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Crown of Glory: Europe in the Age of Napoleon

Crown of Glory: Europe in the Age of Napoleon, the player controls one of the crowned potentates of Europe in the Napoleonic Era, wielding authority over his nation's military strategy, economic development, diplomatic relations, and social organization. It is a very thorough simulation of the entire Napoleonic Era - spanning from 1792 to 1820, from the dockyards in Lisbon to the frozen wastes of Holy Mother Russia.
Crown of Glory Proudly Supports Discontinued

Recent NEWS

Crown of Glory wins CSR Award, Matrix Games Sweeps Charles S. Roberts Category

Aug. 18, 2006 - Crown of Glory has taken home another award.  This time it is Best Pre-20th Century Era…

Crown Of Glory v1.2.25 Update Released!

Aug. 04, 2006 - Major Update for Napoleonic Conquest Game Matrix Games and Western Civilization Software…

Matrix Games Brings Home a Crown of Glory

Jan. 20, 2006 - Crown of Glory Wins War Game of the Year from War-Historical Matrix Games is proud to…

Crown Of Glory v1.1 Update Released!

Aug. 05, 2005 - Major Update for Napoleonic Conquest Game Matrix Games and Western Civilization Software…

Game SPECS

Western Civilization Software
Jun 30, 2005
Strategic
Napoleonics
Advanced
Turn-Based WEGO

The year 2005 marks the 200th anniversary of the start of the Napoleonic Wars, the commencement of one of the most gripping decades in human history. It was an era that saw cobblers become princes and emperors become exiles, an age of legendary diplomats and brilliant tacticians. Scope of the game covers all of Europe and North Africa from 1792 to 1820. Main map is divided into more than 200 provinces.

There are eight national powers from which players may control, and more than 90 minor powers controlled by the computer. The national powers are France, Britain, Austria, Prussia, Russia, Turkey, Spain, and Sweden. Turns at the strategic level correspond to one month of game time; turns on the tactical level correspond to twenty minutes of game time. Players control military, diplomatic, economic, and social aspects of their nations. This includes such activities as drafting and ratifying treaties; offering and accepting trade routes; moving and assigning activities to diplomats; levying and supplying military units. Troops are controlled at the division level and can be arranged into corps and armies. A wide diversity of troop types is implemented, including: light and Jager infantry; cossacks and cossack cavalry; heavy and horse artillery; howitzers; guerilla infantry; Janissaries; merchant ships; diplomats; frigates and privateers. There are more than thirty types of units in all. Units have individual strength and quality (morale) ratings that are determined by the level of barracks and dockyard improvements in the province in which they were created.