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Scourge of War: Waterloo

Scourge of War: Waterloo takes the action to one of the most famous battles in history. It is by far the most detailed game about the final battle of the War of the Seventh Coalition.
Title Date
[PC] Installer v1.00 Jun 08, 2015
[PC] Update v1.0.2 Apr 07, 2020
[PC] Update v1.0.3 Jun 18, 2018

Recent NEWS

Scourge of War: Waterloo series in on sale!

May. 11, 2018 - From today until Sunday 20th Scourge of War: Waterloo, Ligny, Wavre, Quatre Bras, are on sale on…

Scourge of War - The Waterloo Diaries Part 4

Jun. 12, 2015 - The last part of the Waterloo Diaries is on line on our YouTube Channel and its huge! In…

Scourge of War: Waterloo is out now!

Jun. 09, 2015 - “The Guard dies but does not surrender!” (General Pierre Cambronne) It is the…

Scourge of War: Waterloo Diaries Part 3

Jun. 04, 2015 - The third part of our journey through the features of Scourge of War: Waterloo is on line on our…

Game SPECS

NorbSoftDev
Jun 09, 2015
English, French, Italian
Strategic
Napoleonics
Western Europe
Intermediate
Real-Time
1-14
Present
None
Moddable Data Files
PDF E-Book, Printed - Color
Corps

Scourge of War: Waterloo follows in the footsteps of its American Civil War predecessors and takes the action to one of the most famous battles in history. It is by far the most detailed game about the final battle of the War of the Seventh Coalition. This strategic game boasts 20 historical scenarios (from the French, Prussian and British perspectives), 3 multiplayer scenarios, unlimited user generated sandbox scenarios, and a sandbox campaign, which adds a campaign layer to the game providing more context for sandbox battles.


GAMEPLAY

At first glance, the player is tasked with moving huge bodies of troops into position to crush the enemy, be it with sheer numbers or superior tactics. In reality though, there is a whole lot more going on. First of all Scourge of War: Waterloo offers a lot more realism than any similar title on the market, having historical unit names, weapons, formations etc. More importantly, however, is the fact that the game simulates the complete chain of command. Players are not by definition placed on top of this chain (though it is possible), but are often placed somewhere in between. Meaning that during the battle, they get orders from above, interpret them and form a strategy with them, then, they will send out their couriers to deliver their own orders to the units directly under their control. This concept stands at the very heart of the Scourge of War Gameplay.

STYLE

Scourge of War: Waterloo has 2D sprites drawn on a 3D terrain and in doing so, is capable of showing far larger armies than most games out there. Players can zoom out to great heights to get the best overview of the battle, or zoom in and get right into the action. All units have historical uniforms and carry historical flags. Leaders stand out well enough to easily find them.

INTERFACE

The user interface had a major overhaul compared to previous SoW titles. The number of buttons on the screen has been reduced and replaced by a context-sensitive popup menu (optional) and it is now easier than ever to set formations in the desired position and with the preferred facing. Additionally, the new order of battle browser and a host of other new screens make it so that players will only have their own strategies to blame for failure.

 

©2015 Slitherine Ltd. All Rights Reserved. Scourge of War: Waterloo, Slitherine Ltd. and their Logos are all trademarks of Slitherine Ltd. All other marks and trademarks are the property of their respective owners. Developed by NorbSoftDev & Slitherine Ltd.