29 July 2010

Crown of Glory: Emperor’s Edition

Overview   ( More Info )

The new Emperor’s Edition is a sequel to the acclaimed Crown of Glory and improves on the original in every area, immersing the player in the epic events of the Napoleonic era. A beautiful strategic map with more than 200 provinces covers all of Europe and North Africa, with scenarios and campaigns from 1792 up to 1820. Players take the role of one of the crowned potentates of any of the eight Major powers as well as having the option to play as a minor power such as Poland or Portugal.

Screenshots   ( View All 21 )

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Features

  • Emperor's Edition Improvements:
  • New strategic map including a network of roads connecting provinces
  • 70 new movement areas on the strategic map
  • New “Simple Economy” mode for players who want to concentrate on military / diplomacy
  • 6 new minor powers
  • 101 new historical events such as “Reign of Terror,” “Janissary Revolt,” and “Assassination of Paul I”
  • Map zooms in and out smoothly on strategic and detailed combat levels
  • Nations gain Experience and Naval Experience and use these to purchase national upgrades, advanced units, and special training for units
  • Improved orders of battle in all scenarios with historical names for hundreds of divisions and ships
  • New scenarios for 1803 and 1812
  • New scenarios that allow Portugal, Bavaria, Denmark, the Netherlands, and Poland to be player-controlled
  • Changes to strategic A.I. to create more historical decisions for certain nations
  • New “Path of Napoleon” victory condition in which player must try to accomplish all of Napoleon’s goals
  • New rules for inflation and mobilization limits to better model wartime effects on the economy and to limit army sizes to historical levels
  • New rules for march attrition
  • New interface screens for strategic overview, unit and province lists
  • Ability to fight detailed battles at division or brigade level
  • New system of in-game help
  • New music and sound effects
  • Improvements to Detailed Land Battles:
  • Cavalry units can deploy cavalry screens in detailed battle
  • Units can set a reaction radius in detailed battle that allows units to fire at enemy units, to move to intercept them, or to change rotation to face moving enemy units
  • New system for handling threat zones and formation changes
  • New “Pursuit Phase” at end of combat
  • Completely new A.I. for detailed battle
  • Can now give long-range movement orders to units and to entire military groups
  • New Detailed Naval Battles at the Ship Level!
  • Wind speed and direction affects movement and combat
  • Ships have five different sail states
  • Damage to hull, guns, carronades, rigging, crew, leaders
  • Fire round shot, chain shot, or canister shot
  • 20 different critical hit types to ships, such as “fire” and “rudder shot away”
  • Grappling and boarding

Reviews   ( View All )

Preview on Wargamer.com
"Some gamers become concerned that sequels are overpriced patches. No such fear is necessary here..."

Review on Vae Victus
[Translated from French] - Very complete game with an excellent tactical module.

Review on Strategium Alliance
"A success!"

Product Data

  • Complexity: Intermediate
  • Field of Play: Campaigns and Battles
  • Theatre: Europe, from Great Britain to the Ottoman Empite
  • Historical Period: Napoleonic
  • Unit Scale: Divisions, Squadrons
  • Game Play: Monthly Turns, WEGO
  • Players: 1 to 8
  • AI: Yes
  • TCP/IP: No
  • PBEM: Yes, Simultaneous
  • Game Editor: No, but Moddable
  • Manual: Color PDF (Download) and B&W Printed (Physical), 196 Pages
  • Display Resolution: 1024x768 Fixed

System Requirements

  • Windows 2000, XP, Vista
  • Pentium or Athlon 1GHz+
  • 512 MB RAM
  • 32Mb DirectX 7+ Video Card
  • DirectX 7+ Sound Card
  • DirectX 9.0C
  • 2 GB of Free Hard Drive space
  • CD-Rom (for Boxed Version installation)
  • DirectX 7 or later
  • Windows Media Player (for Video Tutorials)
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