||  

Back to News Listing Matrix Games Announces a Relaunch and a New Contest for the Close Combat Series!

Posted: Monday, June 06, 2011 by Sean Drummy

Type: Press Release

New “2.0” releases, a mega-update for existing customers and a new contest breathe fresh life into the classic real time tactical series

Matrix Games, Slitherine (www.slitherine.com) and Black Hand Studios are thrilled to announce that they are nearing completion of a new relaunch of the Close Combat series, representing countless hours of hard work from the developers and based on community feedback to greatly improve unit pathfinding, friendly and enemy artificial intelligence and more!  These new “2.0” releases address some of the most significant issues that have been on the wishlists of Close Combat fans since the original games were released. 

In addition to relaunching the Close Combat line with these improvements, everything that’s new will be available at no cost to customers who already own the Matrix Games Close Combat releases in the form of free mega-updates, which have been tested and hailed by many gamers in the community over the past few months.

These new versions mark a fantastic overall improvement to the gameplay of the Close Combat games and show the astonishing distance the series has come since its original form many years ago.  If you played Close Combat but haven’t tried the re-releases yet, this is the best time to get in on the action!

To mark the relaunch of the series, Matrix Games is also thrilled to announce the Hoffa’s Body Easter Egg Contest! For all the veteran Close Combat commanders out there who remember finding Hoffa’s body in the classic Close Combat games, we’ve placed Hoffa’s body somewhere on the battlefields of Close Combat – Last Stand Arnhem. The first person to find Hoffa’s body and send us an in-game screenshot of his location along with their serial key will win a free digital copy of any game in the Matrix Games or Slitherine store!

Relaunch and Mega Update Improvements (CC: Cross of Iron, CC: Wacht am Rhein, CC: The Longest Day)

  • Major improvements were made to the way vehicles and soldiers travel to way points and reach the end destination of both simple and highly complex, unhindered paths with a very high degree of success.
  • Soldier pathfinding was improved so that when soldiers fall behind (heavy weapon or momentarily lost) they plot their own path to successfully rejoin their team.
  • Vehicle driver and soldier decision making was improved to help them deal with unexpected obstacles (vehicle moving into their way , or wreck that was knocked out in the course of battle to block a path that was already determined), and get out of dead-end locations.
  • AI improvements were designed in concert with the re-designed pathfinder.
  • The "Bee Dance" of CC2 that was related to conflicts between the AI for the vehicle driver and the AI that tried to keep the team moving along the team's path that would result in a conflict about which portion of the AI to follow or "which way to go” is resolved.
  • Many other minor improvements were made and reported bugs were fixed.

CC: Last Stand Arnhem-only Relaunch and Mega Update Improvements

  • The mechanism for borrowing teams from the reserve battlegroup was redesigned.
  • The Grand Campaign was redesigned for improved play balance

Get more information on Close Combat - Cross of Iron, Close Combat – Last Stand Arnhem, Close Combat – Wacht am Rhein, and Close Combat – The Longest Day from their official product pages.

More Info

Close Combat - Last Stand Arnhem

  ( Views : 14674 )


In Other News..

Strategic Command Beta AAR: First Moves

Thursday, July 28, 2016

Welcome to the first Beta-AAR of Strategic Command WWII: War in Europe.  This is a mini AAR, and as such, the AAR will only cover the inital shots in Gleiwitz Poland in September of 1939, to the fall of France in mid 1940.   Since the game is still in Beta, there might be some changes of the material covered between now and the final release, but the game already feels complete and the development team assures me that they don’t expect much to change other than minor items to ensure any final polish and balance to the main campaign.

Players familiar with the Strategic Command series will immediately notice the much bigger map. In the north, the passage around Norway to Archangelsk is ready for sub warfare, and in the south, a large part of Africa has been modeled as well. 

Read more...

Heroes of Normandie lands on iOS!

Thursday, July 28, 2016

The wait is over. Heroes of Normandie, the digital adaptation of one of the most modern, fun and engaging boardgames of the last few years, is now officially multiplatform!

Read more...

Command LIVE: You Brexit, You Fix it!

Tuesday, July 26, 2016

Is there anything that seems more crucial in recent European history than the possibility of Great Britain leaving the European Union?

Probably not, because it’s really too early to say what the likely outcomes are for the near future. Nevertheless, many military observers seem pretty much convinced that this event could make NATO, the main western collective defensive system, weaker and less effective: What if other countries decide to follow the British example and like in a domino effect, the internal cohesion and cooperation of the European nations is diminished as a consequence? 

Read more...

Order of Battle: Winter War is out!

Thursday, July 21, 2016

Order of Battle has reached the frozen lands of Finland! Winter War is out!

Winter War, the latest DLC for the highly praised Order of Battle: World War II, is now OUT for PC and Mac!

Read more...

Strategic Command: WWII in Europe in numbers!

Wednesday, July 20, 2016

In Strategic Command you take command of the Axis or the Allies as a whole, without being limited to a single nation. This forces the player to think globally, in order to make the best use of all the resources and to plan successful strategies.

Knowing the strengths and the weaknesses of each faction is crucial to achieve victory! 

Read more...

Order of Battle: Winter War - Don't miss the Twitch!

Wednesday, July 20, 2016

The release date of Winter War, the latest DLC to the highly praised Order of Battle: World War II, is approaching. The expansion is being released tomorrow! 

Read more...

Command LIVE Episode 1 is out!

Tuesday, July 19, 2016

The Command LIVE project has officially taken off. The first release, Old Grudges Never Die, is out on our site and on Steam. You can purchase it here.

We are really proud of this first episode and of the project as a whole. Developers WarfareSim and Bart Gauvin, an experienced designer from the community, have worked hard to bring this project to life and this is only the start. It’s the first time a detailed simulation takes on real life events to create such detailed fictional, but true-to-life scenarios.

Read more...