Each nation in your coalition will have their own strengths and weaknesses, levels of technology, troops, equipment, and industrial capacity, and it will be up to you to make the best use of all of them!
Wage war across land, sea and air, employing a wide range of historical units combined with multiple avenues of technological upgrades. With research and development, the demands of combat and limited resources, balancing the day to day requirements of the war against your long term strategy will all be critical to ultimate success and victory.
Diplomacy and espionage will also be key tools to employ against your enemy as a war like this cannot be fought solely with military forces. Manage your relationships with neutral powers – encourage or pressure them to join your alliance, support your war effort or deny their resources to the enemy!
Through careful management of your resources, judicious research choices, wise strategic choices and brilliant deployment of your military plan, you can shape the outcome of this terrible conflict whilst continually competing against one of the most advanced AIs ever made. In Strategic Command the enemy will counter attack you every time, taking advantage of your weak points, setting traps for your forces, while waging a brutally efficient campaign on every front.
Fury Software's aim with the Strategic Command series has always been to recreate World War II in a deep yet very accessible manner. Experienced wargamers will find much to love in it!
MPORTANT! We are in the process of delivering the final release master for Strategic Command. Unfortunately, due to the volume and quality of feedback on single player we’ve not had the time to focus on the multiplayer testing that we wanted. Rather than release an untested multiplayer version we are going to launch the single player only version this week so those eagerly waiting can get their hands on it and we will add multiplayer as soon as we are happy with it. We expect to have a beta version of multiplayer releasing in the next week or two and the final version shortly after that. While we are aware this is not ideal we feel this is the best way to minimize any inconvenience. We are already working hard to solve it as quickly as possible. Thanks for your patience.