5 September 2010

Gary Grigsby's World at War: A World Divided

Overview   ( More Info )

World at War: A World Divided is a dynamic, turn-based strategy game of World War II that puts you in the role of some of the most legendary leaders of history. Four tutorials and three campaigns and five scenarios let you learn the system quickly and start fighting the whole war and beyond.

Screenshots   ( View All 12 )

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Features

  • Three full-length campaign games (Total War, Axis Blitz, and Arsenal of Democracy), all starting in 1939 and lasting to the end of the war.
  • Five shorter scenarios (Spring’40, Summer’41, Spring’42, Summer’43 and East Vs West – 1946).
  • Five playable forces (Germany, Japan, the Soviet Union, the Western Allies, and China) and 40 different countries
  • Over 370 areas on a sprawling world map
  • Command fifteen different combat units in the air, on the land, and at sea, as well as infrastructure and supply units
  • Each unit has up to 14 attributes, most of which can be improved through research and development
  • Rules that cover strategic movement, forts, cold weather zones, airborne attack, amphibious invasions, partisans, militia, and many other features
  • Fog of War rules that hide enemy units and production
  • Supply rules that can be set to provide a common pool for all units to draw from, or the creation of field units that must accompany the armies
  • PBEM playability for two to five players
  • TCP/IP/LAN playability for 2 to five players
  • Challenging AI that offers a unique gaming experience
  • Ability to automate either or both the Production and Research functions
  • Four in-depth tutorials that smoothly integrates the player with the game
  • Soviet and American War Readiness levels that dictate their production levels and entry into the war
  • Detailed political rules for neutral countries including trade agreements and random political events. Allows countries to support a world power with resources and production, or even enter the war on the side of one of the major powers.
  • Added realism in combat with rules for bombardment combat and suppression, combined arms attacks, Japanese Kamikaze units and much more.
  • Strategic bombing targeting capability allows players to separately target factories, resources or railroads. Different air units have modified attack ratings versus different target types.
  • Random technology breakthroughs add to replayability while also increasing realism with items such as German Jet Engines and Panzerfausts and Allied Proximity Fuse shells and Air launched ASW torpedoes.
  • Player purchased spies, signals intelligence and security forces allow players a way to see through the fog of war, steal technology from other players, and improve their combat capabilities.
  • Unit advancement to Veteran and Elite unit status.
  • Additional unit art includes Me-262 jet fighters and B-29 bombers that visually show improvement in unit attributes.
  • Optional NATO symbols unit set for ground units.
  • Victory conditions that include strategic victory points for key territories. Axis high-water mark impacts victory levels even in games in which the Axis countries ultimately surrender.

Reviews   ( View All )

Review at Net Wargaming Italia
Translated Abstract: "An intuitive and amusing 'easy to play' game. I strongly suggest it to who approach strategic games for the first time"

Review at The Wargamer
Gary Grigsby's World at War: A World Divided is an excellent game that provides a realistic simulation of World War II at the strategic and operational level. I would recommend this game to anyone interested in World War II at the strategic or operational level. Even RTS gamers looking to rest their twitch fingers may find enjoyment in this turn-based cousin.

Product Data

  • Resolution: 1024x768

System Requirements

  • Windows 2000, XP
  • Direct X 9c
  • Video: 1024x768 or higher, 32 Video RAM (128 Mb Recommended)
  • CPU: 800 MHz Processor (2 GHz Recommended)
  • Memory: 512 Mb RAM (1 GB Recommended)
  • 8 x CD-ROM
  • 500 MB free Hard Drive Space
  • 16 bit Direct Sound compatible Soundcard

Details

Release Date
October 20, 2006
Developer
2by3 Games

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