Slitherine, Matrix Games, and Wastelands Interactive (www.wastelands-interactive.com) are happy to announce the release of the v1.01 update for their turn-based grand strategy game Time of Fury. The extensive update covers a bevy of changes and fixes, almost too many to list!
Such fixes include correcting various spelling errors and typos, as well as gameplay fixes like reducing basic fighter attack ranges and adjusting tech levels in the Grand Campaign. Below are a few important fixes from the v1.01 update, many that were reported or proposed by the community!:
- Increased PBEM stability
- Improved game balance
- Reworked naval AI priorities
- Attacking and defending sides are now using defender's weather to calculate effectiveness.
Grab the update for Time of Fury here.
About Time of Fury
In World War II every single aspect of war was crucial: from troop movements to supply, from logistics to diplomacy, from innovation to careful use of terrain. Many games have tried to replicate the depth and complexity of this global conflict and only a few have managed to give an all around experience to players.
This is a game that truly replicates all these aspects. The developers of the highly successful Time of Wrath are back to the European theater of war with an ambitious project that allows players to truly experience what it was to be a decision maker of the period.
Time of Furyspans the whole war in Europe and gives players the opportunity to control all types of units, ground, air and naval. Not only that, each player will be able to pick a single country or selection of countries and fight his way against either the AI or in multiplayer in hotseat or Play by E-Mail. This innovative multiplayer feature will give player the chance to fight bigger scenarios against many opponents, giving the game a strategic angle that has no equal in the market. The game uses Slitherine’s revolutionary PBEM++ server system.
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