||  

Back to News Listing Distant Worlds Is Updated

Posted: Wednesday, July 06, 2011 by Sean Drummy

Type: Press Release

A short but effective update to fix a few issues and keep the galactic empire running strong!

Matrix Games, Slitherine (www.slitherine.com) and Code Force (www.codeforce.co.nz) are pleased to release a quick update for their award-winning space strategy game, Distant Worlds. This comprehensive 1.7.0.1 update for the German and English retail versions fixes an issue that causes a crash with some story line events.

Distant Worldsis a vast, pausable real-time, 4X space strategy game. You can run the game as slow or as fast as you like, with intelligent advisors and many different settings for warnings and auto-pause triggers to help you manage your empire at your own pace.  Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.

Vast galaxies are made to order: up to 1400 star systems, with up to 50,000 planets, moons and asteroids. Galaxies are so deep, fun and immersive that you won’t want to finish the game... Build, expand and improve your empire endlessly. The galaxy is packed with life and activity. Encounter other empires, independent alien colonies, traders, pirates and space monsters. Explore star systems, asteroid fields, gas clouds, supernovae, galactic storms and black holes. Discover evidence of civilizations long since past, uncovering secrets about the galaxy's troubled history...

Best of all, you can play the game your way: enjoy a quick, intense game in a crowded galaxy or take your time in an epic game spread across a vast galaxy!

Get the update here. The update is comprehensive and will bring all previous versions of Distant Worlds to 1.0.7.0.Get more information on Distant Worlds from its official product page.

More Info

Distant Worlds

  ( Views : 13444 )


In Other News..

Strategic Command Blog Post #2: 'Artificial Intelligence'

Thursday, August 11, 2016

In 2002, the original Strategic Command game was a relatively simple construct. With a limited rule set and a much smaller 62x37 map of approximately 2300 hexes, the requirements for the AI were not necessarily trivial, but in general terms, they were straightforward.

Fast forward to today, and Strategic Command WWII: War in Europe has been expanded into a modifiable hexagonal game engine allowing map sizes of up to 512x512 or 262,144 hexes!

Read more...

Command LIVE: You Brexit, You Fix it - Geopolitical Analysis!

Wednesday, August 10, 2016

We have received from the Command LIVE News Report editorial team their second dispatch, and as expected, this time is entirely focused on the Brexit situation!

A truly in-depth analysis, essential to better understand the military implications for NATO and Europe after this extremely important referendum.

Read more...

Command LIVE: You Brexit, You Fix it! - New screenshots released!

Thursday, August 04, 2016

Hello everyone! We are releasing a few new screenshots showing the new exclusive DLC for Command: Modern Naval Air Operations, You Brexit, You Fix it!

Read more...

A Sengoku Jidai: Gempei Kassen AAR

Thursday, August 04, 2016

Jayson NG, one of the developers of the new, upcoming DLC for Sengoku Jidai: Shadow of the Shogun, has written an AAR to show us what this new expansion is all about! We hope you'll enjoy it.

Read more...

The Hour of the Wolf is nearing!

Tuesday, August 02, 2016

Warhammer 40,000: Sanctus Reach brings you to a dark era of carnage and endless war. One of Imperium’s fiercest enemies, Grukk Face-Rippa, leads his Red Waaagh! in the Sanctus Reach system. Worlds after worlds fall to billions of Orks, until only one last planet resists the green tide: the Knight World of Alaric Prime. This is where a brave company of Space Wolves makes its stand to defend the last bastion of mankind in the system.

Read more...

Strategic Command Beta AAR: First Moves

Thursday, July 28, 2016

Welcome to the first Beta-AAR of Strategic Command WWII: War in Europe.  This is a mini AAR, and as such, the AAR will only cover the inital shots in Gleiwitz Poland in September of 1939, to the fall of France in mid 1940.   Since the game is still in Beta, there might be some changes of the material covered between now and the final release, but the game already feels complete and the development team assures me that they don’t expect much to change other than minor items to ensure any final polish and balance to the main campaign.

Players familiar with the Strategic Command series will immediately notice the much bigger map. In the north, the passage around Norway to Archangelsk is ready for sub warfare, and in the south, a large part of Africa has been modeled as well. 

Read more...

Heroes of Normandie lands on iOS!

Thursday, July 28, 2016

The wait is over. Heroes of Normandie, the digital adaptation of one of the most modern, fun and engaging boardgames of the last few years, is now officially multiplatform!

Read more...