||  

Back to News Listing Mega Update Promo Video Released for the Close Combat Series!

Posted: Wednesday, June 8, 2011 by Sean Drummy

Type: Press Release

See the extraordinary improvements to pathfinding and the AI in this quick video

Matrix Games, Slitherine (www.slitherine.com) and Black Hand Studios are excited to release a new promotional video showing off the huge improvements to unit pathfinding in the coming relaunch of the Close Combat games. With crystal clear “before the update” and “after the update” illustrations, gamers can see how the upcoming relaunch and mega updates will fulfill a longstanding wish of the Close Combat community and create a much improved gaming experience!

The video is available on YouTube or for download.

These new “2.0” versions of Close Combat are expected to be available for sale on June 15thThese new releases mark a fantastic overall improvement to the gameplay of the Close Combat games and show the astonishing distance the series has come since its original form many years ago.  If you played Close Combat but haven’t tried the re-releases yet, this is the best time to get in on the action!  Everyone who owns a Matrix Games release of Close Combat (excluding Modern Tactics) will receive a corresponding free mega update with these improvements as soon as the improved releases are available in the Matrix Games Online Store!

Also, don’t forget that we announce the Hoffa’s Body Easter Egg Contest! For all the veteran Close Combat commanders out there who remember finding Hoffa’s body in the classic Close Combat games, we’ve placed Hoffa’s body somewhere on the battlefields of Close Combat – Last Stand Arnhem. The first person to find Hoffa’s body and send us an in-game screenshot of his location along with their serial key will win a free digital copy of any game in the Matrix Games or Slitherine store!

Relaunch and Mega Update Improvements (CC: Cross of Iron, CC: Wacht am Rhein, CC: The Longest Day)

  • Major improvements were made to the way vehicles and soldiers travel to way points and reach the end destination of both simple and highly complex, unhindered paths with a very high degree of success.
  • Soldier pathfinding was improved so that when soldiers fall behind (heavy weapon or momentarily lost) they plot their own path to successfully rejoin their team.
  • Vehicle driver and soldier decision making was improved to help them deal with unexpected obstacles (vehicle moving into their way , or wreck that was knocked out in the course of battle to block a path that was already determined), and get out of dead-end locations.
  • AI improvements were designed in concert with the re-designed pathfinder.
  • The "Bee Dance" of CC2 that was related to conflicts between the AI for the vehicle driver and the AI that tried to keep the team moving along the team's path that would result in a conflict about which portion of the AI to follow or "which way to go” is resolved.
  • Many other minor improvements were made and reported bugs were fixed.

CC: Last Stand Arnhem-only Relaunch and Mega Update Improvements

  • The mechanism for borrowing teams from the reserve battlegroup was redesigned.
  • The Grand Campaign was redesigned for improved play balance

Get more information on Close Combat - Cross of Iron, Close Combat – Last Stand Arnhem, Close Combat – Wacht am Rhein, Close Combat – The Longest Day,from their official product pages and be sure to check out the new video!

More Info

Close Combat - Last Stand Arnhem

  ( Views : 15250 )


In Other News..

Tigers on the Hunt: Kursk will be released on 9th of February!

Monday, January 23, 2017

Good news from the Front! Siliconsoft, developer studio behind the wargame Tigers on the Hunt - heavy influenced by games like ASL - is proud to reveal the Release Date for its first official Expansion!

Brace yourself! Tigers on the Hunt. Kursk will be available on our store from February, 9th!

Read more...

Warhammer 40,000: Sanctus Reach Video Tutorials

Friday, January 20, 2017

Warhammer 40,000: Sanctus Reach has been just released, but even the most experienced and veteran Commander needs some key information before commencing a Battle! Even if you are an elite Space Wolf or a merciless Ork!

Watch these videos to learn useful tips about basic and advanced gameplay concepts, like combat range, movements, tactics, cover, weapons, morale and more!

Read more...

Warhammer 40,000: Sanctus Reach is OUT!

Thursday, January 19, 2017

The unforgiving planet of Alaric Prime is the perfect place to wage an apocalyptic battle between the ferocious Space Wolves chapter of Space Marines and the rampaging Ork Hordes of Grukk Face-Rippa. Warhammer 40,000: Sanctus Reach, the turn-based strategy game, is out and there’s going to be blood.

Read more...

Tigers on the Hunt: Kursk screenshots!

Tuesday, January 17, 2017

Today developer Siliconsoft Systems is proud to reveal a new set of screenshots for Tigers on the Hunt: Kursk, featuring the fight for a village, the roads toward Prokhorovka, a surrounded soviet farm, and more!

Get more information about the game from its official product page!

Read more...

War in the West Beginner's Guide (Updated)

Thursday, January 12, 2017

Are you still intimidated by the gargantuan complexity of War in the West? Scared about the hundreds of counters to move, the deep logistic system to learn, the Air War layer to master?

Fear no more! Our friend jonboym has put together a comprehensive list of tutorials covering every aspect of this marvelous wargame!

To have an idea of this impressive work, look at the screenshot below, just highlighting a little portion of the List of Content:

Read more...

Warhammer 40,000: Sanctus Reach Orkish Cards

Wednesday, January 11, 2017

Last month we released 8 unit cards showing some of the 30 Space Wolves unit types available in Warhammer 40,000: Sanctus Reach. Today we have a different type of treat for you...

It's time for the Greenskins! It's time for the Red WAAAGH! It's time for Grukk Face-Rippa's boyz. IT'S THE TIME OF THE ORKS!

Read more...

Tigers on the Hunt first DLC announced! Welcome to Kursk!

Tuesday, January 10, 2017

On July 1943, the German war machine had the chance to deal a mortal blow to the Red Army. After the defeat at Stalingrad, it was necessary to regain the initiative and secure the Eastern front. For this purpose, the German High Command massed a huge quantity of Panthers and Tigers tanks in proximity of the Kursk salient, hoping to destroy the bulk of the Russian forces in this area.

But the Soviets, knowing in advance the Hitler’s plan, created over 190 miles of depth defense to stop the Panzerwaffe and they moved their armored forces in reserve for the counter-attack.

The largest tank battle of the entire Second World War was about to commence…

Read more...