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Back to News Listing Matrix Games Announces a Relaunch and a New Contest for the Close Combat Series!

Posted: Monday, June 06, 2011 by Sean Drummy

Type: Press Release

New “2.0” releases, a mega-update for existing customers and a new contest breathe fresh life into the classic real time tactical series

Matrix Games, Slitherine (www.slitherine.com) and Black Hand Studios are thrilled to announce that they are nearing completion of a new relaunch of the Close Combat series, representing countless hours of hard work from the developers and based on community feedback to greatly improve unit pathfinding, friendly and enemy artificial intelligence and more!  These new “2.0” releases address some of the most significant issues that have been on the wishlists of Close Combat fans since the original games were released. 

In addition to relaunching the Close Combat line with these improvements, everything that’s new will be available at no cost to customers who already own the Matrix Games Close Combat releases in the form of free mega-updates, which have been tested and hailed by many gamers in the community over the past few months.

These new versions mark a fantastic overall improvement to the gameplay of the Close Combat games and show the astonishing distance the series has come since its original form many years ago.  If you played Close Combat but haven’t tried the re-releases yet, this is the best time to get in on the action!

To mark the relaunch of the series, Matrix Games is also thrilled to announce the Hoffa’s Body Easter Egg Contest! For all the veteran Close Combat commanders out there who remember finding Hoffa’s body in the classic Close Combat games, we’ve placed Hoffa’s body somewhere on the battlefields of Close Combat – Last Stand Arnhem. The first person to find Hoffa’s body and send us an in-game screenshot of his location along with their serial key will win a free digital copy of any game in the Matrix Games or Slitherine store!

Relaunch and Mega Update Improvements (CC: Cross of Iron, CC: Wacht am Rhein, CC: The Longest Day)

  • Major improvements were made to the way vehicles and soldiers travel to way points and reach the end destination of both simple and highly complex, unhindered paths with a very high degree of success.
  • Soldier pathfinding was improved so that when soldiers fall behind (heavy weapon or momentarily lost) they plot their own path to successfully rejoin their team.
  • Vehicle driver and soldier decision making was improved to help them deal with unexpected obstacles (vehicle moving into their way , or wreck that was knocked out in the course of battle to block a path that was already determined), and get out of dead-end locations.
  • AI improvements were designed in concert with the re-designed pathfinder.
  • The "Bee Dance" of CC2 that was related to conflicts between the AI for the vehicle driver and the AI that tried to keep the team moving along the team's path that would result in a conflict about which portion of the AI to follow or "which way to go” is resolved.
  • Many other minor improvements were made and reported bugs were fixed.

CC: Last Stand Arnhem-only Relaunch and Mega Update Improvements

  • The mechanism for borrowing teams from the reserve battlegroup was redesigned.
  • The Grand Campaign was redesigned for improved play balance

Get more information on Close Combat - Cross of Iron, Close Combat – Last Stand Arnhem, Close Combat – Wacht am Rhein, and Close Combat – The Longest Day from their official product pages.

More Info

Close Combat - Last Stand Arnhem

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In Other News..

Slitherine starts designing its military hardware

Wednesday, April 01, 2015

The wargaming veterans over at the Slitherine Group announced today that there business will be expanded in a completely new direction. Having tons of experience with simulating wars in the digital realm, the men and women of the group have gained lots of knowledge and know-how on advanced weapon systems and military hardware. As such, Slitherine Group Chairman JD McNeil announced that a new company branch will be opened, focussing on the research, development and production of new, real world, weapon systems.

JD explains: “Having developed digital combat simulations set in all different times, we have gained a lot of insight on the weapon systems used, the comparisons between them and the development cycles of the different types of military hardware. It was when we worked together on several modern warfare titles that we looked at these weapons and thought: We can do better!”

Rumours were already in the air regarding this new step for the Slitherine Group, with several journalists spotting key company members in the international arms fair in Saudi-Arabia earlier this year.

“Don’t get me wrong. ” Said JD McNeil: “We will continue to develop serious wargames, as that is where our passion lies and our core audience can be found. But developing and selling actual military hardware will allow us to generate a bigger income which we can then invest into making better and more accurate games.”

