||  

Back to News Listing Gary Grigsby's War in the East Gets an Update!

Posted: Wednesday, April 18, 2012 by Sean Drummy

Type: Press Release

 

Matrix Games (www.matrixgames.com), Slitherine (www.slitherine.com) and 2by3 Games (www.2by3games.com) are proud to release the comprehensive 1.06.06 update for the critically-acclaimed World War II mega-strategy game Gary Grigsby’s War in the East.

 

The update brings with it a small batch of fixes to the AI and some data and scenario changes to continue to make War in the East one of the most engaging strategy games out there on the market. An updated English manual in the patch also includes all the rule changes since release.

The patch also includes 1.06.05 changes to the Don to the Danube expansion scenarios. This latest patch will have to be run again if Don to the Danube is added at a later time.

The full change list for the patch includes:

 

Bug Fixes

  • Made a change to the AI that eliminates some AI cheat moves out of positions in partial pockets that they should not be able to move out of. We still think there may be other unintended cheat moves remaining. If you see a situation that looks suspect and can provide a save just before the illegal move so we can repeat the move, please send it to 2by3@2by3games.com. We would like to eliminate all of these cheat moves but there are many different AI functions so this can only be done via saves. The fix just made was possible because we had a player save that allowed us to repeat the problem.

Data and Scenario Changes

Changes in Device, OB and Leader files

  • The 42 Separate Tank Battalion (OB 241) now upgrades to the 43 Separate Tank Regiment (OB 243); a new 43 Separate Tank Battalion (OB 270) has been added for use by scenario designers. Note that the 42 Separate Tank Battalion upgrade skips over the 42 Separate Tank Regiment (OB 242) allowing separate tank battalions and tank regiments to both exist in late 1942.
  • Revised the penetration of the American 75mm & 76mm guns (Devices 362, 363, 364 & 607). Increased the rate of fire of the following devices: 358, 362, 363, 364, 365, & 377.
  • Corrected the name of von Both (194) from Hans-Kuno von Both to Kuno-Hans von Both.

 

About Gary Grigsby’s War in the East

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is the spiritual heir to the great Eastern Front board and computer wargames of the past; a turn-based World War II strategy game down to the division and brigade level, stretching across the entire Eastern Front at a 10 mile per hex scale. Gamers can engage in massive, dramatic campaigns, including intense battles involving thousands of units with realistic and historical terrain, weather, orders of battle, logistics and combat results.  As with all the award-winning titles made by the 2by3 Games team, factors such as supply, fatigue, experience, morale and the skill of your divisional, corps and army leaders all play an important part in determining the results at the front line.Gary Grigsby’s War in the East comes with 4 massive campaigns as well as many smaller scenarios all with different strategic and operational challenges.

Gary Grigsby’s War in the East represents a truly epic representation of the Second World War on the Eastern Front and is unparalleled in its scale, detail, and ambition!

Get the update here. The update is comprehensive and will bring all versions of War in the East to 1.06.06 and works for all localized versions. Get more information on Gary Grigsby’s War in the East from its official product page on the Slitherineor Matrix Games site.

  • View Enlargement
  • View Enlargement

Click thumbnails for full-size images and captions.

More Info

Gary Grigsby's War in the East: The German-Soviet War 1941-1945

  ( Views : 12651 )


In Other News..

Warhammer 40,000: Sanctus Reach Video Tutorials

Friday, January 20, 2017

Warhammer 40,000: Sanctus Reach has been just released, but even the most experienced and veteran Commander needs some key information before commencing a Battle! Even if you are an elite Space Wolf or a merciless Ork!

Watch these videos to learn useful tips about basic and advanced gameplay concepts, like combat range, movements, tactics, cover, weapons, morale and more!

Read more...

Warhammer 40,000: Sanctus Reach is OUT!

Thursday, January 19, 2017

The unforgiving planet of Alaric Prime is the perfect place to wage an apocalyptic battle between the ferocious Space Wolves chapter of Space Marines and the rampaging Ork Hordes of Grukk Face-Rippa. Warhammer 40,000: Sanctus Reach, the turn-based strategy game, is out and there’s going to be blood.

Read more...

Tigers on the Hunt: Kursk screenshots!

Tuesday, January 17, 2017

Today developer Siliconsoft Systems is proud to reveal a new set of screenshots for Tigers on the Hunt: Kursk, featuring the fight for a village, the roads toward Prokhorovka, a surrounded soviet farm, and more!

Get more information about the game from its official product page!

Read more...

War in the West Beginner's Guide (Updated)

Thursday, January 12, 2017

Are you still intimidated by the gargantuan complexity of War in the West? Scared about the hundreds of counters to move, the deep logistic system to learn, the Air War layer to master?

Fear no more! Our friend jonboym has put together a comprehensive list of tutorials covering every aspect of this marvelous wargame!

To have an idea of this impressive work, look at the screenshot below, just highlighting a little portion of the List of Content:

Read more...

Warhammer 40,000: Sanctus Reach Orkish Cards

Wednesday, January 11, 2017

Last month we released 8 unit cards showing some of the 30 Space Wolves unit types available in Warhammer 40,000: Sanctus Reach. Today we have a different type of treat for you...

It's time for the Greenskins! It's time for the Red WAAAGH! It's time for Grukk Face-Rippa's boyz. IT'S THE TIME OF THE ORKS!

Read more...

Tigers on the Hunt first DLC announced! Welcome to Kursk!

Tuesday, January 10, 2017

On July 1943, the German war machine had the chance to deal a mortal blow to the Red Army. After the defeat at Stalingrad, it was necessary to regain the initiative and secure the Eastern front. For this purpose, the German High Command massed a huge quantity of Panthers and Tigers tanks in proximity of the Kursk salient, hoping to destroy the bulk of the Russian forces in this area.

But the Soviets, knowing in advance the Hitler’s plan, created over 190 miles of depth defense to stop the Panzerwaffe and they moved their armored forces in reserve for the counter-attack.

The largest tank battle of the entire Second World War was about to commence…

Read more...

Warhammer 40,000: Sanctus Reach - Developer Interview!

Monday, January 9, 2017

Warhammer 40,000: Sanctus Reach is promising to be an amazing tactical Warhammer 40,000 experience on PC. The game is being released on January 19th, and we decided to interview the developers from Straylight. We asked them about the game: we hope you'll enjoy the read!

Read more...