||  

Back to News Listing The Close Combat Mega Update Is Now Out!

Posted: Tuesday, June 21, 2011 by Sean Drummy

Type: Press Release

Fantastic improvements to the venerable Close Combat engine plus a sale for newcomers to the series!

Matrix Games, Slitherine (www.slitherine.com) and Black Hand Studios are thrilled to announce that the long-awaited re-launch and mega update of the Close Combat series is now available! These new releases mark a fantastic overall improvement to the gameplay of the Close Combat games and show the astonishing distance the series has come since its original form many years ago. Be sure to check out the video on YouTube and the preview article at The Wargamer to see what everyone is so excited about!

There’s never been a better time to get in on the famed Close Combat action, especially with our new $5 off promotion! When you buy any of the Close Combat titles you will be able to purchase another game in the series at $5 off. This sale excludes Close Combat – Modern Tactics and the $5 promotion is only valid for games purchased together in the same order.

Also, don’t forget that our Hoffa’s Body Easter Egg Contest is now starting! For all the veteran Close Combat commanders out there who remember finding Hoffa’s body in the classic Close Combat games, we’ve placed Hoffa’s body somewhere on the battlefields of Close Combat – Last Stand Arnhem. The first person to find Hoffa’s body and send us an in-game screenshot of his location along with their serial key will win a free digital copy of any game in the Matrix Games or Slitherine store!

Relaunch and Mega Update Improvements (CC: Cross of Iron, CC: Wacht am Rhein, CC: The Longest Day)

  • Major improvements were made to the way vehicles and soldiers travel to way points and reach the end destination of both simple and highly complex, unhindered paths with a very high degree of success.
  • Soldier pathfinding was improved so that when soldiers fall behind (heavy weapon or momentarily lost) they plot their own path to successfully rejoin their team.
  • Vehicle driver and soldier decision making was improved to help them deal with unexpected obstacles (vehicle moving into their way , or wreck that was knocked out in the course of battle to block a path that was already determined), and get out of dead-end locations.
  • AI improvements were designed in concert with the re-designed pathfinder.
  • The "Bee Dance" of CC2 that was related to conflicts between the AI for the vehicle driver and the AI that tried to keep the team moving along the team's path that would result in a conflict about which portion of the AI to follow or "which way to go” is resolved.
  • Many other minor improvements were made and reported bugs were fixed.

CC: Last Stand Arnhem-only Relaunch and Mega Update Improvements

  • The mechanism for borrowing teams from the reserve battlegroup was redesigned.
  • The Grand Campaign was redesigned for improved play balance

The update is comprehensive and will bring all previous versions of the Close Combat games up to their latest and greatest version. Get the updates here:

Get more information on Close Combat - Cross of Iron, Close Combat – Last Stand Arnhem, Close Combat – Wacht am Rhein, Close Combat – The Longest Day,from their official product pages and be sure to check out the new video!

More Info

Close Combat - Last Stand Arnhem

  ( Views : 25757 )


In Other News..

Order of Battle: Panzerkrieg is coming!

Tuesday, September 19, 2017

December 1941. Russian winter takes its toll and the German offensive is halted at Moscow and Leningrad. But the Wehrmacht high command knows that the winter is not going to last forever, and they are already making plans for a huge, renewed offensive in 1942. Long Panzer columns will be the armored spearhead of what is going to be the biggest offensive in history. It is the Panzerkrieg!

Read more...

Woken and alexrus will face each other for the title of Panzer Corps champion!

Tuesday, September 19, 2017

This is it! It's been a long tournament but the official 2017 Panzer Corps Tournament is almost over!

Read more...

The Operational Art of War IV FAQ!

Tuesday, September 19, 2017

Hello everyone!
Since we've announced The Operational Art of War IV, many of you have asked for more informations about the game!

Read more...

Battlestar Galactica Deadlock Dev Diary - the Armory Update

Monday, September 18, 2017

“She’s sturdy, powerful, and cost effective. That alone is the reason why it’s a staple of almost every major fleet in the Twelve Colonies. It’s impact on my personal good fortune is exactly none of your concern, and I believe, outside the remit of this interview.” - Sinon Quade, in reply to being questioned about the propagation of the Adamant frigate in modern militaries.

Read more...

Order of Battle Sales NOW!

Friday, September 15, 2017

Hello everyone!

Today we are going to announce a whole week of Order of Battle’s sales!
From today, 15th of September, to September 21st, most of the expansions for Order of Battle: World War II are going to be available at lower price, so be sure to check them out!

Read more...

Sanctus Reach - Read the interview and a sneak peek on what's next!

Wednesday, September 13, 2017

The guys from Wargamer.com interviewed Straylight Entertainment, the studio which brought Warhammer 40,000: Sanctus Reach to life! The interview is quite long and contains lots of interesting tidbits on what went on behind the scenes during development.

But that’s not all… We have something to show you, something coming from the next expansion. I bet you’re all eager to see what it is - read the interview, you’ll find it at the bottom of this article!

Read more...

World in Flames AAR by Mayhemizer

Wednesday, September 13, 2017

Hello everyone!
Finally, we have some Community Content for our beloved World in Flames!

Read more...