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The AI gets a slight boost in making itself more challenging, with the AI considering reinforcements to units sooner and USA AI trying to land in Africa as long as it is not at war with USSR to follow closer to historical timelines. A number of changes that are in the update affect the air and sea war, such as if a fleet is supporting a convoy only if it follows certain rules and the ability to see air superiority and range.
To check out the full changelog, click here to view it on Matrix Games forums.
To get the update, click here to go the downloads section or select “Update Time of Fury” from the game menu.
About Time of Fury
In World War II every single aspect of war was crucial: from troop movements to supply, from logistics to diplomacy, from innovation to careful use of terrain. Many games have tried to replicate the depth and complexity of this global conflict and only a few have managed to give an all-around experience to players.
This is a game that truly replicates all these aspects. The developers of the highly successful Time of Wrath are back to the European theater of war with an ambitious project that allows players to truly experience what it was to be a decision maker of the period.
Time of Fury spans the whole war in Europe and gives players the opportunity to control all types of units, ground, air and naval. Not only that, each player will be able to pick a single country or selection of countries and fight his way against either the AI or in multiplayer in hotseat or Play by E-Mail. This innovative multiplayer feature will give player the chance to fight bigger scenarios against many opponents, giving the game a strategic angle that has no equal in the market. The game uses Slitherine’s revolutionary PBEM++ server system.
Features include:
Get more information on Time of Fury from its official product page on the Slitherine or Matrix Games websites.