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Back to News Listing Decisive Campaigns: Case Blue Updated to v1.02c

Posted: Thursday, August 30, 2012 by Scott Parrino

Type: Press Release

 

Matrix Games, Slitherine (www.slitherine.com) and VR Designs (www.vrdesigns.nl) are excited to announce the release of the v1.02c update for the turn-based operational strategy game Decisive Campaigns: Case Blue. The update addresses a few bugs and makes some improvements to make the gameplay a smoother experience both online and offline.

The v1.02c update improves AI processing time for engineering moves to create shorter turn lengths. The update also changes the dice throw for intercept algorithm, as well as fixing some issues with card play and the creation of new units. Message text with the Intelligence card replay has been improved and correct strategic position of the enemy is now given, along with using a larger font in combat results for easier viewing. Players looking for a larger and higher resolution will be happy to know that 2600 pixel width resolutions will be supported.

To get the full changelog of the v1.02c update, click here to read it in the Matrix Games forums.

Head to the download page for Decisive Campaigns: Case Blue to get the latest update or run the “Check for Updates” option in the game menu. The update is comprehensive and will bring all versions of Decisive Campaigns: Case Blue to v1.02c.

 

About Decisive Campaigns: Case Blue 

The development team behind the award-winning game Decisive Campaigns: From Warsaw to Paris is back with a new and improved game engine that focuses on the decisive year and theater of World War II! Decisive Campaigns: Case Blue simulates the German drive to Stalingrad and into the Caucasus of the summer of 1942, as well as its May preludes (2nd Kharkov offensive, Operation Trappenjagd) and also the Soviet winter counter-offensive (Operation Uranus) that ended with the encirclement of 6th Army in Stalingrad and the destruction of the axis minor armies. 

Well researched and packed with depth, including detailed unit data down to vehicle level and historically realistic combined arms gameplay, Case Blue also features an easy-to-learn interface and a good AI. In the campaign scenarios, next to the victory conditions, you will have to deal with high command orders that can instruct you to hold or take specific cities. Do well and earn prestige that enables you to request reinforcements and influence high command decisions, do bad and you’ll have to be careful not to get sacked. 

For more information, visit the official product page for Decisive Campaigns: Case Blue on the Matrix Games or Slitherine site.

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