Back to News Listing Conquest! Medieval Realms Gets an Update

Posted: Tuesday, June 12, 2012 by Scott Parrino

Type: Press Release


Matrix Games and Slitherine (www.slitherine.com), along with Illustrious Software (www.illustrious-software.com) and The Lordz Games Studio (www.thelordzgamesstudio.com) announced today the release of the 1.2 update for the iOS and Android versions of Conquest! Medieval Realms. The update adds the much-requested save feature, as well as adding in more changes to give any wargamer an improved portable challenge!

After listening to the community, important changes have been added to Conquest! Medieval Realms: the inclusion of the save feature is for sure the most important one: the game will now auto-save every turn, allowing players to resume their game the next time they start again. For players looking for an additional challenge in their campaigns, difficulty settings have been adjusted to give a greater challenge to advanced players. Conquest mode has also been tinkered with, with the mode’s difficulty scaling to the player as they progress through the maps.

To download the update, simply go to the Apple App Store update section or from the Android page.

Eager wargamers can pick up Conquest! Medieval Realms for their iOS or Android device by clicking below:


About Conquest! Medieval Realms

Conquest! Medieval Realms, developed by Illustrious Software and the Lordz Games Studio, is a turn-based game where the objective is to conquer up to 5 opposing players by defeating their armies and capturing their lands - to do this you will need to unite all of your lands, build up a powerful economy, and raise armies to defend the homeland and to take lands from your enemies. The game is set in medieval times and has a number of game modes available. 

Conquest! Medieval Realms, is packed with hours and hours of clever fun-packed, brain-bending strategy gaming.

Get more information on Conquest! Medieval Realms from its official product page on either the Slitherine or Matrix Games site.

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