||  

Back to News Listing Close Combat – Last Stand Arnhem is Updated

Posted: Wednesday, August 04, 2010 by Sean Drummy

Type: Press Release

Map tweaks, bug fixes and more have just made the jump and are headed into action

Matrix Games and Strategy 3 Tactics are proud to release the comprehensive 5.60.01 update for their acclaimed World War II tactical game, Close Combat – Last Stand Arnhem. The update has a few big fixes, map tweaks, AI improvements, and some logic changes.

 

David Heath, Director of Operations at Matrix Games, said “It’s hard to step away from the fight since Last Stand Arnhem has parachuted onto my hard drive. If you haven’t made the jump yet, this update is a clear sign that Close Combat – Last Stand Arnhem is only getting better!”

 

Close Combat – Last Stand Arnhem is a highly enhanced new release of Close Combat, using the latest Close Combat engine with many additional improvements.  Its design is based on the critically acclaimed Close Combat – A Bridge Too Far, originally developed by Atomic Games, as well as the more recent Close Combat: The Longest Day. This is the most ambitious and most improved of the new Close Combat releases.

 

As the Allies, you will carry out the world’s largest airborne operation, Operation Market Garden, to cross the Rhine and bring a swift end to the war or, as the Germans, use a hastily organized set of defense forces to prevent the Allies from reaching their ultimate goal, Arnhem Bridge. Close Combat – Last Stand Arnhem comes with expanded force pools, reserve & static battlegroups, a troop point buying system, ferry and assault crossings, destructible bridges, static forces and much more!  Also included in this rebuild are 60+ battles, operations and campaigns including a new enhanced Grand Campaign!

 

Get the update here. This update is comprehensive and will bring all previous versions of Close Combat – Last Stand Arnhem to 5.60.01.

More Info

Close Combat - Last Stand Arnhem

  ( Views : 9429 )


In Other News..

Strategic Command Blog Post #2: 'Artificial Intelligence'

Thursday, August 11, 2016

In 2002, the original Strategic Command game was a relatively simple construct. With a limited rule set and a much smaller 62x37 map of approximately 2300 hexes, the requirements for the AI were not necessarily trivial, but in general terms, they were straightforward.

Fast forward to today, and Strategic Command WWII: War in Europe has been expanded into a modifiable hexagonal game engine allowing map sizes of up to 512x512 or 262,144 hexes!

Read more...

Command LIVE: You Brexit, You Fix it - Geopolitical Analysis!

Wednesday, August 10, 2016

We have received from the Command LIVE News Report editorial team their second dispatch, and as expected, this time is entirely focused on the Brexit situation!

A truly in-depth analysis, essential to better understand the military implications for NATO and Europe after this extremely important referendum.

Read more...

Command LIVE: You Brexit, You Fix it! - New screenshots released!

Thursday, August 04, 2016

Hello everyone! We are releasing a few new screenshots showing the new exclusive DLC for Command: Modern Naval Air Operations, You Brexit, You Fix it!

Read more...

A Sengoku Jidai: Gempei Kassen AAR

Thursday, August 04, 2016

Jayson NG, one of the developers of the new, upcoming DLC for Sengoku Jidai: Shadow of the Shogun, has written an AAR to show us what this new expansion is all about! We hope you'll enjoy it.

Read more...

The Hour of the Wolf is nearing!

Tuesday, August 02, 2016

Warhammer 40,000: Sanctus Reach brings you to a dark era of carnage and endless war. One of Imperium’s fiercest enemies, Grukk Face-Rippa, leads his Red Waaagh! in the Sanctus Reach system. Worlds after worlds fall to billions of Orks, until only one last planet resists the green tide: the Knight World of Alaric Prime. This is where a brave company of Space Wolves makes its stand to defend the last bastion of mankind in the system.

Read more...

Strategic Command Beta AAR: First Moves

Thursday, July 28, 2016

Welcome to the first Beta-AAR of Strategic Command WWII: War in Europe.  This is a mini AAR, and as such, the AAR will only cover the inital shots in Gleiwitz Poland in September of 1939, to the fall of France in mid 1940.   Since the game is still in Beta, there might be some changes of the material covered between now and the final release, but the game already feels complete and the development team assures me that they don’t expect much to change other than minor items to ensure any final polish and balance to the main campaign.

Players familiar with the Strategic Command series will immediately notice the much bigger map. In the north, the passage around Norway to Archangelsk is ready for sub warfare, and in the south, a large part of Africa has been modeled as well. 

Read more...

Heroes of Normandie lands on iOS!

Thursday, July 28, 2016

The wait is over. Heroes of Normandie, the digital adaptation of one of the most modern, fun and engaging boardgames of the last few years, is now officially multiplatform!

Read more...