||  

Back to News Listing Matrix Games Releases Campaigns on the Danube v2.1 Patch

Posted: Friday, April 30, 2004 by Shaun Wallace

Type: Update

Matrix Games and Adanac Command Studies (www.adanaccommandstudies.com) are pleased to announce the release of the first post-release patch, version 2.1 for the Army-Level Napoleonic Wargame, Campaigns on the Danube 1805 & 1809. Campaigns on the Danube 1805 & 1809 is the first game released under Matrix Games Digital Express game line. Years in the making by Designer and Developer Frank Hunter, Campaigns on the Danube is a unique simulation of Napoleonic-era command.

The first update focuses on bugs reported by customers since the initial release. The list of fixes includes Army Commander attachments, Some rare text overlaps and blank combat screens, PBEM issues and map display issues. With this patch, virtually all reported bugs have been addressed and the play experience should be improved. As with all Matrix Games titles, support will continue based on customer feedback.

In Campaigns on the Danube, players command historic, powerful armies as they face off against each other in a clash that would be destined to defeat Austria but prove for a brief time that Napoleon could indeed be stopped. Players will be able to take command of the French forces under Napoleon or Austrians under Charles and strike at each other over a large hex-based map. Cavalry, infantry, artillery, engineers, leaders, supply wagons, depots, and other counters may be maneuvered for maximum military effect, while the flexible combat system may be used either through the game system itself or through miniatures play.

For any connoisseur of Napoleonic gaming, Campaigns on the Danube 1805 & 1809 is a fascinating and fast-paced game that is bound to provide countless hours of surprises and conquest.

Game Features:

  • Map covers central Europe from Ulm in the west to Olmutz in the northeast
  • Maneuver elements consist of divisions and brigades
  • Realistic command delays, orders send to subordinates may be lost
  • Realistic army supply rules
  • AI can play either side (French or Austrians)
  • PBEM capability
  • Ability to fight battles using miniatures
  • Seven scenarios covering 1805 and 1809

    For more information about Campaigns on the Danube 1805 & 1809 , visit the website at http://www.matrixgames.com/games/campaignsonthedanube/

  • More Info

    Campaigns On The Danube

      ( Views : 8056 )


    In Other News..

    Gettysburg Tournament Starts on July 20th

    Wednesday, July 19, 2017

    We are close to releasing an update for Gettysburg: The Tide Turns, which will fix some issues encountered lately. We decided to push back the start date of the Tournament - initially planned to be today - in order to allow us to work on the update before it releases and making the Tournament running on a better version of the game.

    The Gettysburg: The Tide Turns Tournament will start tomorrow, July 20th.

    Read more...

    Field of Glory 2 Developers Diary - A.I.

    Tuesday, July 18, 2017

    The AI for Field of Glory II has been developed by building on the knowledge gained from developing the generally praised AI for Pike and Shot and Sengoku Jidai.
     
    Deployment
    For non-preset scenarios, it is important that the AI can deploy its army in a sensible formation, taking account of the prevailing terrain.
    Generally speaking, most ancient armies would deploy with an infantry centre in one or more lines. (Usually three for Romans, usually only one for Hellenistic armies). They would then have cavalry on both wings and perhaps in reserve, plus light troops both in the centre and on the wings.

    Read more...

    Battlestar Galactica Deadlock - Ask Us Anything on Reddit!

    Friday, July 14, 2017

    Join us on https://www.reddit.com/r/IAmA/ next week on Wednesday July 19th at 8 pm PST / 11 pm EST! 

    Read more...

    Carrier Deck version 1.1.2 is out!

    Friday, July 14, 2017

    Hello Captains!
     
    Carrier Deck has been updated to version 1.1.2! This update brings a lot of improvements and changes, making the game better than ever! Now, you can launch missions in any order (you do not have to do them in the order of the mission queue). As a balancing act to that, the mission queue has been reduced to 3 slots. 
     
    Check the entire changelog below!
     
    You can download the patch from here or from the Members Area

    Read more...

    Gettysburg: The Tide Turns is out!

    Thursday, July 13, 2017

    The Battle of Gettysburg, fought between the Army of the Potomac and the Army of Northern Virginia, is considered by many the turning point of the American Civil War.

    Lasted three days, from July 1st to July 3rd, 1863, the battle saw many epic and tragic moments, culminating in the famous Pickett's Charge, the desperate frontal assault of the confederates against the unionist defensive lines at Cemetery Ridge.

    Today, Shenandoah and Slitherine are very proud to release Gettysburg: The Tide Turns, the brilliant hex-based wargame that will make you relive all the hard tactical choices the Confederates and the Unionists had to take during these long and crucial days of fierce fighting.

    Read more...

    Desert War Scenario Screenshots

    Thursday, July 13, 2017

    We have received a new set of screenshots about our upcoming wargame Desert War, featuring the starting points of the main scenarios available in the game!

    Browse between“Operazione E”, “The Battle of Sollum, “The Fall of Tobruk” up to “Operation Supercharge”, and discover plenty of tactical options you’ll have at disposal! 

    Read more...

    Order of Battle: Burma Road - Campaign Diary!

    Wednesday, July 12, 2017

    With the upcoming release of Burma Road DLC for Order of Battle, we wanted to take a moment to fill you in on what's been developed by The Artistocrats in association with Demon Wings Interactive.

    Read more...