysis - SUPPLY ENHANCEMENTS

Posted: 10 MAY 2017

Supply enhancements contained in TOAW IV include a new supply state that falls between “Supplied” and “Unsupplied”, an option to reduce the movement cost of motorized units on Improved Roads by a factor of from 2 to 10 – impacting supply broadcast along such roads, and the removal of the 50% limit on Unit Supply Recovery per turn.

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TOAOW IV In-depth Analysis - BATTLEFIELD TIMESTAMPS

Posted: 24 APR 2017

Let’s take a trip back in time to about 2002. TOAW exists, but as “ACOW”. You’re a newbie just starting out with the game. If you perused the manual you might have seen these few items: 
 
Individual battles are resolved in a series of tactical rounds. Each player turn is divided into ten tactical rounds, and individual battles begin on the round that most closely corresponds to the proportion of the attacking units’ movement allowance expended before the combat. … 
 
Battles continue until all units of one side have broken off, but not beyond tactical round 10. … 
 

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The Operational Art of War IV opens the gates for Beta Recruitment!

Posted: 19 APR 2017

The Operational Art of War IV development is proceeding straight forward and today developers are very proud to announce that the game is ready to enter the Beta Phase!

If you think to have what it takes enlist here and help us in giving the final touches to the game!

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The Operational Art of War IV - The legend is back!

Posted: 12 APR 2017

First, a big thank to all the community for the patience regarding the long development time for The Operational Art of War IV. Despite some bumps along the way, the TOAW Development Team is working very hard to deliver the great wargame everyone is awaiting.

Today, we are very proud to announce that this project is in its final stages!

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Details


The Operational Art of War IV

Release Date: Coming Soon

Language: English
Genre: Simulation, Operational, Strategic
Turns: Turn-Based
Complexity: Intermediate, Advanced
Period: World War I, World War II, Modern, Inter War Period


Developer
TrickeySoft LLC


Official Forum


Product Specs

  • Theatre: World
  • Unit Scale: Division
  • AI: Yes
  • PBEM: Yes
  • File Size: 0mb
  • Download Time:
  • - 56K Modem: 0min
  • - DSL or Satelite: 0min
  • - High Speed: 0min
  • Editor: Moddable Data Files

Suggestions

Norm Koger's The Operational Art of War III

Norm Koger's The Operational Art of War III

Release Date: 5 JUN 2006

Norm Kogers The Operational Art of War is a legendary title among wargamers. A masterpiece of flexible design, it allows you to play and create any battle from the entire 20th Century of warfare and up to the modern day. Now, Matrix Games together with Norm Koger and a new design team bring you the definitive release of this unsurpassed operational wargame The Operational Art of War III.

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Digital Express Edition: This edition comes with a full color printed box, full color printed CD (with your order number and serial number printed on it) and a PDF E-Book indexed manual.
Standard Edition: This edition comes with a full color printed box, full color printed CD (with your order number and serial number printed on it), a Printed grayscale manual and a PDF E-Book indexed manual.
Collector's Edition: This edition comes with a full color printed box, full color printed CD (with your order number and serial number printed on it), a Printed full color manual and a PDF E-Book indexed manual.