||  

Back to News Listing Another Map Making Video Now Available for Panzer Command: Ostfront

Posted: Sunday, November 28, 2010 by Sean Drummy

Type: Press Release

Learn how to insert roads with satellite image-accuracy in this latest tutorial video

Matrix Games (www.matrixgames.com) and Black Hand Studios are thrilled to release another mapmaking tutorial video for their hotly awaited WWII turn-based tactical game, Panzer Command: Ostfront. The video explores how to begin placing a terrain and texture map over a satellite image with a particular focus on how to add roads to your map so your Panzers don’t throw a tread!

The video is available as a two part series on YouTube (Part 1, Part 2) and for download. Be sure to check out our YouTube Channel for more videos as well!

Erik Rutins, Director of Product Development at Matrix Games, said “I’m very excited by how powerful the new Map Maker is at creating realistic and quick 3D historical maps. The best part is the map maker in Panzer Command: Ostfront is easy enough to use that you don’t need to be a 3D modeler or expert artist to make fantastic battlefields of your own!”

Panzer Command: Ostfrontwill replace both Panzer Command: Winterstorm and Panzer Command: Kharkov and will include all the content from the previous two releases as well as new content.  Registered owners of Panzer Command: Kharkov will have access to a massive FREE update that will bring their installations up to the Ostfront level in all respects.

Experience the Panzer Command series of tactical wargames.  In the new Panzer Command: Ostfront, you are a company-level commander on either the Soviet or German side, fighting on the Eastern Front.  Preserve your men and defeat the enemy, there is no other way!

Each decision you make as a commander must be weighed carefully.  You will find that the gameplay is balanced to reward historically successful tactics while the AI will punish rash choices.  The victory system for scenarios and campaigns rewards multiple strategies and evaluates your performance and rank after each battle.  A revised and improved interface gives you all the information you need at a glance, while allowing you to set waypoints for each of your platoons, rewind and review the turn replays and read a full log of the events of the battle, color-coded and filtered by unit.

After you have played through the 60+ included scenarios and 10 campaigns (including updated versions of all of the previous Winterstorm and Kharkov content), the Random Battle and Random Campaign generators allow you create new content with just a few clicks using the provided presets for nearly infinite replayability.

For scenario designers and modders, an innovative new Map Maker allows you to create your own realistic 3D maps from 500m to 2km scale based on actual historical locations with auto-generation features that help you create it in less time than any previous 3D map-making tool.  In conjunction with the powerful Scenario and Campaign Editors and the fully open unit data and models, this means that you have unprecedented access to modify the existing campaigns, maps, units and scenarios or create your own.  There has never been a more open 3D tactical WWII wargame.

The list of improvements is too long for this release, but please check the Panzer Command: Ostfront product page for the full list and more information and be sure to check out the new video!

More Info

Panzer Command: Ostfront

  ( Views : 5496 )


In Other News..

Order of Battle: Kriegsmarine is out!

Thursday, April 20, 2017

In Order of Battle: Kriegsmarine you'll brave heavy enemy fire while at the lead of powerful battleships and cruisers - true beasts of steel! You will command silent predators, marvels of German engineering, the U-Boots, in their lethal hunt for Allied convoys. You will build and employ massive new Carriers, platforms from where to launch your newest aircraft, and gain a devastating edge over your enemies.

Kriegsmarine is all of this, and more. Your efforts will decide the fate of the war. Are you up to the task?

Read more...

English Civil War Tips for Parliament

Wednesday, April 19, 2017

As we approach the release date for AGEODS English Civil War, we wanted to share some starting tips for new players.
If you enjoy this Parliamentarian tips video and would like to see a Royalist one, please let us know in the comments below. Don't forget to rate, comment and subscribe for more information!
 

Read more...

The Operational Art of War IV opens the gates for Beta Recruitment!

Wednesday, April 19, 2017

The Operational Art of War IV development is proceeding straight forward and today developers are very proud to announce that the game is ready to enter the Beta Phase!

If you think to have what it takes enlist here and help us in giving the final touches to the game!

Read more...

Strategic Command LIVE on Youtube today!

Wednesday, April 19, 2017

Follow us as we play LIVE on our official Youtube Channel one of the most interesting wargame ever released, Strategic Command WWII: War in Europe!

We will stream the game at 11AM EST / 3pm GMT / 5PM CEST!

Read more...

Kriegsmarine is coming out tomorrow - don't miss the Twitch!

Wednesday, April 19, 2017

It's been a long wait but it was worth it: Kriegsmarine is going to be released tomorrow and personally I am really looking forward to playing it. 

I am sure that you are like me, and you want to watch some of the game, and see those ships and u-boots in action. Am I right?

Read more...

Flashpoint Campaign Red Storm has been updated to version 2.0.12!

Tuesday, April 18, 2017

Flashpoint Campaign Red Storm has been updated to version 2.0.12 and this version brings decisive improvements to the game!

Numerous bugs affecting the Map editor, waypoints, radio traffic – and more! – have been solved, so don’t wait any further and check the entire changelog below!

You can download the update from here.

See you on the battlefield!

Read more...

The Weirdboy is about to strike - the first DLC for Sanctus Reach is coming!

Tuesday, April 18, 2017

Big Redd was looking at the horizon: in front of him, corpses. Lots of corpses. Some were Orks, but many were clad in blue-grey armor, their shoulder pads yellow and black. Space Wolves. The big weirdboy reached for one of the helmets littering the ground and stared at it. He looked at the visor lenses soiled with blood and dirt, and grinned. He tossed the helmet as far as he could and bellowed a mighty Waaagh! The voices of a million boyz behind his back joined in, a deafening cry which meant only one thing: destruction was upon Alaric Prime, and there would be no end to it.

Read more...