||  

Back to News Listing Matrix Games is Hiring!

Posted: Wednesday, January 16, 2013 by Scott Parrino

Type: Press Release

 

Our business is growing and our full-time staff is expanding!  We’re looking for dedicated professionals who share our interest and passion for these games. 

Read below for our opportunities.  If you are interested in any of these, please respond via e-mail to JD McNeil (jdm@slitherine.co.uk).  Be sure to include your contact information, resume and a cover letter explaining which position(s) you are interested in and why you feel you are a qualified candidate.


Production Assistant

We’re looking for a detail-oriented professional to help with our final production and testing process for game and update releases.   This position is located in our Southwest Vermont office.

You would be doing the following work:

  • Communicating with development teams and our store team on a regular basis to coordinate on upcoming production work.
  • Working with our production software and tools to make sure that every game and update we release works exactly as it should, installs only the files and components it should and is fully tested for compatibility and issues on a variety of operating systems.
  • Verifying files, keeping track of versions and making sure that we provide a final double-check and last line of quality assurance before any product or update is released to our customers.
  • Providing information to the rest of our internal team as well as the development team on production progress leading up to release, to make sure that release planning can be properly coordinated.  Keeping track of pending releases and updates and their status in the production queue and informing the rest of the team of that status as required.
  • Configuring and testing store setup for each release, both digital and physical, in combination with the store team, to make sure that when a release is made available in our store, everything works perfectly from the first purchase.
  • Setting up special store events, promotions and sales in coordination with the marketing team.
  • Supporting beta test teams with regular updated beta installers.


To be a good candidate, you should have:

  • The ability to be very detail oriented.  An excellent eye for detail and the ability to maintain that focus throughout the day are key to making sure that any issues in release versions or installers are caught during our production process and final QA so that the product that reaches customers is as polished and tested as possible.
  • A good knowledge of computer systems, computer troubleshooting and basic programming. In order to create and test our installers, you will need to be comfortable with learning a scripting language and able to both understand existing scripts as well as create new ones and improve our processes in the future.
  • Good communication skills, both written and oral and the ability to communicate with our development teams and internal staff in a professional and friendly fashion.
  • Excellent organizational skills.



Assistant Producer

We’re looking for a candidate with a deep knowledge and understanding of strategy games, particularly the kind of detailed historical and sci-fi strategy games that tend to be our focus.  This position is located in our Southwest Vermont office.

You would be doing the following work:

  • Speaking with development teams on a daily basis to monitor project status and assist in project coordination and management.
  • Be involved with each of your game projects from the earliest stage through to release, helping to shape the design and development in a supporting role with the development team to make it the best game it can possibly be.
  • Coordinating support for each project with our internal staff and contractors, both in terms of development and marketing support.
  • Become the internal expert and champion on the game, to help explain its features and benefits to the rest of the team.
  • If a project is having challenges, identify and resolve them before they become critical problems.  This could be in any area from identifying game design issues to making sure that we are providing the right resources and have the right plan to avoid bottlenecks and delays.


To be a good candidate, you should have:

  • An excellent knowledge of our genre and our past and present titles as well as an interest in playing them.  Even when in a pre-release state, you should be able to spot the diamonds in the rough as well as the likely problem areas in a given game.  If you understand why we and our customers love our games and you love them too, that’s a major plus in this position.
  • Excellent communication skills, both written and oral and the ability to communicate in a friendly, diplomatic and constructive fashion with programmers, artists, designers and other staff members.
  • Excellent organizational and planning skills.
  • A good understanding of the computer software development process, especially game development and the tenets of effective project management.
  • An interest in the kinds of games we develop and publish.



Game Artist(s)

We’re looking for a at least one candidate with very strong 2D art skills as well as familiarity with 3D art to create original art for our top releases.  This position can be based in any of our offices (Southwest Vermont, UK, Italy) and telecommuting is also possible.

If you are interested in this position, please also e-mail us a link to or some examples of your portfolio.

You would be doing the following work:

  • Working together with the producer and development team create in-game art for each project as well as occasional promotional or production art.
  • Provide your input and guidance as an artist to each development team both from a creative and technical standpoint.
  • Be able to incorporate strong historical research and accuracy when necessary into your artwork and also be able to create fictional sci-fi or fantasy art if required.
  • Keep track of your projects and schedules and keep the producer and development team regularly informed of progress and status.


To be a good candidate, you should have:

  • Excellent 2D art skills as well as familiarity with 3D art.
  • Excellent organizational skills and the ability to complete art on a deadline.
  • An interest in both historical as well as sci-fi and fantasy art, especially historical art that is accurate and realistic.
  • Good communication skills, both written and oral and the ability to communicate with our development and internal staff in a professional and friendly fashion.
  • An interest in the kinds of games we develop and publish.

More Info

      ( Views : 3831 )


    In Other News..

    Afghanistan '11 Preview Stream LIVE on Twitch!

    Monday, February 20, 2017

    We have the pleasure to announce that we'll be running a very special preview stream of Afghanistan '11!

    Read more...

    Command LIVE News Report from North Korea!

    Monday, February 20, 2017

    We are receiving news from the Korean peninsula about an American mobilization of troops and warships after the confirmation that Pyongyang has conducted a new series of nuclear tests!

    The Command: LIVE Team has been dispatched in the region to gather all the information about this crisis!

    Watch the Report below!

    Read more...

    This Week in Matrix #12

    Friday, February 17, 2017

    Welcome back, fellow wargamers! Here we are to bring you all the information on what happened in the past five days here at Matrix Games!

    Waste no time!

    Read more...

    A look at features in Afghanistan '11 - Hearts & Minds!

    Friday, February 17, 2017

     
    In this first Feature video we highlight one of the core gameplay concepts in the upcoming counter-insurgency turn-based strategy game: Afghanistan '11.
     
    Winning Hearts & Minds is vital to your strategy. Will you manage to stabilize the region?

    Read more...

    Ageod announces The English Civil War!

    Wednesday, February 15, 2017

    “I had rather have a plain, russet-coated Captain, that knows what he fights for, and loves what he knows, than that you call a Gentleman and is nothing else” Oliver Cromwell, 1643

    The shadow of the Thirty Years War hit the British Isles in 1625, as Charles I became King of England. Accustomed to a weaker Scottish Parliament, the new King found fiercer opposition from the Parliament in London.

    Now, only two decades later, open war has started with the Royalists facing the Parliamentarians, and the conflict is raging in England and Scotland.

    The Country is at odds, its population forced to take a side and torn apart by religious divisions.

    Read more...

    Happy Valentine's Day!

    Tuesday, February 14, 2017

    We believe in love. Love binds us together, sustains us during hard times and makes life worth it.

    And what better way to show your love to your loved ones than giving them a WARGAME?

    Read more...

    Strategic Command: WWII in Europe 2nd place on Grogheads

    Monday, February 13, 2017

    Excellent news! Strategic Command WWII: War in Europe has won second place in the category for OVERALL DIGITAL GAME in the GROGHEADS 2016 Readers Choice Award contest!

    This is a well-deserved recognition of the tremendous work the developers have put into this wargame. 

    Read more...