||  

Back to News Listing Mega Update Promo Video Released for the Close Combat Series!

Posted: Wednesday, June 8, 2011 by Sean Drummy

Type: Press Release

See the extraordinary improvements to pathfinding and the AI in this quick video

Matrix Games, Slitherine (www.slitherine.com) and Black Hand Studios are excited to release a new promotional video showing off the huge improvements to unit pathfinding in the coming relaunch of the Close Combat games. With crystal clear “before the update” and “after the update” illustrations, gamers can see how the upcoming relaunch and mega updates will fulfill a longstanding wish of the Close Combat community and create a much improved gaming experience!

The video is available on YouTube or for download.

These new “2.0” versions of Close Combat are expected to be available for sale on June 15thThese new releases mark a fantastic overall improvement to the gameplay of the Close Combat games and show the astonishing distance the series has come since its original form many years ago.  If you played Close Combat but haven’t tried the re-releases yet, this is the best time to get in on the action!  Everyone who owns a Matrix Games release of Close Combat (excluding Modern Tactics) will receive a corresponding free mega update with these improvements as soon as the improved releases are available in the Matrix Games Online Store!

Also, don’t forget that we announce the Hoffa’s Body Easter Egg Contest! For all the veteran Close Combat commanders out there who remember finding Hoffa’s body in the classic Close Combat games, we’ve placed Hoffa’s body somewhere on the battlefields of Close Combat – Last Stand Arnhem. The first person to find Hoffa’s body and send us an in-game screenshot of his location along with their serial key will win a free digital copy of any game in the Matrix Games or Slitherine store!

Relaunch and Mega Update Improvements (CC: Cross of Iron, CC: Wacht am Rhein, CC: The Longest Day)

  • Major improvements were made to the way vehicles and soldiers travel to way points and reach the end destination of both simple and highly complex, unhindered paths with a very high degree of success.
  • Soldier pathfinding was improved so that when soldiers fall behind (heavy weapon or momentarily lost) they plot their own path to successfully rejoin their team.
  • Vehicle driver and soldier decision making was improved to help them deal with unexpected obstacles (vehicle moving into their way , or wreck that was knocked out in the course of battle to block a path that was already determined), and get out of dead-end locations.
  • AI improvements were designed in concert with the re-designed pathfinder.
  • The "Bee Dance" of CC2 that was related to conflicts between the AI for the vehicle driver and the AI that tried to keep the team moving along the team's path that would result in a conflict about which portion of the AI to follow or "which way to go” is resolved.
  • Many other minor improvements were made and reported bugs were fixed.

CC: Last Stand Arnhem-only Relaunch and Mega Update Improvements

  • The mechanism for borrowing teams from the reserve battlegroup was redesigned.
  • The Grand Campaign was redesigned for improved play balance

Get more information on Close Combat - Cross of Iron, Close Combat – Last Stand Arnhem, Close Combat – Wacht am Rhein, Close Combat – The Longest Day,from their official product pages and be sure to check out the new video!

More Info

Close Combat - Last Stand Arnhem

  ( Views : 15327 )


In Other News..

Afghanistan '11 - Interview with the developer!

Monday, February 27, 2017

Today we have the pleasure to publish an interview with Mr, Johan Nagel, game designer and developer of the upcoming Afghanistan '11 and head of Every Single Soldier studio.

He'll talk in detail of Afghanistan '11 - building and innovating on its predecessor Vietnam '65 and set in Afghanistan.

Read more...

This Week in Matrix #13

Friday, February 24, 2017

Welcome back, fellow wargamers! We had a very busy week here at Matrix!

We had a worrying reportage from North Korea, screenshots coming from the upcoming Ageod game, a Cold War wargame in developing and a "Garand" Update! 

Waste no time!

Read more...

Strategic Command Garand Update available!

Friday, February 24, 2017

The first official update of Strategic Command WWII: War in Europe is finally available for download!

The “Garand” Update brings a huge list of bug fixes and improvements, thanks to the extraordinary amount of feedback coming from the community!

Some highlights:

Read more...

Armored Brigade Is Officially Announced!

Friday, February 24, 2017

Innovation in wargames is a hard thing to achieve. New ideas are rare and it’s even rarer to find new development studios willing to bring these ideas to life. Nevertheless, once in a while, someone comes along with an innovative concept, a different approach.

Armored Brigade is one of these rare projects that are the best candidates to evolve an entire market.

Read more...

Afghanistan '11 - What are they saying?

Wednesday, February 22, 2017

Afghanistan '11 is not out yet (it will be released on March 23rd!) but some journalists and YouTubers already had the chance to try a preview version.

Read more...

New screenshots for English Civil War, featuring the Siege of Hull and the Battle of Edgehill!

Wednesday, February 22, 2017

The failed siege of Hull and the Battle of Edgehill represent the initial fights of the English Civil War.

Especially the latter, where its inconclusive outcome denied both factions the strategic advantage they needed to put an end to the war quickly.

Read more...

Commander: The Great War is on sale on iTunes!

Tuesday, February 21, 2017

Good news! One of the most exciting wargame set during World War One is on sale at only $4.99 on the iTunes store!
 
Hurry up! The offer lasts from Tuesday 21st to Friday 24th!

Read more...