||  

  ||  

Back to News Listing Slitherine and NorbSoftDev Ink Publishing Deal

Posted: Tuesday, September 18, 2012 by Scott Parrino

Type: Press Release

 

Matrix Games, Slitherine (www.slitherine.com), and NorbSoftDev (www.norbsoftdev.net/) have signed a publishing deal to bring the Scourge of War series exclusively to their distribution channels.

The wargaming community can rejoice!!: market-leading publisher Slitherine and historical games developer NorbSoftDev have reached agreement to partner for the release of past and future games in the Scourge of War series of games. All games that are part of the franchise, including the main title Gettysburg and expansions Antietam and Pipe Creek will be releasing soon on both www.slitherine.com and www.matrixgames.com. The deal also includes the release of a brand new stand alone game, Chancellorsville, later this year.

JD McNeil, Chairman of the Slitherine group of companies said: “Norb is a long-time friend and we’ve followed his success path closely in the past, from the great success of the Take Command series to the rise of the Scourge of War franchise. We are therefore proud to be his door to the market and believe we can utilize our sales and marketing experience to increase the success of the series and help build even greater projects in the future”.

The Scourge of War series started with the release of Gettysburg in 2010. It was praised by the specialist press Armchair General saying “The level of detail is flat-out stunning” and Out of Eight stating “Gettysburg should make any strategy gamer salivate”. Since then the release of the two expansions Antietam and Pipe Creek have increased the game’s popularity amongst players.

Norb Timpko, founder of NorbSoftDev, added: “Scourge of War has had a very successful run with our dedicated fan base. We have a great multiplayer community and many people are writing mods for the game, but as an independent self publishing developer, our audience is limited. We've had a relationship with Slitherine for many years and it just made sense to take this step. Slitherine/Matrix Games specialize in reaching out to wargamers with quality product and we fit this perfectly into this framework.  Self publishing is hard work and takes a lot of time away from game development and expanding the franchise to the next level. With the huge wargaming audience of Slitherine/Matrix Games, we will reach a much larger base and this will allow us to focus our time creating new games. There are a lot of ACW fans out there  that have never heard of the Scourge of War franchise, so we really want to reach out and tell the world who we are”.

More Info

      ( Views : 4830 )


    In Other News..

    Star Hammer Human Vessels Preview!

    Friday, May 29, 2015

    It’s time to see what the Naval Strike Group 7 has in store to face the Nautilid threat!

    All of the human military spacecrafts have shields on 6 different segments that receive individual damage. Also there is a specific setup for every single alien unit. As a consequence, attacking from top rear or left front, for instance, will have totally different results depending on the target and weapons selected.

    Be sure to the check the videos on our YouTube Channel!

    Stay tuned! Space is vast, but it is not empty. Star Hammer: The Vanguard Prophecy is going to fill it with plenty of capital ships and aggressive aliens next week, on June 4th.

    Read more...

    HoW15 - Why is this game about World War 2, again?

    Friday, May 29, 2015

    Eastern Front is out fashion, they say. Ardennes are trendier these days. Pacific has been ignored for far too long and North Africa campaigns are not too popular, Husky is not doing too well and so it goes. But why are we always talking about World War 2, in the end? 
     
    There are interesting studies about this, that range from psychology to actual gameplay and customers behaviour analysis. One goes, for instance, that World War 2 allows a natural progression for players, from invasion of Poland to harder fought Operation Barbarossa, to get into gameplay mechanics gradually, in a historically accurate setting. 
     
    Reality is that World War 2 as a topic sells games. Or gives more chances for games to succeed in the market, at least. According to data we have on hand, which take into account over fifteen years of history, the only setting that's able to compete with World War 2 is Sci-Fi. So scienc

    Read more...

    Your chance to grab the best 4x space game at 50 percent off

    Thursday, May 28, 2015

    A year ago Distant Worlds: Universe released on our store and on Steam. Since then, press and players, old and new of the series, have been playing and praising this game as the best 4X space game ever made.

    PCGamesN wrote it is "and exceedingly complex, infinitely rewarding space strategy game", while GameWatcher wrote "Distant Worlds: Universe is the finest 4X space game in a generation".
    RockPaperShotgun called it "one of the most unique, enormous and engrossing strategy games ever made".

    We really wanted to celebrate this anniversary with you so, starting today at 7 PM CEST/ 5 PM UTC/ 1 PM EDT and for the next 48 hours, the game will be on sale for only $ 29,99 on our store and on

    Read more...

    HoW15 - Does complexity define wargames?

    Thursday, May 28, 2015

    What defines complexity, after all? Does a game for experts need to be hard to play? Over the years there has definitely been a race to add more details to the games. Abstraction has become an design target few wargames developers are willing to pursue, because it breaks the rule of historical accuracy, but is the real thing fun to play? 

    Read more...

    Scourge of War: Waterloo Diaries Part 2

    Thursday, May 28, 2015

    The second part of the Scourge of War: Waterloo Diaries is now online on our YouTube Channel! Surtur is back with an interesting focus on one of the most important features in the game: the Chain of Command.

    In Scourge of War: Waterloo battles can be fought from several perspectives depending on your position in the military hierarchy.

    As in the previous video, this is in-game footage, without any post-editing!

    Stay tuned for further videos!

    Read more...

    Revolution Under Siege Gold announced!

    Wednesday, May 27, 2015

    “An ally has to be watched just like an enemy” - Leon Trotsky

    At arms Comrades!

    Five years has passed from the initial release of Revolution Under Siege, the simultaneous turn based historical wargame set during the postwar struggles in the eastern Europe, but we had never rest!

    Revolution Under Siege GOLD is a project of SEP REDS aided by volunteers from all over the world, all dedicated fans and contributors of the historical strategy games from AGEod!

    This new edition contains a myriad of new options and game mechanisms to immerse you even more in the Russian Civil War; dozens of big fixes and game balance additions, as well as hundreds of minor improvements based on the last 4 years of players experience and feedback, and more!

    Read more...

    Warhammer 40.000: Armageddon Collector's Edition

    Wednesday, May 27, 2015

    Armageddon’s battlefields will tremble with this Collector’s Edition!

    You asked for salvation and the Salamanders came from the sky! You asked for vengeance and the Blood Angels heard your call! You asked for glory and the Ultramarines raised their flags with you!

    Now the fate of Armageddon lies in your hands!

    This ultimate edition contains

    • all the DLC Scenarios (Untold Battle, Vulcan’s Wrath, Angels of Death, Glory of Macragge)

    • a digital version of the game soundtrack, featuring over 10 tracks;

    • 4 folded posters (2 double sided) detailing all units present in the game, including Astra Militarum (Imperial Guard), Salamanders, Blood Angels and Ultramarines.

    • Full colour printed manual.

    Read more...