7 November 2009

Battlefront

Overview   ( More Info )

Battlefront features the power of battalion-level combat in some of this period's most bloody and intense conflicts: Saipan, Market Garden, Novorossisk, and Gazala. Players will have realistic control over their soldiers, with a tactical scale just large enough to make a telling difference in the strategic picture.

Screenshots   ( View All 16 )

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Features

  • Improved Strategic AI enables a more flexible response to fast changing battlefields
  • Improved user interface simplifies unit information
  • Command and control system that rewards correct employment of military assets
  • Close combat routines have special attack modes such as Banzai, Surprise and Infiltration
  • Indirect Fire from artillery and air assets can directly attack enemy units
  • Direct fire from AFVs can attack enemy units at range
  • Counter-battery fire can eliminate enemy artillery
  • Eliminated units can be rebuilt as cadres and returned to battle
  • Sighting, command, supply and danger zone rules encourage sensible use of artillery
  • Complete Unit, Map and AI editor allows users to create scenarios from scratch
  • Improved Play By Email security

Reviews   ( View All )

Battlefront review at Armchair General Magazine
"...the real point to the game is good old-fashioned war game goodness, and this is where the game stands out. With Battlefront, SSG has given us a game that will appeal to a broad war gaming audience and stay on many hard-drives, for many years to come."

Review at NetWargamingItalia (in Italian)
(translated): Battlefront is fun, mainly because the scenario is well-adapted to the game engine. Sometimes it could be less realistic than other wargames, but it still represents an extremely elegant and original approach to a "hex game".

Battlefront review at Gamershall (auf Deutsch)
(translated) "SSG has for years consistently brought good games to the market. They succeed yet again."

Product Data

  • Complexity: Intermediate
  • Field of Play: Tactical / Operational / Strategic
  • Historical Period: World War II
  • Theater: NWE, Russia, N Africa, Pacific
  • Unit Scale: Battalion / Company
  • Turn Play: Turn-Based IGOUGO
  • Players: 1-2
  • AI: Yes, either side
  • TCP/IP: No
  • PBEM: Yes
  • Game Editor: Scenario and Database Editor
  • Resolution: 1024x768, 1280x1024
  • Manual: PDF(Download) & B&W Printed(Physical), 132 pages

System Requirements

  • Windows 98/ME//2000/XP
  • Pentium III 800Mhz or Athlon 800Mhz CPU
  • 256 MB RAM
  • GeForce2 or equivalent Graphics Card
  • Windows Compatible Sound Card
  • 200MB free Hard Drive space
  • Windows-compatible Mouse
  • DirectX 9.0c+
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