Back to News Listing Watch the Interview with Victor Reijkersz on Decisive Campaigns: Case Blue!

Posted: Wednesday, July 18, 2012 by Scott Parrino

Type: Press Release


We are proud to show off an interview with VR Designs’ lead developer Victor Reijkersz on Decisive Campaigns: Case Blue

The interview was taken at this year’s press event in Stresa, known as the Home of Wargamers, during which press from around Europe were invited to view upcoming titles from Slitherine and Matrix Games. During the event we sat down with Victor Reijkersz to explain some of the key features for his eagerly-awaited operational strategy game, which released just two days ago.

Decisive Campaigns: Case Blue has been positively looked at by the press, with Sugar Free Gamer calling that it is "positively oozing history," and GamersHall.de saying that Case Blue "makes a great impression". Get a taste of the battles you’ll experience by reading preview AAR’s from Armchair General and Wargamer!

To view the interview, visit the YouTube channels for either Slitherine or Matrix Games. Don’t forget to subscribe to the channels to view our videos as soon as they are made live!


About Decisive Campaigns: Case Blue 

The development team behind the award-winning game Decisive Campaigns: From Warsaw to Paris is back with a new and improved game engine that focuses on the decisive year and theater of World War II! Decisive Campaigns: Case Blue simulates the German drive to Stalingrad and into the Caucasus of the summer of 1942, as well as its May preludes (2nd Kharkov offensive, Operation Trappenjagd) and also the Soviet winter counter-offensive (Operation Uranus) that ended with the encirclement of 6th Army in Stalingrad and the destruction of the axis minor armies. 

Well researched and packed with depth, including detailed unit data down to vehicle level and historically realistic combined arms gameplay, Case Blue also features an easy-to-learn interface and a good AI. In the campaign scenarios, next to the victory conditions, you will have to deal with high command orders that can instruct you to hold or take specific cities. Do well and earn prestige that enables you to request reinforcements and influence high command decisions, do bad and you’ll have to be careful not to get sacked. 

For more information visit the official product page for Decisive Campaigns: Case Blue on the Matrix Games or Slitherine site.

  • View Enlargement
  • View Enlargement

Click thumbnails for full-size images and captions.

More Info

Decisive Campaigns: Case Blue

  ( Views : 7345 )

In Other News..

Empires Apart - Mongols Preview Stream

Tuesday, March 20, 2018

Time for a new live faction preview of Empires Apart.

This week we are going to showcase an entirely nomadic faction, one which strikes hard and unexpectedly, riding fast on the steppes: the Mongols.


Decisive Campaigns: Barbarossa AAR Workers of the World United!

Tuesday, March 20, 2018

Being the supreme leader of Soviet Union is not an easy duty. Being the paranoid supreme leader of Soviet Union seems very tough. Being the paranoid supreme leader of Soviet Union during Barbarossa must be an impossible challenge!

But apparently, our glorious user John B. has been not intimidated at all and decided to write a very useful AAR playing as the Soviets with Decisive Campaigns: Barbarossa!


Empires Apart - Watch the Resonance22 video

Monday, March 19, 2018

Last week Resonance22 and DESTINYbit sat down to play Empires Apart.


Check Your 6! OUT NOW

Thursday, March 15, 2018

We're glad to announce that Check Your 6! is officially available now!

Born from Scott Fisher's board game and developed by "The Lordz Games Studio", Check Your 6! will bring you in the middle of World War II's air battles.


Check Your 6! Tutorial Videos

Thursday, March 15, 2018

In just a bunch of hours Check Your 6! will finally get released, so we wanted to give you guys a quick explanation of how the game work, in order for you to have a better experience.


Field of Glory II - Scenario Creation Guide

Wednesday, March 14, 2018

Have you ever wondered how to create a scenario for Field of Glory II? Have you tried your best but you didn't succeed for a reason still unknown to you? Then, this guide is probably made for you!


Empires Apart Dev Diary - The goal of the game

Tuesday, March 13, 2018

In our previous dev diaries we focused on the different available game modes, as well as the design behind the UI. Today we are going to cover a number of different subjects, but all have something in common: why we decided to make Empires Apart.

It’s no secret that we drew heavy inspiration from games that marked our childhood: Age of Empires, Empire Earth, and others. We wanted to bring back that feeling, the familiar atmosphere of games we loved, but also add our own touch, as well as modernize the formula, bring it to 2018’s standards. Empires Apart is, basically, the game we wanted to play.