||  

  ||  

Back to News Listing Matrix Games Announces a Relaunch and a New Contest for the Close Combat Series!

Posted: Monday, June 06, 2011 by Sean Drummy

Type: Press Release

New “2.0” releases, a mega-update for existing customers and a new contest breathe fresh life into the classic real time tactical series

Matrix Games, Slitherine (www.slitherine.com) and Black Hand Studios are thrilled to announce that they are nearing completion of a new relaunch of the Close Combat series, representing countless hours of hard work from the developers and based on community feedback to greatly improve unit pathfinding, friendly and enemy artificial intelligence and more!  These new “2.0” releases address some of the most significant issues that have been on the wishlists of Close Combat fans since the original games were released. 

In addition to relaunching the Close Combat line with these improvements, everything that’s new will be available at no cost to customers who already own the Matrix Games Close Combat releases in the form of free mega-updates, which have been tested and hailed by many gamers in the community over the past few months.

These new versions mark a fantastic overall improvement to the gameplay of the Close Combat games and show the astonishing distance the series has come since its original form many years ago.  If you played Close Combat but haven’t tried the re-releases yet, this is the best time to get in on the action!

To mark the relaunch of the series, Matrix Games is also thrilled to announce the Hoffa’s Body Easter Egg Contest! For all the veteran Close Combat commanders out there who remember finding Hoffa’s body in the classic Close Combat games, we’ve placed Hoffa’s body somewhere on the battlefields of Close Combat – Last Stand Arnhem. The first person to find Hoffa’s body and send us an in-game screenshot of his location along with their serial key will win a free digital copy of any game in the Matrix Games or Slitherine store!

Relaunch and Mega Update Improvements (CC: Cross of Iron, CC: Wacht am Rhein, CC: The Longest Day)

  • Major improvements were made to the way vehicles and soldiers travel to way points and reach the end destination of both simple and highly complex, unhindered paths with a very high degree of success.
  • Soldier pathfinding was improved so that when soldiers fall behind (heavy weapon or momentarily lost) they plot their own path to successfully rejoin their team.
  • Vehicle driver and soldier decision making was improved to help them deal with unexpected obstacles (vehicle moving into their way , or wreck that was knocked out in the course of battle to block a path that was already determined), and get out of dead-end locations.
  • AI improvements were designed in concert with the re-designed pathfinder.
  • The "Bee Dance" of CC2 that was related to conflicts between the AI for the vehicle driver and the AI that tried to keep the team moving along the team's path that would result in a conflict about which portion of the AI to follow or "which way to go” is resolved.
  • Many other minor improvements were made and reported bugs were fixed.

CC: Last Stand Arnhem-only Relaunch and Mega Update Improvements

  • The mechanism for borrowing teams from the reserve battlegroup was redesigned.
  • The Grand Campaign was redesigned for improved play balance

Get more information on Close Combat - Cross of Iron, Close Combat – Last Stand Arnhem, Close Combat – Wacht am Rhein, and Close Combat – The Longest Day from their official product pages.

More Info

Close Combat - Last Stand Arnhem

  ( Views : 11860 )


In Other News..

Come and see us during the Spieltagen in Essen!

Wednesday, October 01, 2014

As October is upon us again, the time for the Internationale Spieltagen (or SPIEL for short)in Essen is approaching! Just as the previous years, the Slitherine Group has rented a booth and will be present at this event. This year, SPIEL will be held from October 16 until the 19th and during these days you will be able to find us in hall 1, booth C-143. We are really looking forward to the event and to be able to meet some of the community. Of course we will also have a lot of games for you to see, play and buy!

Read more...

New Screenshots for Pike & Shot

Tuesday, September 30, 2014

Today we are eager to share with you some new screenshots of Pike & Shot, our upcoming turn-based strategy game set during the 16th and 17th centuries. Developed by Byzantine Games and the Lordz Games Studio and designed by Richard Bodley Scott, this is guaranteed to bring an in-depth and plausible recreation of European warfare during the age of pike and shot. 

Read more...

Deal of the Week Command: Modern Air/Naval Operations WOTY

Monday, September 29, 2014

Following the successful launch of Command: Modern Air/Naval Operations Wargame of the Year Edition, we are happy to announce that we will keep Command at a reduced price for the entire week. Thanks to this 25% percent discount, there is no better time to get involved in one of the deepest and most realistic games ever created!

Read more...

Command: Modern Air/Naval Operations WOTY is now available!

Friday, September 26, 2014

“Don’t give up the ship!” (Captain James Lawrence, American naval officer during the War of 1812)

The most detailed simulator for air/naval operations has just got even better.  Command Wargame of the Year Edition is now available and with a 25% discount on the game! This is the perfect time to get involved in one of the deepest and most realistic games ever created.  

Read more...

Frontline : The Longest Day Announced and in Beta!

Wednesday, September 24, 2014

Your task will not be an easy one. Your enemy is well trained, well equipped and battle hardened. He will fight savagely.” (Dwight D. Eisenhower – Supreme Commander of the Allied Forces in Europe)

June 1944 – The Axis is retreating on all fronts. The German army does not have the strategic initiative anymore and is trying to strengthen its defensive lines in order to stop the progress of Russian forces on the Eastern Front, and to prevent any landing from the Allied forces in the West. The Atlantic Wall seems unbreakable but rumors about a possible seaborne invasion in the north of France puts the German commanders under pressure. And suddenly, on June the 6th, the Allied forces launch one of the most audacious operations of the whole war. The world’s destiny is a stake on the Normandy beaches…

Read more...

Command gets Wargame of the Year Edition

Monday, September 22, 2014

Launched in September last year, Command: Modern Air/Naval Operations blew the minds of fans of hardcore simulations with its unparalleled attention to detail, endless flexibility, and relentless realism. Command puts players in control of a vast array of units and formations, allowing them to lead the way in dozens official and user-created scenarios. The quality of this game did not go unnoticed by the press either, as Command won several awards including; Digital Wargame of the Year (Grogheads), Wargame of the Year 2013 (Usenet), and was selected among the Top Five Wargames of 2013 (War is Boring).

Read more...

Deal of the Week: Pandora Series

Monday, September 22, 2014

Following the release of Pandora: Eclipse of Nashira, the expansion to the successful Pandora: First Contact, we are happy to announce that the Pandora series will be featured in this Deal of The Week.  This week, you will be able to get a 33% discount on both Pandora: First Contact and the freshly released: Pandora: Eclipse of Nashira. If you are a fan of the 4X genre, this is a deal you cannot afford to miss!

Read more...