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World at War v33
(by Tom Weber)
Without doubt this scenario is one of the best. It has been fine tuned and balanced through more then 33 iterations and now brings one of the best global ww2 gaming experiences available. The scenario can be played by up to 5 players as Germany, Western Allies, USSR, China and Japan. Each turn represents a month. Units can be considered corps level. All sides have special equipment and troops like SS, flak88 and kamikazes. The scenario comes with weather zones, manpower modelling and dozens of special action cards for each side. And zillions of special historical rules and choices. For example the Western Allies can choose to spend political points to boost the French and avoid a Vichy France after the fall of Paris.
Race For Cherbourg
(by Plasman)
This scenario zooms into just a few weeks of war in the top of Normandy in 1944. It shines in its attention to detail and proves that bigger is not always better. Each turn represents a day. Units are on a regimental level, though independent battalions are present too. The designer especially did a good job on this scenario because he added a lot of artwork by taking into account the 1944 troops and equipment and the scenic Norman landscapes.
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Special cards to influence the battle |
Excellent historical research provides an educational experience |
The Order of Battle as well as the landscape is very historical |
Great Patriotic War
(by Tom Weber and M.Johnson)
The eastern front 1941-1945 in its full titanic proportions. This scenario can only be described as a monster. It should hold special appeal to the grognard wargamer. 16800 hexes, 600+ units on divisional level. Turns represent a week. This epic scenario allows up to 3 players per side to battle it out. SS, Volkssturm, Guards, Axis minor and conscripts are modelled as well as special equipment like flak88. There are different types of production centers. Weather states include: clear, mud, winter and severe winter. The only drawback of this scenario is that it's too big to play against the AI.
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Historical units, like for example this Spanish volunteer division |
A huge map to fight over |
The initial Axis force composition |
Great War
(by Tom Weber)
The first world war. Each turn represents a month. Units are corps-sized. All major players can be played: Germany, Western Allies, Austria-Hungaria, Ottoman Empire, Imperial Russia and even tiny Serbia. Artillery and Infantry are king at the start of this scenario. Even Cavalry plays a big role, as do trains. Offensive warfare is hard and bloody and the threat of revolution always hangs over you. This scenario really manages to pull off a WWI feel.
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The European map at the brink of war, 1914 |
Artillery is king |
Create or remove minefields at strategic locations |
American Civil War
(by Tom Weber)
The American Civil War. Each turn represents a month. Raiders and militia are modelled. Differing quality of the generals on both sides is represented. Several other historical events are in this scenario, like the option for the North to choose the Emancipation Proclamation. Furthermore, the scenario models the seasons and the rail system.
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1861 |
This scenario uses action cards to let the player buy new units |
Infantry, Cavalry and Artillery make up the armies |
The Roman Empire
(by Von Altair)
The Roman Empire scenario by Von Altair really shows the flexibility of the Advanced Tactics engine. This scenario provides an entertaining battle against a human or AI opponent. The feature list includes everything from the 'Germania' legion to Sparta to the Hun invasion. The scenario comes with special action cards, 49 different units, 44 events and 8 types of research. Additionally, there are special rules for diplomacy, garrisons and manpower.