||  

Back to News Listing Commander - The Great War Updated to v1.1.4

Posted: Friday, December 21, 2012 by Scott Parrino

Type: Press Release

 

We are excited to announce, along with The Lordz Games Studio (www.thelordzgamesstudio.com), the release of the v1.1. 4 update for the World War I grand strategy game Commander – The Great War.

The v1.1.4 update comes with a host of fixes, changes, and additions to give players a solid gameplay experience. Improvements were made to the naval aspect, such as reducing the cost for battleships and naval unit upkeep. Several new events were also added for Greece’s part in the war, along with capture events for Rome, Milan, Madrid, Sofia, and Washington.

The AI also received a boost for a better challenge, with German AI pushing harder in France and Central Powers AI building more subs, as well as improving the opening moves for Austria-Hungary AI. The AI for USA and Britain defend themselves much better if they are the only surviving nations. The settings for Easiest AI Difficulty have been corrected to give the AI a penalty, giving new and inexperienced players an easier war to fight.

The update is comprehensive and will bring all versions of Commander – The Great War to v1.1.4. To get the update, run “Check for Update” on the game menu or go to the download page for Commander – The Great War. To view the changelog, head over to our forums!

For more information on Commander – The Great War, visit the official product page on the Slitherine or Matrix Games website.

  • View Enlargement
  • View Enlargement

Click thumbnails for full-size images and captions.

More Info

Commander - The Great War

  ( Views : 9391 )


In Other News..

War in the East has been updated to version 1.11.00

Friday, October 20, 2017

Hi everybody, 
Gary Grigsby's War in the East has been updated to version 1.11.00! This version adds a tremendous amount of changes, among all: 

Read more...

This week in Matrix #21

Friday, October 20, 2017

Hello everyone!
We’re back with everyone’s favourite recap regarding our awesome site!
This week has been pretty busy, with some interesting releases (while some have been delayed), and our tournaments for Field of Glory II rolling in!

Read more...

Afghanistan 11 is coming to iOS!

Thursday, October 19, 2017

We have a great surprise for you: Afghanistan ’11 is coming to iOS on October 24th!

Read more...

Field of Glory II Second Tournament

Thursday, October 19, 2017

Pyrrhos of Epiros Tournament

We are pleased to announce the second Field of Glory 2 public tournament. This will be played using the normal Field of Glory 2 Multiplayer system and our automated tournament system.
Anyone can enter. To join, go to the tournament page HERE while thee general tournament rules can be found HERE!

Read more...

Sons of Cadia - Units Preview #2

Wednesday, October 18, 2017

Are you ready for another round of units previews for Sons of Cadia?

Today we’ll have a look at some of the vehicles available to the Astra Militarum. Let’s face it: could you imagine the Astra Militarum without their nice and shiny tanks and their heavy artillery? I dare say that they wouldn’t be so tough then! (This text has been redacted by order of the Ordo Hereticus, and its author has been removed; the Astra Militarum is the invincible army of the Imperium, it has always won and will always win! Please carry on reading).

Where were we? Ah yes, let’s have a look at those powerful vehicles! 

Read more...

Strategic Command WWII: Community Content

Wednesday, October 18, 2017

Our incredible users are always striving to create new contents for their favourite games, bringing awesome mods on daily bases that we are always happy to share with all of you.
Today is Strategic Command's turn, with this new Community Content that contains 5 of the best mods that our users have ever created!

Read more...

Battlestar Galactica Deadlock - Dev Diary #2!

Tuesday, October 17, 2017

Revision 28396 has failed the testing suite. Cause of failure is unknown. Subject is offline.

That is disappointing. Deploy revision 28399.

Revision 28399 has launched. Initiating the FTL testing suite.

... and?

Jumps successful. Revision 28399 has passed and remains online, all system functional. Do we begin production?

Immediately. It is not my intent to allow Colonial Fleet the luxury of complacency.

Read more...