Back to News Listing Close Combat: Panthers in the Fog Emerges onto the Battlefield!

Posted: Monday, November 19, 2012 by Scott Parrino

Type: Press Release


Matrix Games  and Slitherine (www.slitherine.com) are excited to announce the release of Close Combat: Panthers in the Fog, the latest release in the amazing tactical strategy Close Combat series.

Close Combat: Panthers in the Fog will focus on one of the pivotal moments of the break-out from Normandy in 1944 by the Allies: the German armored counterattack at Mortain. Panthers in the Fog gives the player strategic level command of their forces, issuing orders to regiments and battalions to defend or attack while allocating artillery and air support for them. Engagements move into the tactical level, where your decisions have huge consequences. Only the best-equipped and trained troops can face an advancing Panther, but a Panther with no fuel or ammo becomes as harmless as a kitten. These decisions can directly affect who controls the battlefield at the strategic level!

Being the first new Close Combat in years, Close Combat: Panthers in the Fog has received all-star treatment to make it the best one in the series! Graphically, Close Combat: Panthers in the Fog has been updated from 16-bit to 32-bit graphics, for much richer detail on units and terrain, especially in animations. Also packed into this outstanding title are 35 linked battlefields that are played on a tactical level, as well as being part of a strategic layer that is affected by weather, long-range interdiction, and more.

Close Combat: Panthers in the Fog includes more than 50 historically-accurate key units and 47 weapon types that are rendered in incredible detail in sight and sound. Wargamers can command up to 21 squads in a battle against the challenging AI or against friend (or foe) via Slitherine’s integrated lobby system for easy matchmaking.

For more information on Close Combat: Panthers in the Fog, visit the official product page on the Matrix Games or Slitherine website.

  • View Enlargement
  • View Enlargement

Click thumbnails for full-size images and captions.

More Info

Close Combat: Panthers in the Fog

  ( Views : 19740 )

In Other News..

Empires Apart - Mongols Preview Stream

Tuesday, March 20, 2018

Time for a new live faction preview of Empires Apart.

This week we are going to showcase an entirely nomadic faction, one which strikes hard and unexpectedly, riding fast on the steppes: the Mongols.


Decisive Campaigns: Barbarossa AAR Workers of the World United!

Tuesday, March 20, 2018

Being the supreme leader of Soviet Union is not an easy duty. Being the paranoid supreme leader of Soviet Union seems very tough. Being the paranoid supreme leader of Soviet Union during Barbarossa must be an impossible challenge!

But apparently, our glorious user John B. has been not intimidated at all and decided to write a very useful AAR playing as the Soviets with Decisive Campaigns: Barbarossa!


Empires Apart - Watch the Resonance22 video

Monday, March 19, 2018

Last week Resonance22 and DESTINYbit sat down to play Empires Apart.


Check Your 6! OUT NOW

Thursday, March 15, 2018

We're glad to announce that Check Your 6! is officially available now!

Born from Scott Fisher's board game and developed by "The Lordz Games Studio", Check Your 6! will bring you in the middle of World War II's air battles.


Check Your 6! Tutorial Videos

Thursday, March 15, 2018

In just a bunch of hours Check Your 6! will finally get released, so we wanted to give you guys a quick explanation of how the game work, in order for you to have a better experience.


Field of Glory II - Scenario Creation Guide

Wednesday, March 14, 2018

Have you ever wondered how to create a scenario for Field of Glory II? Have you tried your best but you didn't succeed for a reason still unknown to you? Then, this guide is probably made for you!


Empires Apart Dev Diary - The goal of the game

Tuesday, March 13, 2018

In our previous dev diaries we focused on the different available game modes, as well as the design behind the UI. Today we are going to cover a number of different subjects, but all have something in common: why we decided to make Empires Apart.

It’s no secret that we drew heavy inspiration from games that marked our childhood: Age of Empires, Empire Earth, and others. We wanted to bring back that feeling, the familiar atmosphere of games we loved, but also add our own touch, as well as modernize the formula, bring it to 2018’s standards. Empires Apart is, basically, the game we wanted to play.