Read more...

Brother Against Brother: Battle of Wilsons Creek revealed!

Tuesday, March 31, 2015

We are delighted to reveal another highly detailed map for the upcoming American Civil War wargame Brother Against Brother: the Drawing of the Sword!

The Battle of Wilson’s Creek represents one of the first battles fought in the Mississippi Theatre and it was seen as a great springboard for the further Confederate operations in the region.

As we did for the previous Battle of Manassas, we are giving alongside the map also a 20 page PDF booklet with the precise description of the forces on the battlefield with the proper order of battle!

Read more...

Sovereignty enters Early Access and gets a Stream!

Tuesday, March 31, 2015

Today we are excited to announce that Sovereignty will enter Steam Early Access on April the 9th!

Slitherine, Gothic Labs and The Lordz Games Studio really see Early Access as a unique opportunity to gather relevant feedback on all parts of the game and enhance it accordingly. This epic fantasy strategy game is a rather ambitious project and we thought that the community would be the best source of inspiration to take the game where it deserves to be.

Sovereignty has been in development for 3 years now, so the content provided is already very rich and players can have a complete play through with all of the realms and campaigns available!

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Deal of the Week! Be the Hero with Drums of War!

Monday, March 30, 2015

Do you hear the noise? Deal of the Week is back wilder than ever! Drums of War is savagely discounted!

During this week you’ll be able to lead your army against the onslaught at only $ 9.99!

Drums of War is a turn-based tactical strategy game boasting well developed combat system and interactive environment, providing wide opportunities for tactics.

You play the role of a hero-leader. As the campaigns unfold the size of your armies can increase by up to 16 varied units. By participating in battles, all of the units become more experienced while naturally getting stronger. Players have the ability to hire new recruits, buy potions and distribute artefacts obtained in battles between fights!

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Brother Against Brother: Battle of First Manassas Map revealed!

Wednesday, March 25, 2015

“The only true rule for cavalry is to follow the enemy as long as he retreats”- Stonewall Jackson

Good news for you, American Civil War fans!

As the release date of Brother Against Brother: the Drawing of the Sword approaches, we have a lot to share with you. One of the key features of the game is the incredible attention to detail and realism that was put to recreate the historical battle maps. So from now until release, we will give you the opportunity to let you browse them, discover them, own them and more!

We will start with the 1st Manassas battle map. This huge image has been slightly reduced to allow you to check it out online, but you can also download the fully blown thing alongside a 20 page PDF booklet with the battle history and the full in-game order of battle. Download it here if you want to be blown away!

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War in the West Update to V. 1.00.21 and Operation Torch Beta announced!

Monday, March 23, 2015

“The enemy must be annihilated before he reaches our main battlefield. We must stop him in the water, destroying all his equipment while it is still afloat!”(1944 - Erwin Rommel)

The definitive wargame of the Western Front is updated to version 1.00.21! New contents and features are now fully integrated to give the game a more detailed perspective. For instance Italian reinforcements are now allowed prior to July 43 (in the past they were not allowed until after Italy had surrendered) and with this version it’s more difficult to reach very high interdiction values.

The list is very long, so be sure to check the full changelog here.

The patch can be downloaded here

But this time the good news is not finished, because alongside the update we are very happy to announce that an expansion of the base game focused on the attempts of the Allies to open a second front in Europe prior to Overlord is now ready to enter the beta phase! And we ask players to help us test it by enlisting for the beta here

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Order of Battle: Pacific gets an After Action Report!

Friday, March 20, 2015

Good news soldiers!

As the release date is approaching, we think it’s high time to share more visuals and information about Order of Battle: Pacific. There’s no better way than a comprehensive AAR to delve into details and see what the game can really offer. That is why Lukas (game designer) and Dave (AI programmer) work hand in hand during 20 turns in the sultry Philippines against a very capable Japanese AI!

We are in December 1941 and the Japanese army is starting its invasion of the Philippines.  Only few US units are available in this sector and have no chance of repelling the enemy. However, they can surely delay them. And the longer they resist, the better the US army will be able to strike back! But will Dave and Lukas cooperate effectively during 20 stressful turns?

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