||  

Back to News Listing WW2: Time of Wrath is Updated!

Posted: Tuesday, March 27, 2012 by Sean Drummy

Type: Press Release

 

Matrix Games and Wastelands Interactive (www.wastelands-interactive.com) announced today the release of the 1.90 patch for the turn-based grand strategy game WW2: Time of Wrath. The patch adds a host of fixes to the game and to the AI, as well as the addition of a new event method.

 

Fixes include adjusting the AI to react to enemy convoys in the Mediterranean and correcting problems with duplicated naval vessels ID, which were causing crashes in the game.

The full 1.90 changelog for WW2: Time of Wrath:

 

Fixes

  • Fixed problems with game crashing after retaking some ports by enemies
  • Fixed crash after entering reports as neutral country
  • Commander of unit killed during the naval transport is returned to HQ
  • Fixed possibility to perform air carrier strike on own units
  • Fixed recon effects, enemy units now stay visible after save/load
  • Corrected problems with duplicated naval vessels ID, causing CTD

 

AI

  • German AI should now easier take control over the COP and Warsaw in Poland
  • AI should now react on the enemy convoys in Mediterranean

 

Events

  • New events method Country.HadConvoyInSeaZone (countryID, SeaZoneID)

 

The 1.90 patch can be downloaded here.

 

 

About WW2: Time of Wrath

From the front lines in France and Russia to the deserts of North Africa and the airfields and convoys of Britain, the campaigns of World War II are yours to command in WW2: Time of Wrath!  This turn-based grand strategy title, the highly improved and expanded sequel to WW2: Road to Victory, puts the player in charge of the political, economic and military decisions of one or more Axis or Allied nations, including minor nations.  A diplomacy system based on political points allows you to sway possible allies to your side.  An upgraded and expanded naval combat system includes fleet engagements, combat patrols, massive aircraft carriers, elusive raiders and U-Boats as well as a convoy system. 

Concentrate precious industrial resources on building, training and upgrading a wide variety of combat units from airborne soldiers and armored divisions up to nuclear weapons!  Historical leaders enhance the performance of your armies and hundreds of historical events like the Molotov-Ribbentrop Pact, Lend-Lease and more give you choices that can change the course of history.  WW2: Time of Wrath is fought across turns that vary in length by season and 25 km hexes with divisions and corps, giving the player a broad strategic picture of the war while still leaving enough room for operational decisions.

Get more information on WW2: Time of Wrath from its official product page on the Matrix Games site.

  • View Enlargement
  • View Enlargement

Click thumbnails for full-size images and captions.

More Info

WW2: Time of Wrath

  ( Views : 10761 )


In Other News..

Command LIVE: You Brexit, You Fix it - Geopolitical Analysis!

Wednesday, August 10, 2016

We have received from the Command LIVE News Report editorial team their second dispatch, and as expected, this time is entirely focused on the Brexit situation!

A truly in-depth analysis, essential to better understand the military implications for NATO and Europe after this extremely important referendum.

Read more...

Command LIVE: You Brexit, You Fix it! - New screenshots released!

Thursday, August 04, 2016

Hello everyone! We are releasing a few new screenshots showing the new exclusive DLC for Command: Modern Naval Air Operations, You Brexit, You Fix it!

Read more...

A Sengoku Jidai: Gempei Kassen AAR

Thursday, August 04, 2016

Jayson NG, one of the developers of the new, upcoming DLC for Sengoku Jidai: Shadow of the Shogun, has written an AAR to show us what this new expansion is all about! We hope you'll enjoy it.

Read more...

The Hour of the Wolf is nearing!

Tuesday, August 02, 2016

Warhammer 40,000: Sanctus Reach brings you to a dark era of carnage and endless war. One of Imperium’s fiercest enemies, Grukk Face-Rippa, leads his Red Waaagh! in the Sanctus Reach system. Worlds after worlds fall to billions of Orks, until only one last planet resists the green tide: the Knight World of Alaric Prime. This is where a brave company of Space Wolves makes its stand to defend the last bastion of mankind in the system.

Read more...

Strategic Command Beta AAR: First Moves

Thursday, July 28, 2016

Welcome to the first Beta-AAR of Strategic Command WWII: War in Europe.  This is a mini AAR, and as such, the AAR will only cover the inital shots in Gleiwitz Poland in September of 1939, to the fall of France in mid 1940.   Since the game is still in Beta, there might be some changes of the material covered between now and the final release, but the game already feels complete and the development team assures me that they don’t expect much to change other than minor items to ensure any final polish and balance to the main campaign.

Players familiar with the Strategic Command series will immediately notice the much bigger map. In the north, the passage around Norway to Archangelsk is ready for sub warfare, and in the south, a large part of Africa has been modeled as well. 

Read more...

Heroes of Normandie lands on iOS!

Thursday, July 28, 2016

The wait is over. Heroes of Normandie, the digital adaptation of one of the most modern, fun and engaging boardgames of the last few years, is now officially multiplatform!

Read more...

Command LIVE: You Brexit, You Fix it!

Tuesday, July 26, 2016

Is there anything that seems more crucial in recent European history than the possibility of Great Britain leaving the European Union?

Probably not, because it’s really too early to say what the likely outcomes are for the near future. Nevertheless, many military observers seem pretty much convinced that this event could make NATO, the main western collective defensive system, weaker and less effective: What if other countries decide to follow the British example and like in a domino effect, the internal cohesion and cooperation of the European nations is diminished as a consequence? 

Read more...