||  

Back to News Listing A New Update Now Available for Hannibal: Rome and Carthage

Posted: Thursday, March 10, 2011 by Sean Drummy

Type: Press Release

Rule tweaks, balance changes, and a sharper AI all headed to the ranks

Matrix Games and Forced March Games (www.forcedmarchgames.com) are pleased to announce the release of the comprehensive 1.03 update for their unique ancient warfare strategy game, Hannibal: Rome and Carthage in the Second Punic War. The update improves Numidian Cavalry during pursuit, updates the tutorials, adds a balancing factor regarding city militia, improves the already formidable AI, and addresses some remaining bugs.

David Heath, Director of Operations at Matrix Games, said, “Since Hannibal was released it has cut into my free time like a razor sharp gladius! Forced March Games recently brought home a Game of the Year Award from Gamer’s Hall so this update improves upon an already award-winning product.  If you are looking for a strategy game with an outstanding AI and an engrossing solo play campaign, look no further!”

Hannibal: Rome and Carthage in the Second Punic Waris a new and innovative turn-based strategy game that puts you in command of the Carthaginian military during a period of total war over land and sea with the young Roman Republic. With this military juggernaut of the ancient world at your disposal, you will vie for control over Italy, Carthage, Spain and the Mediterranean Sea using a combination of strategic political maneuvering and sheer tactical skill both on land and sea. Play consists of two layers; the first is a strategic layer where you must prudently steer your forces to the destruction of Rome’s army and the ultimate destruction of the Republic and city itself. At your disposal are a variety of unit types and historical commanders from which to form your armies.  On the tactical scale, when meeting the enemy in battle, skilled leadership and a knack for war come into play as you use a simple but engaging battle system to best your opponents.

Commanders would do well to be shrewd in both war and politics as they must use diplomacy and cunning to appease and satisfy their own senate while cultivating key alliances in places like Gaul and Syracuse. To ensure that no two games are alike, a variety of historical option cards are available in every game. These cards simulate a variety of plausible events like reinforcements, political influence, revolts, desertion, specialized battle tactics, and more.  The end result is engrossing and addictive turn-based gameplay and a challenging AI opponent that will keep you coming back for just one more challenge and to try just one more different strategy. Hannibal features truly unique historically themed artwork in nearly all aspects of the game. This is coupled with loads of high quality, Ancient period music to make for an immersive and wholly enjoyable experience!

Get the update here. The update is comprehensive and will bring all previous versions of Hannibal: Rome and Carthage in the Second Punic War to version 1.03. Get more information on Hannibal: Rome and Carthage in the Second Punic War from its official product page.

More Info

Hannibal: Rome and Carthage in the Second Punic War

  ( Views : 10865 )


In Other News..

Order of Battle: Panzerkrieg Breaking the silence

Friday, November 17, 2017

Two months ago we announced the new Order of Battle DLC, Panzerkrieg.

They have been two months of hard work for the Artistocrats, but we’re glad to say that the DLC is shaping up nicely. We are VERY close to the goal now. 

Read more...

This week in Matrix #24

Friday, November 17, 2017

Hello everyone and welcome back to "This week in Matrix", the news that groups up everything you need to know about Matrix Games!
This week has been pretty quiet. but with a HUGE release in the middle of it. The Operational Art of War IV has been release this Thursday, bringing you all the most important conflicts of the 20th century!

Read more...

The Operational Art of War IV has been released!

Thursday, November 16, 2017

Operational Art is a thought process that guides conceptual and detailed planning to produce executable plans and orders – from The Operations Process (2012)

The Generals and High Officers have gathered in the War Room for hours. On the large tables and all over the walls maps and military charts are displayed, with thousands of counters of different size and colors covering every theater.

The air is dense, and you can feel the pressure. Suddenly, a voice from a speaker captures everyone’s attention. A few words in code are heard from the speaker. The mother of all Operations has begun.

The wait is over. The Operational Art of War IV, the most anticipated wargame of the year, has been released! 

Read more...

Strategic Command WWI Classic is back!

Wednesday, November 15, 2017

A great classic game returns!

Set during the War to End all Wars, Strategic Command World War I puts you in charge of the two opposite blocs that fought hard for supremacy in over 5 years: The Triple Entente and the Triple Alliance.

Take the chance to rewrite history in the conflict that shaped Europe’s destiny forever!

Get more information about the game on its Product Page!

Read more...

Polaris Sector: Lumens is out!

Tuesday, November 14, 2017

The war for the Polaris Sector is back in style with a huge, new expansion: Lumens!

Read more...

The Operational Art of War IV Manual Preview

Tuesday, November 14, 2017

As promised, we're releasing a little sneak peek of the manual that you will receive if you purchase The Operational Art of War IV's physical copy!
If all you ever wanted was to become a proper warlord, with medals and everything, this books is what you're looking for!

Read more...

Field of Glory II Updated to version 1.0.2

Monday, November 13, 2017

Field of Glory II has been updated to version 1.0.2! This is a significant and important update as it adds tons of improvements and changes, among all:

  • You can now review the battlefield at the end of a battle
  • Units that have evaded off map count as half their routed value added to their side’s rout %
  • Close Order Warbands no longer get +1 Cohesion Test modifier for being Heavy Foot.
  • Bows can now shoot over other units if on higher ground

Read more...